Block Tales Card Tier List Best Cards for Your Deck

Looking to upgrade your Block Tales deck? Whether you’re new to the game or a seasoned player, our Block Tales Card tier list will help you find out which cards are worth your time and which ones you might want to avoid.

Block Tales Card Tier List

Cards in Block Tales serve different purposes. Some support allies, others debuff enemies, and a few enhance your own abilities. Here’s a rundown of the best cards to equip for various roles in your gameplay.

S Tier: Top-Tier Cards

These are the most powerful cards in the game:

  • HP Drain: Regenerates your HP when you attack enemies.
  • Good Vibes: Restores HP and SP for you and your team by sleeping.
  • SP Finder: Increases SP regeneration during battles.
  • HP Finder: Boosts HP regeneration in battles.
  • Cure: Restores HP.
  • Charge DEF: Enhances your Defense.
  • I Spy: Alerts you with visual and sound cues when a Bux is nearby.
  • Resurrect: Revives a fallen ally.
  • Linebounce: Attacks all nearby enemies with a bouncing ball.
  • Snowball: Freezes the enemy.
  • Safe Guard: Reduces damage taken while guarding.
  • HP+: Boosts your overall HP.

A Tier: Strong Cards

These cards are great for support, buffs, and combat:

  • Shrinking: Allows you to shrink and reach difficult areas.
  • Ice Dagger: Regenerates HP and SP, buffs Defense for 3 rounds.
  • Item+: Enhances your items.
  • SP Drain: Regenerates SP while attacking.
  • Thorns: Increases counterattack damage.
  • SP Saver: Reduces the SP cost of abilities.
  • Pity SP: Chance to gain SP when taking damage.
  • Power Stab: Strong sword attack that uses more Strength.
  • Fireball: Burns the enemy.
  • Daze: Causes dizziness in enemies.
  • Happy HP: Regenerates 1 HP per round.

B Tier: Average Cards

These cards are decent but not exceptional:

  • Sacrifice: Heals the party by 5 HP but takes 5 HP from your own health.
  • Free Poison: Grants an ally Poison ability but disables Ball use.
  • Happy SP: Restores 1 SP per round.
  • Lucky Start: Causes something good to happen at the start of battle.
  • Defend+: Buffs Defense by 1.
  • Ante Up: Increases damage if you succeed in an Action Command, but deals 0 damage if you fail.
  • SP Regen+: Increases SP recovery after battles.
  • Minimize: Shrinks the enemy.
  • Baller: Boosts ball attack power but disables sword use.
  • Knight: Boosts sword attack power but disables ball use.
  • Speed Spin: Speeds up spin dash but shortens its duration.
  • Sword Toss: Throws your sword at enemies.

C Tier: Below Average

These cards are not very impactful:

  • Dynamite: Used to destroy rubble.
  • ATK-FX Y/B/G: Changes sound effects of attacks but offers no real benefit.
  • Hard Mode: Increases game difficulty for extra EXP.

D Tier: Weakest Cards

The least useful cards in the game:

  • Ball: The basic card you start with.
  • Sword: Breaks wooden planks and attacks enemies.
  • Defender: Boosts Defense by 1 but lowers Attack by 1.
  • Slow Go: Slows down your movement.

Feel free to share your thoughts or suggest any changes in the comments. Your feedback can help improve the tier list and make it more useful for everyone!

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Jay: A Content writer for Roonby.com Contact me on Jason@roonby.com, we can't reply to gmail for some reason.

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