In Tower Defense Simulator (TDS), mobile units play a crucial role in taking down waves of enemies, especially those that are too strong or too numerous to be dealt with by stationary towers alone. Whether you’re focusing on offense, defense, or utility, understanding which mobile units are the most effective can make a big difference in your game strategy. In this guide, we’ll rank the best TDS units and break down their strengths, weaknesses, and the best use cases for each.
Tower Defense Simulator Unit Tier List December 2024 [FROST INVASION]
S-Tier Units: The Strongest Mobile Units
These units are considered the cream of the crop and are most commonly used in the late game, especially when you need to take down powerful bosses and waves of tough enemies. Their high stats and abilities make them essential for the toughest stages.
Riot Guard (Mercenary Base)
- Pros: Effective at dealing with hordes of enemies, high defense and HP, can damage enemies with defense.
- Cons: Only receives one upgrade, limiting its long-term viability.
- Best Use: Great for crowd control and defense in later waves, especially when combined with other high-damage units.
Ripped Elf (Elf Camp)
- Pros: High splash damage, can deal full collision damage to enemies with defense, and is effective against hidden enemies.
- Cons: Can’t be buffed, limiting its potential in team compositions relying on buffs.
- Best Use: Excellent for taking out large groups of enemies, especially in situations where multiple paths are in play.
Mark V (Mecha Base)
- Pros: High DPS and rocket launcher with hidden detection, great defense and HP.
- Cons: Can’t be boosted, limiting its potential in teams that rely on enhancements.
- Best Use: Ideal for dealing with high-health and hidden enemies in later waves.
Executioner Skeleton (Necromancer)
- Pros: Useful for taking down high-health enemies, deals high damage with its axe, can traverse through lines of enemies.
- Cons: Weak against certain enemies, like the Void Reaver’s Void Stomp.
- Best Use: Perfect for late-game situations where you need to take on large, powerful enemies or when facing dense waves of enemies.
Railgun Tank (Military Base)
- Pros: Great against major bosses, can’t be stunned, and has hidden detection.
- Cons: Can’t detect flying enemies.
- Best Use: Highly effective in boss battles, especially when paired with other tanks that can deal with flying units.
War Machine Sentry (Engineer)
- Pros: Shield makes it invincible to damage, missiles damage lead enemies, great for tougher bosses.
- Cons: Low HP, making it vulnerable to sustained damage over time.
- Best Use: Best used against specific tough bosses like the Fallen Titan or Summoner Boss, offering great utility against heavy enemies.
A-Tier Units: Highly Effective Units
These units excel in certain situations and can make a significant impact when used strategically, especially when supporting other towers or units.
Field Medic (Mercenary Base)
- Pros: Very useful for healing and keeping your units alive, preventing damage.
- Cons: Can only target humanoid units.
- Best Use: Essential for supporting high-health units and ensuring they survive throughout waves, though not as effective against non-humanoid enemies.
Gift Bomber (Elf Camp)
- Pros: Flying unit that avoids collision with enemies, deals splash damage.
- Cons: Low HP.
- Best Use: Effective for dealing with grouped enemies from a safe position, though its low HP makes it vulnerable to direct hits.
Mark IV (Mecha Base)
- Pros: High DPS, can deal full collision damage, and has hidden detection.
- Cons: Can’t be boosted for firerate and range.
- Best Use: Excellent for dealing with high-health enemies, especially those that spawn early in the game.
Hallow Guard (Necromancer)
- Pros: High HP allows it to survive most enemy abilities, deals full collision damage.
- Cons: Weak against certain enemies like Breaker2 and Breaker4.
- Best Use: Great for tanking damage and absorbing hits from strong enemies in the late game.
Tank (Military Base)
- Pros: Can’t be stunned, detects hidden enemies.
- Cons: Can’t detect flying enemies.
- Best Use: Useful as a tanking unit for absorbing damage and protecting other units from hidden enemies.
Minigun Sentry (Engineer)
- Pros: Useful against high-health hidden enemies, shield makes it invincible to damage.
- Cons: Can’t be buffed, limiting its overall efficiency.
- Best Use: Excellent for handling large groups of hidden enemies while absorbing damage from tougher foes.
Golden Body Guard (Golden Crook Boss)
- Pros: Great against late-game enemies, spawns quickly and has hidden detection.
- Cons: Low HP.
- Best Use: Perfect for dealing with tougher late-game enemies, especially when you need a quick deployable unit.
B-Tier Units: Good Utility
These units offer decent utility in the mid-game, where transitioning from early to late game is key. While they may not always outperform other units in all areas, they are critical in providing the support needed to get to the later stages.
Grenadier (Mercenary Base)
- Pros: Deals full damage to defense enemies and is affected by damage buffs.
- Cons: Lacks hidden detection.
- Best Use: Great for defense-focused enemies and works well with other buffed units.
Gunner Elf (Elf Camp)
- Pros: High range and DPS, useful in mid to late-game stages.
- Cons: Low HP.
- Best Use: Strong against larger groups of enemies but vulnerable to quick eliminations.
Mark III (Mecha Base)
- Pros: Excellent for dealing with high-health enemies early on, and can detect hidden enemies.
- Cons: Not affected by any buffs.
- Best Use: Works well as a strong mid-game option to counter tougher enemy types.
Humvee 3 (Military Base)
- Pros: Good against high-health enemies in early waves, can detect hidden enemies.
- Cons: Not buffable.
- Best Use: Great for transitioning into the late game, especially when facing high-health enemies that need consistent damage.
C-Tier Units: Early Game Units
These units are best suited for establishing a solid defense during the early stages of the game. They are effective at holding off initial enemy waves but often lack the power to deal with stronger enemies later on.
Rifleman (Mercenary Base)
- Pros: Quick spawn rate, large range, and decent DPS.
- Cons: Low HP, no hidden or flying detection.
- Best Use: Excellent for early game defense, especially for holding off initial waves of weak enemies.
Guardian Elf (Elf Camp)
- Pros: Useful against slower enemies and those with low HP.
- Cons: Struggles against faster enemies.
- Best Use: Useful for controlling slower-moving enemies in the early stages but requires additional support to handle fast enemies.
In Tower Defense Simulator, choosing the right mobile units can make or break your game. Units from S-tier are essential for late-game success and boss battles, while A-tier units are versatile and strong in both the mid and late game. B-tier units offer solid utility, and C-tier units are better suited for early defense. By understanding the strengths and weaknesses of each unit, you can craft a strategy that maximizes your chances of success and provides a solid defense throughout each wave.