Jujutsu Shenanigans Hakari Guide, All You Need to Know!
Hakari is a powerful character in Jujutsu Shenanigans, with his unique domain, Restless Gambler, and a set of versatile abilities. If you’re looking to master Hakari’s playstyle, this guide will walk you through all his techniques, abilities, and strategies to maximize his potential in combat.
Hakari Jujutsu Shenanigans Skills Explanation
- Counter
- Hakari’s Counter ability allows you to summon two doors that parry an incoming attack and slam the doors into the attacker. This move is excellent for defense and opens up opportunities for counterattacks.
- Reserve Balls
- A projectile-based move where Hakari flicks a small energy ball at his opponent. While it deals minimal damage, its strength lies in its stunning effect. When used at close range, this ability ragdolls the enemy, giving you a chance to follow up with more powerful moves.
- Shutter Doors
- Summoning two shutter doors, this ability damages and stuns opponents. It’s particularly useful for crowd control, as it can hit multiple players simultaneously. Shutter Doors is great for setting up combos.
- Rough Energy
- A slow but devastating punch that knocks enemies far away. Although it takes time to charge, its long range and knockback make it useful for keeping distance or finishing a combo.
- Fever Breaker
- This kick sends the enemy flying by first summoning two doors behind them. When landed, a second kick is triggered, launching the opponent further. This ability is ideal for mid-range engagements and finishing moves.
Idle Death Gamble Hakari’s Domain Explanation
Hakari’s domain, Idle Death Gamble, is where things get more complex. Upon activation, you enter a white room where you must survive by using two visual abilities to progress through different scenarios.
- Visual Abilities: The abilities that contribute towards progressing in the domain are Counter, Reserve Balls, Shutter Doors, and Fever Breaker. Not all of these need to hit your opponent for progress to be made, but a successful counter or landing Reserve Balls will push you forward.
After passing the visual abilities stage, you’ll enter one of two scenarios:
- Transit Card Scenario: The dummy must pass through a checkpoint.
- Travel Emergency Scenario: The dummy has to reach the bathroom.
If you fail any of these scenarios three times, the fourth attempt guarantees a jackpot. When you hit jackpot mode, Hakari enters a state of increased power and regeneration for 4 minutes and 11 seconds, effectively making him immortal during this time.
Jackpot Mode Abilities
Once in jackpot mode, Hakari gains access to enhanced moves that significantly increase his offensive potential:
- Lucky Volley: A rapid barrage of punches that ends by sending the opponent flying.
- Lucky Rush Down: A short sprint that allows you to grab and throw the enemy, finishing with a midair punch.
- Overwhelming Luck: A long-lasting sprint that grabs enemies, damages them, and throws them away at the end of the sequence.
- Energy Surge: A leap followed by a ground punch, sending enemies into the air and kicking them back down.
Mastering Rhythm
In jackpot mode, the special move of parrying is replaced by Rhythm, which increases the speed of your attacks. This allows for faster combos and continuous pressure on your opponent.
Mastering Hakari in Jujutsu Shenanigans requires a good understanding of his moveset and the mechanics of his domain, Idle Death Gamble. His ability to deal damage, control the battlefield, and become nearly invincible in jackpot mode makes him a formidable character when played strategically. Focus on timing your counters, using visual abilities to progress through scenarios, and maximizing your effectiveness during jackpot mode to dominate your opponents.
Jujutsu Shenanigans