Locked is more than just another soccer-inspired game influenced by Blue Lock—it brings a unique spin to gameplay with its Abilities or Weapons system. These Weapons act as special abilities that can drastically influence your strategy and gameplay. With over two dozen available, each Weapon stands out with its own mechanics, advantages, and limitations. Here’s a complete tier list ranking them from the best to the least effective to help you dominate the field.
All Weapons Ranked – Locked Tier List
Locked categorizes its Weapons by rarity:
- Unique (1%)
- Legendary (5%)
- Exotic (10%)
- Rare (30%)
- Common (55%)
Since you can only equip one Weapon at a time, choosing wisely is critical. Below is a detailed tier list ranking all Weapons from S Tier (best) to D Tier (worst).
Tier | Weapons |
---|---|
S | Ace Eater, Copy Cat, Emperor, King, Monster, Serpent, Watch Tower |
A | Formless, Nagi, Planetary, Sword Screw, Updraft |
B | Direct Shot, Godspeed, Iron Head, Kunigami, Riptide, Snatch, Speedster, Voracious |
C | Accelerate, Acrobatic, Neurotic, Repel, Shadow, Web |
D | Leader, Long Legs, Rough |
S Tier – Best Weapons in Locked
- Ace Eater (Unique)
- Cooldown: None
- Pros: Steals the ball and shields it from being snatched.
- Cons: Requires constant dribbling to maintain the effect.
- Copy Cat (Exotic)
- Cooldown: 180 seconds
- Pros: Mimics any opponent’s weapon.
- Cons: High cooldown time limits its frequent use.
- Emperor (Unique)
- Cooldown: 180 seconds
- Pros: Perfect for hitting a goal.
- Cons: High cooldown.
- King (Unique)
- Cooldown: Main: 170 seconds, King Shot: 180 seconds
- Pros: Helps avoid snatches.
- Cons: Can be unpredictable at times.
- Monster (Legendary)
- Cooldown: 40 seconds
- Pros: Great for strikers, low cooldown time.
- Cons: None noted.
- Serpent (Unique)
- Cooldown: 120 seconds
- Pros: Great for tackling goals, can also perform side tackles.
- Cons: None noted.
- Watch Tower (Exotic)
- Cooldown: 40 seconds
- Pros: Provides a massive hitbox buff for teammates.
- Cons: Lasts only for 40 seconds.
A Tier
- Formless (Unique)
- Cooldown: 150 seconds
- Pros: Perfect for hitting goals, comes with Dragon Kick Passive.
- Cons: High cooldown time.
- Nagi (Legendary)
- Cooldown: 40 seconds
- Pros: Traps the ball midair to prevent snatches.
- Cons: None noted.
- Planetary (Unique)
- Cooldown: 50 seconds
- Pros: Great for passing.
- Cons: None noted.
- Sword Screw (Legendary)
- Cooldown: 45 seconds
- Pros: Great for scoring goals.
- Cons: Hard to learn.
- Updraft (Legendary)
- Cooldown: 80 seconds
- Pros: Allows Goalkeepers to steal passes if they are within radius.
- Cons: Restricted to Goalkeeper role.
B Tier
- Direct Shot (Common)
- Cooldown: None
- Pros: Quickly snatches the ball from opponents.
- Cons: High cooldown time.
- Godspeed (Unique)
- Cooldown: 150 seconds (taking the ball), 60 seconds (not taking the ball)
- Pros: Allows quick snatching of the ball from opponents.
- Cons: High cooldown time.
- Iron Head (Common)
- Cooldown: None
- Pros: Increases header powers.
- Cons: None noted.
- Kunigami (Exotic)
- Cooldown: 25 seconds
- Pros: Perfect for making a goal when the ball is passed to you.
- Cons: The ball needs to be passed for it to activate.
- Riptide (Legendary)
- Cooldown: 25 seconds
- Pros: Great for passing.
- Cons: None noted.
- Snatch (Rare)
- Cooldown: None
- Pros: Great if you like to dive.
- Cons: 50% chance of missing the catch.
- Speedster (Legendary)
- Cooldown: 120 seconds
- Pros: 30% speed boost for 20 seconds.
- Cons: Not great for tall characters.
- Voracious (Exotic)
- Cooldown: None
- Pros: Allows you to get up faster after sliding or breaking an ankle.
- Cons: Reduces stamina by 15%.
C Tier
- Accelerate (Rare)
- Cooldown: 80 seconds
- Pros: Great for dashing.
- Cons: Short-lived and has a high cooldown.
- Acrobatic (Legendary)
- Cooldown: None
- Pros: Get up from blocks faster.
- Cons: More of an emote than a useful weapon.
- Neurotic (Rare)
- Cooldown: None
- Pros: Boosts speed for 10 seconds.
- Cons: Can only activate after an ankle is broken.
- Repel (Rare)
- Cooldown: None
- Pros: Great for blocking, one of the best Goalkeeper weapons.
- Cons: None noted.
- Shadow (Exotic)
- Cooldown: 95 seconds
- Pros: Boosts movement speed.
- Cons: Short-lived and not very impactful.
- Web (Rare)
- Cooldown: 70 seconds
- Pros: Stops opponents from running.
- Cons: High cooldown time.
D Tier
- Leader (Common)
- Long Legs (Common)
- Rough (Common)
These weapons are best avoided and should be rerolled as soon as possible. They’re only useful for beginners who haven’t unlocked better options yet.
When to Reroll Weapons in Locked
Rerolling is the process of spending in-game currency (Yen) to change your Weapon. Here are tips for rerolling effectively:
- When to Reroll: Only reroll if you’re stuck with D Tier or low-impact C Tier Weapons. Avoid rerolling if you don’t have sufficient Yen.
- Cost of Rerolling: Each reroll costs 3000 Yen, so it’s a costly gamble. Save up Yen and reroll only when you have a stockpile to increase your chances of getting higher-tier Weapons.
- Focus on High-Tier Rarities: Aim for Legendary or Unique Weapons for the best value.
With this guide, you now have everything you need to make informed decisions about which Weapons to use and when to reroll in Locked. Choose your Weapon wisely and dominate the field like a true Blue Lock prodigy!