By Jay / / Games

In Anime Vanguards, elements play a crucial role in battles, introducing a layer of strategy that can turn the tide in your favor. The elemental system allows units and enemies to interact in unique ways, with different reactions based on their elements. Understanding how to maximize elemental reactions will give you a significant edge in combat. This guide will break down the elements, how they interact, and the reactions you can expect from combining different units and enemy elements.

All Elements in Anime Vanguards

There are 10 main elements in the game:

  1. Spark: Immunity to damage-reducing debuffs.
  2. Nature: Immunity to range-reducing debuffs.
  3. Water: Immunity to SPA-reducing debuffs (attack speed).
  4. Fire: Immunity to snare debuffs (prevents immobilization).
  5. Holy: Reduces debuff duration by 10%.
  6. Passion: Increases dodge chance by 10%.
  7. Curse: Increases damage against bosses by 5%.
  8. Blast: Ignores 10% of enemy damage reduction.
  9. Cosmic: Boosts damage by 10% (removed after unit upgrade).
  10. Unbound: Increases critical rate by 5%.

Each unit is assigned one of these elements, and their attacks will interact differently with enemies depending on the enemy’s element.

All Elemental Reaction in Anime Vanguards Explained!

Fire with:

  • Water: Prevent unit from burning for 8s
  • Nature: AoE Effect that Burn Enemies for 10% of damage
  • Spark: Every Fire Attack Stun the enemies for 4s
  • Holy: Attack and heal enemy for itself by 3% of mHP
  • Curse: Apply Debuff to all enemies unit in small radius
  • Unbound: Prevent Elemental Reaction to Nearby Enemies
  • Blast: Deals 100% more damage, and stun if death for 10s
  • Cosmic: Immune to status effect, & give cosmic debuff
  • Passion: Amplifies debuffs from elemental reactions

Water with:

  • Fire: Slowed 10% in range of water unit
  • Nature: Heal 10% of their max HP
  • Spark: Any water attack chain 10% of the damage to nearby enemies
  • Holy: When attacked the enemies heal itself by 3% of mHP
  • Curse: Debuff apply to enemies also affect other in small radius
  • Unbound: Prevent elemental reaction to enemies nearby
  • Blast: Cause the attacking tower to lose 10% attack for 10s
  • Cosmic: Cosmic enemies & Other in a small radius to immune to status effect
  • Passion: Amplifies debuffs from elemental reactions

Nature with:

  • Fire: Aoe Effect that burn enemies for 10% damage dealt
  • Water: Deal 20% more damage, but move 10% faster
  • Spark: Inflict burn DoT for 10% of damage dealt
  • Holy: When attack, the enemy heal itself for 3% of mhp
  • Curse: Debuff apply to enemies also affect other in small radius
  • Unbound: Prevent elemental reaction to enemies nearby
  • Blast: Cause an explosion stunning all enemies for 2s
  • Cosmic: Cosmic enemies & Other in a small radius to immune to status effect
  • Passion: Amplifies debuffs from elemental reactions

Spark with:

  • Fire: Enemies stun for 4s in small radius
  • Water: AoE Effect that deals 10% damage
  • Nature: Burn DoT for 10% damage dealt
  • Holy: When attack, the enemy heal itself for 3% of mhp
  • Curse: Debuff apply to enemies also affect other in small radius
  • Unbound: Prevent elemental reaction to enemies nearby
  • Blast: Creates Explosion dealing damage to Attack of the tower that dealt the killing blow in a large radius
  • Cosmic: Cosmic enemies & Other in a small radius to immune to status effect
  • Passion: Amplifies debuffs from elemental reactions

Holy with:

  • Fire: Inflict burn and increase the enemy move speed by 20%
  • Water: Cleanse all units in range of debuff
  • Nature: speeds the enemy up by 30% for 10s
  • Spark: Deals 10% more damage
  • Curse: Debuff apply to enemies also affect other in small radius
  • Unbound: Prevent elemental reaction to enemies nearby
  • Blast: Deal 10% more damage
  • Cosmic: Cosmic enemies & Other in a small radius to immune to status effect
  • Passion: Amplifies debuffs from elemental reactions

Curse with:

  • Fire: Inflict DoT with 10% of Damage stat
  • Water: Slow enemies by 10%
  • Nature: Increase SPA of all units by 5% in 3s
  • Spark: Stun all unit in range for 2s
  • Holy: Heals itself by 3% of MaxHP
  • Unbound: Prevent elemental reaction to enemies nearby
  • Blast: If attack the blast enemy stuns all units in range for 2s
  • Cosmic: Cosmic enemies & Other in a small radius to immune to status effect
  • Passion: Amplifies debuffs from elemental reactions

Unbound with:

  • Fire: If crits, cleanse all debuff from unit in range
  • Water: if Crits, cleanse all debuffs from unit in range
  • Nature: If crits, cleanse all debuff from unit in range
  • Spark: If crits, cleanse all debuff from unit in range
  • Holy: When Attack the enemy heal itself by 3% of its Mhp
  • Curse: Debuff apply to enemies also affect other in small radius
  • Blast: If crits, cleanse all debuff from unit in range
  • Cosmic: Cosmic enemies & Other in a small radius to immune to status effect
  • Passion: Amplifies debuffs from elemental reactions

Blast with:

  • Fire: Deals 100% more damage, but upon death stun units for 10s
  • Water: Blast attacks on water unit cause the attacking tower to lose 10% attack for 10s
  • Nature: Cause explosion stunning all enemies and units for 2s
  • Spark: Upon death creates explosion for 20 range with 10s cooldown
  • Holy: When Attack the enemy heal itself by 3% of its Mhp
  • Curse: Debuff apply to enemies also affect other in small radius
  • Unbound: Prevent elemental reaction to enemies nearby
  • Cosmic: Cosmic enemies & Other in a small radius to immune to status effect
  • Passion: Amplifies debuffs from elemental reactions

Cosmic with:

  • Fire: Cosmic unit silence enemies for 10s
  • Water: Cosmic unit silence enemies for 10s
  • Nature: Cosmic unit silence enemies for 10s
  • Spark: Cosmic unit silence enemies for 10s
  • Holy: When Attack the enemy heal itself by 3% of its Mhp
  • Curse: Debuff apply to enemies also affect other in small radius
  • Unbound: Prevent elemental reaction to enemies nearby
  • Blast: Cosmic unit silence enemies for 10s
  • Passion: Amplifies debuffs from elemental reactions

Passion with:

  • Fire: Amplifies Damage from elemental reaction on enemies by 20% for 10s
  • Water: Amplifies Damage from elemental reaction on enemies by 20% for 10s
  • Nature: Amplifies Damage from elemental reaction on enemies by 20% for 10s
  • Spark: Amplifies Damage from elemental reaction on enemies by 20% for 10s
  • Holy: When Attack the enemy heal itself by 3% of its Mhp
  • Curse: Debuff apply to enemies also affect other in small radius
  • Unbound: Prevent elemental reaction to enemies nearby
  • Blast: Amplifies Damage from elemental reaction on enemies by 20% for 10s
  • Cosmic: Cosmic enemies & Other in a small radius to immune to status effect

Strategic Tips for Using Elements

  1. Balance Your Team Composition Ensure your team has a variety of elements to counteract different enemy types. Avoid stacking one element, as it may leave you vulnerable to certain enemies.
  2. Analyze Enemy Elements Pay attention to the enemy element in the top bar before engaging. Adjust your strategy by fielding units that counter their element.
  3. Experiment with Reactions Some reactions may produce unexpected results. Test different combinations in Sandbox Mode to discover the best setups.
  4. Prioritize Element-Boosting Skins & Units Certain skins and units enhance elemental interactions. For example, winter-themed units can increase damage in Portals Mode, so use them strategically.

Mastering the elemental system in Anime Vanguards is key to becoming a top-tier player. By understanding how unit and enemy elements interact, you can build stronger teams, exploit weaknesses, and achieve victory more efficiently.

Anime Vanguards
About Jay
A Content writer for Roonby.com Contact me on Jason@roonby.com, we can't reply to gmail for some reason.