Wild Rift Ability Haste Status Explanation!

League of Legends Wild Rift recently changes cooldown reduction status with ability haste, and of course, this means that the game is undergoing some changes for all of their players. For those that are playing the game, and are a little bit confused, then here is some of the status explanation.

What is ability haste?

It is a status that will replace Cooldown Reduction. Previously, if you have 100s cooldown skill, and 31% CDR, your 31st point of CDR removed 1 more second off its remaining 70s cooldown, making it more of its current value. This is why they cap it to 40%, because league of legends wild rift devs didn’t want it to be too imbalance.

But with this ability haste status, it only allows you to cast ability 1% more frequently, which means that it is easier to manage the increase in power rather than using CDR. Alternatively, Ability Haste won’t get any cap, that allows you to use your skill more frequently up to 100% more than the CDR system implemented by league before. However, You will need to commit to getting 100 to get it.

So what are the changes?

Well, there are some changes on items that will affect your gameplay in the future, such as item changes:

Physical

  • Caulfield’s Warhammer: 10% CDR – 10 Ability Haste
  • Stinger: 10% CDR – 10 Ability Haste
  • Black Cleaver: 20% CDR – 25 Ability Haste
  • Trinity Force: 20% CDR – 25 Ability Haste
  • Umbral Glaive: 10% CDR – 10 Ability Haste
  • Youmuu’s Ghostblade: 10% CDR – 10 Ability Haste
  • Duskblade of Draktharr: 10% CDR – 10 Ability Haste
  • Manamune: 10% CDR – 10 Ability Haste
  • Muramana: 10% CDR – 10 Ability Haste
  • Maw of Malmortius: 10% CDR – 10 Ability Haste
  • Death’s Dance: 10% CDR – 15 Ability Haste

Magic

  • Fiendish Codex: 10% CDR – 10 Ability Haste
  • Lost Chapter: 10% CDR – 10 Ability Haste
    • Passive – Haste: Renamed to Insight
    • Passive – Insight: Grants 10 Ability Haste
  • Sheen: 10% CDR – 10 Ability Haste
  • Lich Bane: 10% CDR – 10 Ability Haste
  • Nashor’s Tooth: 20% CDR – 25 Ability Haste
  • Luden’s Echo: 10% CDR – 10 Ability Haste
  • Harmonic Echo: 10% CDR – 10 Ability Haste
  • Awakened Soulstealer: 20% CDR – 25% Ability Haste
    • Ultimate CDR per stack: 3% – 3 Ultimate Haste per stack
    • Ultimate Haste affects your ultimate ability’s cooldown as Ability Haste would
  • Athene’s Unholy Grail: 10% CDR – 10 Ability Haste
  • Ardent Censer: 10% CDR – 10 Ability Haste
  • Archangel’s Staff: 20% CDR – 25 Ability Haste
  • Seraph’s Embrace: 20% CDR – 25 Ability Haste

Defense

  • Kindlegem: 10% CDR – 10 Ability Haste
  • Glacial Shroud: 10% CDR – 10 Ability Haste
  • Iceborn Gauntlet: 20% CDR – 25 Ability Haste
  • Spirit Visage: 10% CDR – 10 Ability Haste
  • Abyssal Mask: 10% CDR – 10 Ability Haste
  • Zeke’s Convergence: 10% CDR – 10 Ability Haste
  • Warmog’s Armor: 10% CDR – 10 Ability Haste
  • Guardian’s Vow: 10% CDR – 10 Ability Haste
  • Winter’s Approach: 10% CDR – 10 Ability Haste
  • Fimbulwinter: 10% CDR – 10 Ability Haste

Boots

Ionian Boots of Lucidity: 10% CDR – 15 Ability Haste

  • Summoner Spell cooldown reduction: 10% – 15%

Blue Buff

  • 20% CDR – 20 Ability Haste

Rune

Hunter – Genius

  • 2.5% CDR + 1.5% CDR per Unique Takedown – 2.5 Ability Haste + 2.5 Ability Haste per Unique Take Down
  • Max Ability Haste: 15

If you have any other questions, feel free to comment down below to ask us. Aside from this new system, there are some fix made by Wild Rift devs, such as ping and graphic updates. You can see the full patch update on the link here.


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