Marvel Rivals is not just about high-octane battles and epic heroes—it’s also a hotbed for quirky myths and surprising interactions between characters. With a diverse roster of 35 heroes, players have long speculated about how certain abilities and effects might work together on the battlefield. In this guide, we’ll dive into some of the craziest myths circulating in the community, break down what’s true and what’s busted, and offer insight on how these interactions can impact your gameplay.
Myth 1: Punisher and Enemy Zip Lines
Claim: Punisher can use zip lines placed by enemy Punishers to escape or pursue.
Reality Check:
This one is true! If you’re playing as Punisher, you can interact with any zip line on the map—even those set up by an opponent. This mechanic can allow you to chase down enemies who are trying to escape, adding an extra layer of mobility and strategy to your playstyle.
Myth 2: Groot’s Wall vs. Rocket’s Ultimate
Claim: Groot’s wall can completely destroy Rocket’s ultimate ability.
Reality Check:
Partially true. When Groot places his wall near Rocket’s ultimate, the wall cancels the damage boost from Rocket’s ability. However, it doesn’t outright destroy the ultimate. Instead, if the wall is later destroyed, Rocket’s damage boost returns. This interaction is useful for disrupting enemy strategies rather than nullifying them entirely.
Myth 3: Bonus Health and Wolverine’s Damage
Claim: Bonus health (such as shields) does not contribute to Wolverine’s bonus damage.
Reality Check:
False. Wolverine’s extra damage scales with the enemy’s maximum health. For instance, if an enemy gains bonus shields that significantly increase their max health, Wolverine’s damage output increases accordingly. This means that facing off against heavily shielded opponents can actually put you at greater risk when using Wolverine.
Myth 4: Moon Knight’s Ankh and Invisible Heroes
Claim: Moon Knight’s Ankh (projectile) can target invisible characters like Invisible Woman or Loki.
Reality Check:
False. Invisible heroes remain undetected by Moon Knight’s Ankh. The ability is programmed to ignore targets in stealth. However, if an invisible hero is caught in the Ankh’s radius due to movement or if they lose their invisibility mid-attack, they can still be damaged.
Myth 5: Black Widow’s Ultimate with Hawkeye Team-Up
Claim: Black Widow can instantly kill low-health targets by combining her ultimate with Hawkeye’s team-up.
Reality Check:
True. When Black Widow teams up with Hawkeye, the synergy allows her ultimate to deliver a combined explosive damage of up to 340 points. This increased burst damage is enough to insta-kill many low-health heroes, making this combo a lethal tool in the right hands.
Myth 6: Stacking Penny Parker’s Cyber Webs
Claim: Penny Parker’s healing from her cyber webs can be stacked by placing multiple webs.
Reality Check:
True—with a twist. Penny Parker can have up to four cyber webs active simultaneously. Below 650 health, each web offers a flat healing rate. Once you cross the 650 health threshold, additional webs speed up the healing process, allowing you to reach 800 health significantly faster. In essence, while the base healing rate doesn’t increase per web, the bonus healing effect does stack, making multiple webs beneficial in critical situations.
Myth 7: Double Ankh Damage from Moon Knight
Claim: Positioning two Ankhs next to each other doubles the damage dealt to a target.
Reality Check:
False. Even if you deploy two Ankhs side by side, the damage does not double. Instead, the projectiles experience a damage reduction due to bouncing mechanics—each bounce reduces damage by roughly 20%. Thus, using multiple Ankhs only increases the area of effect or range, but not the damage output on a single target.
Myth 8: Stacking Damage Boosts from Luna Snow and Rocket
Claim: Luna Snow’s damage boost and Rocket’s ultimate damage boost stack to provide a total of 80% damage increase.
Reality Check:
True. When both boosts are active simultaneously, they add together. This stacking effect means you can reach an impressive 80% damage increase, making it a valuable strategy to maximize your offensive capabilities during battles.
Myth 9: Loki and Mantis Damage Boosts
Claim: Loki can stack his own damage boost with that of a copied Mantis to significantly increase his damage output.
Reality Check:
True. When Loki copies Mantis’s ability, the damage boost from both sources stacks. This results in a combined increase—typically around 24%—which, although not game-changing on its own, can provide an edge in close, high-stakes encounters.
Myth 10: Namor Turret and Rocket’s Ultimate Interaction
Claim: Namor turret gains a damage boost when deployed during Rocket’s ultimate.
Reality Check:
False. Namor turret functions at its base damage regardless of Rocket’s ultimate status. There is no additional boost, which means relying on this interaction for extra damage won’t yield the results some players expected.
Myth 11: Mantis Boost Affects In-Flight Projectiles
Claim: If Mantis applies a damage boost after a projectile has been fired, the projectile still benefits from the increased damage.
Reality Check:
True. If Mantis boosts your damage while your projectile is still in the air, the projectile retains that extra damage upon impact. This means timing your boosts correctly—even mid-flight—can be crucial for maximizing your overall damage output.
Myth 12: Star-Lord’s Blaster Barrage and Damage Stacking
Claim: Star-Lord’s Blaster Barrage can stack damage on a single enemy if multiple enemies are hit simultaneously.
Reality Check:
True. The ability can hit all enemies within an 8-meter radius, and if multiple enemies are present, the damage intended for each target can overlap. For instance, if one enemy (or even an ally like Groot, in a self-damaging scenario) absorbs damage from several overlapping blasts, the damage can add up to a devastating total—up to 720 points in extreme cases.
Myth 13: Loki’s Copy of Doctor Strange’s Portal
Claim: When Loki copies Doctor Strange’s portal ability, he can maintain two active portals simultaneously.
Reality Check:
False. Although Loki can copy the portal ability, the cooldown is shared with Doctor Strange’s. This means if one portal is used or goes on cooldown, the copied portal follows suit. It’s a shared resource that prevents abuse of the ability by creating multiple portals at once.
Myth 14: Jeff’s Ability to Remove Anti-Healing by Consuming Doctor Strange
Claim: Jeff can eat Doctor Strange to remove his anti-healing debuff.
Reality Check:
False. While Jeff’s ultimate involves consuming or “eating” a hero, doing so does not remove Doctor Strange’s anti-healing effects in any meaningful way. The debuff expires before any potential healing occurs, rendering the tactic ineffective.
Myth 15: Jeff Can Consume Hulk During Transformation
Claim: Jeff can eat Hulk as he transforms back into Bruce Banner.
Reality Check:
False. Hulk’s transformation process includes an animation where his health bar turns gold. This visual cue indicates that he is immune to being consumed by Jeff. This mechanic prevents any abuse of the transformation state to gain an advantage.
Marvel Rivals offers a rich tapestry of interactions and mechanics that lead to some truly wild myths. Some of these speculations turn out to be true, adding depth to the gameplay strategy, while others are simply busted. Knowing which interactions work—and which don’t—can give you the edge in competitive matches. Whether you’re a seasoned player or new to the game, keep experimenting and testing these mechanics on your own to further refine your strategies.