Door Floor 2 All 19 Entities Known in The Games [THE MINES]

Door Floor 2

In Door Floor 2, players face a myriad of entities that present unique challenges as they navigate through the game. These entities vary in mechanics, frequency, and difficulty, making each encounter a distinct experience. Understanding these entities is crucial for strategizing and advancing effectively. Below is a detailed overview of the known entities you will encounter in Door Floor 2, categorized for better comprehension.

Door Floor 2 All Entities Known – THE MINES

4 Main Entities Door Floor 2

In this new floor, several key entities make their return, each with unique characteristics that will challenge players as they progress:

  • Figure: The Figure returns as a regular entity in this floor, appearing every few doors. Its presence is a constant threat, requiring players to stay alert.
  • Guiding Light: Guiding Light reappears, featuring a new animation where the player floats in front of a large blue crescent moon. This adds a mystical element to its usual guidance.
  • Grumble: Grumble is an evolved form of the Giggles entity. Grumbles patrol the area, chasing players on sight, and are attracted to light sources, making them even more dangerous.
  • Seek: Seek makes a comeback as the floor’s boss fight. It retains its core mechanics but now transforms into a new blob form during the battle, adding an extra layer of challenge.

10 Door Floor 2 Recurring Entities

These entities return with familiar mechanics but often include new twists to keep the experience fresh:

  • Ambush: Ambush can still be found in this floor, following its usual pattern of attacks. However, it now has the ability to move forward and backward repeatedly before ending its attack, which can catch players off guard.
  • Curious Light: This entity appears as a yellow Rift on this floor and hints at future updates where it might reappear after The Mines. It suggests that the floor could receive its own sub-floor similar to The Rooms.
  • Dupe: Dupe is back with the same mechanics, creating false doors to mislead players.
  • Eyes: Eyes reappears, as seen in the trailer, with the added ability to teleport around rooms, making it harder to predict and avoid.
  • Giggle: Giggles are still a threat, spawning on ceilings and jumping onto players’ faces to deal damage.
  • Glitch: Glitch returns as a fail-safe entity, appearing towards the end of the trailer, likely to correct any errors or missteps players make.
  • Gloombats: These entities spawn in swarms, breaking light sources and attacking players who are holding them, forcing players to navigate in the dark.
  • Halt: Halt returns with its usual mechanics but can now spawn in any room, not just hallways, making it more versatile in its attacks.
  • Rush: Rush is back with a new twist—it can now attack from both in front and behind, making it a more unpredictable threat.
  • Screech: Screech reappears with the same mechanics, lurking in the shadows to catch players off guard.

5 Door Floor Miscellaneous Entities

In addition to the main and recurring entities, several other entities make a return with minor updates:

  • Bob and El Goblino: Both return with the same properties as in the first floor, providing some consistency in the gameplay.
  • Hide: Hide is back with a new physical form and a fresh mechanic—a heartbeat minigame that activates when hiding in lockers. It also has the ability to appear in the last locker you used, adding more tension to hiding.
  • Jeff: Jeff returns with its familiar mechanics, maintaining its role in the gameplay.
  • Snare: Snare is back and can now spawn in normal rooms, increasing its chances of catching players.
  • Timothy: Timothy functions similarly to the previous floor but now has the added ability to appear in lockers, making players think twice before seeking refuge.

The new additions and updates in DOORS Floor introduce a range of entities that enhance the game’s complexity and difficulty. With entities like Batmoth and Face Hugger adding new threats, and returning entities like Figure and Eyes bringing familiar challenges with new twists, players will need to adapt their strategies to survive. Understanding these entities and their mechanics is crucial for navigating the updated floor and achieving success in the ever-evolving world of DOORS.

Jay: A Content Creator for Roonby.com Contact me on Jason@roonby.com

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