Mobile Legends Guide, How to Reach Level 4 Before the First Turtle

If you want to ensure your team gets a head start on the first Turtle fight? Here’s a classic strategy to help you reach level 4 quickly as a roamer and set your team up for an early-game advantage. This guide will walk you through an effective rotation to maximize your impact.

Understanding the Rotation in Mobile Legends

1. Mid Laner Rotation

  • Clear Minions: After clearing the second minion wave, your mid laner should rotate to the experience lane.
  • Wave Sharing: In the experience lane, the mid laner and fighter will share the third and fourth minion waves. This rotation helps both heroes reach level 4 just in time for the Turtle’s appearance.

2. Roamer’s Role

  • Mid Lane Farming: While the mid laner and fighter handle the experience lane, your roamer should focus on clearing the third and fourth minion waves in the middle lane.
  • Reach Level 4: By the time these waves are cleared, the roamer should also be at level 4, ensuring all crucial roles are at their peak power for the Turtle fight.

3. Timing and Advantage

  • Early Power Spikes: Heroes who gain significant power spikes at level 4, like Thamuz or Atlas, will greatly benefit from this strategy. Hitting level 4 early gives your team a major edge in securing the Turtle.

Example to Follow

This strategy has proven effective in high-level play:

  • MSE Tournament – Game 7: In the match between Falcons AP Brand and Sangor Red Giants, SRG’s roamer achieved level 4 in the mid lane while their mage and fighter were almost at level 4 from the experience lane. This coordination allowed them to capture the Turtle easily.
  • MSE Tournament – Game 6: AP BR’s mage and fighter shared minion waves in the experience lane, while their roamer cleared mid lane waves. Both teams managed to hit level 4 before the Turtle fight, leading to successful Turtle captures.

Challenges in Implementing These Guides:

1. Team Coordination

  • Solo Queue Issues: This strategy requires good team coordination and may be challenging to execute in solo queue unless you’re in a higher rank where such strategies are common.

2. Lane Problems

  • Lane Losses: If a teammate loses their lane before the third minion wave—whether through dying or recalling—this can disrupt the roamer’s experience gain. Marksmen are particularly affected due to their lower experience gain.

3. Marksman Considerations

  • Experience Shifts: If the marksman recalls or dies before the third wave, the bonus experience from roaming boots might be redirected to them, causing the roamer to fall behind.

4. Adjustments

  • Delay the Third Wave: To counteract this, you can delay the third minion wave by staying near the minions and keeping them alive as long as possible. This can help your losing lane recover and allow your roamer to gain the necessary experience.

This old-school rotation is still a powerful strategy to ensure your team hits level 4 before the first Turtle fight. It’s a great way to gain an early advantage and set up for a successful game. If you have any insights or experiences with this strategy, feel free to share them in the comments!

Jay: A Content writer for Roonby.com Contact me on Jason@roonby.com, we can't reply to gmail for some reason.

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