By Jay / / Games

Season 15 of Overwatch 2 brings a breath of fresh air with an innovative perk system that offers a staggering 168 perk options for 42 heroes. With each hero now equipped with 2 Minor and 2 Major perks, players can customize their builds like never before. Whether you’re looking to boost damage, enhance survivability, or support your team, the new perk system empowers you to tailor your gameplay to suit any match scenario.

In this guide, we’ll break down how the perk system works, explain how to earn perk progress during matches, and provide a comprehensive overview of the perk options available for every hero. Let’s dive in and discover how these changes can redefine your strategy on the battlefield.


How the New Perk System Works

Earning Perk Progress

  • In-Match XP Gain: During gameplay, you accumulate perk XP by dealing damage, eliminating enemies, and healing allies. The longer the match, the more XP you earn.
  • Level-Based Modifiers: Eliminations on enemies with lower perk levels reward you with extra XP. Your current perk progress is displayed on a bar in the lower-left corner of your screen.
  • Hero Switching: When you swap heroes mid-match, your new hero starts at level 1. However, the perk progress earned by your previous hero remains for that round.
  • Competitive Modes: In competitive play (especially in Escort and Hybrid modes), perk progress resets when switching sides between attacking and defending.
  • Overtime Rounds: During overtime, all heroes automatically reach level 3 with full perk unlocks, allowing for seamless team composition changes without penalty.

Detailed Breakdown of Perk Options for Each Hero

Below is a comprehensive list of perk options available for each hero in Season 15. Each hero now comes with 2 Minor and 2 Major perks, providing diverse customization options to enhance your preferred playstyle.

1. D.Va

  • Minor Perks:
    • Bunny Stomp: Increases mech damage radius by 50%.
    • Eject: Grants 75 temporary overhealth that remains constant.
  • Major Perks:
    • Shield System: Converts 150 HP into a shield, boosting defense.
    • Defense Matrix: Restores shield equal to 25% of the damage absorbed.

2. Doomfist

  • Minor Perks:
    • Rocket Punch Reload: Fully reloads Hand Cannon ammo upon a kill with Rocket Punch.
    • Survival of the Fittest: Eliminations grant 25 overhealth, with max overhealth increasing from 200 to 250.
  • Major Perks:
    • Seismic Empowerment: Hitting three or more enemies with Seismic Slam empowers Rocket Punch.
    • Power Matrix: Converts small missiles into heavy rockets with increased damage and explosion.

3. Hazard

  • Minor Perks:
    • Off the Top: Violent Leap Slash now deals 30% extra damage to enemies with over 250 HP.
    • Reconstitution: Jagged Wall attacks recharge Spike Guard energy by 25 (up to an extra 50).
  • Major Perks:
    • Anarchic Zeal: Spike Guard gains an extra 25% life steal.
    • Deep Leap: Violent Leap range increases by 20% (from 15 m to about 18 m).

4. Junker Queen

  • Minor Perks:
    • Rending Recall: Dragon Blade recall shortens enemy wound duration on pulled targets.
    • Battle Shout: Commanding Shout fully reloads Scatter Gun and boosts allies’ reload speed by 50%.
  • Major Perks:
    • Deep Wounds: Each Scatter Gun shot extends enemy wound duration by 0.25 seconds.
    • Savage Satiation: Carnage Impact grants 100% life steal, significantly enhancing durability.

5. Mala

  • Minor Perks:
    • Kinetic Bandelier: Overrun refills ammo up to 150 units, based on activation speed.
    • Two Hearts: Regenerates 20 HP per second while on the objective.
  • Major Perks:
    • Fir Walker: Overrun ignites affected enemies, adding extra damage.
    • Combat Fuel: Critical hits grant 2 temporary overhealth during cardiac overdrive (max 100 overhealth).

6. Orisa

  • Minor Perks:
    • Heat Dissipator: Primary fire critical hits restore heat, allowing sustained firing.
    • Fleeting Bullwork: Fortify grants an additional 100 temporary overhealth.
  • Major Perks:
    • Charge Javelin: Charging Energy Javelin faster increases knockback; a full charge penetrates enemies.
    • Protective Barrier: Spin Javelin can transform back into a barrier, harking back to Overwatch 1 mechanics.

7. Ramattra

  • Minor Perks:
    • Void Surge: Void Accelerator periodically fires six additional projectiles during continuous fire.
    • Prolong Barrier: Void Barrier duration is extended by 25%.
  • Major Perks:
    • Nanite to Repair: In Ravenous Vortex, Ramattra automatically heals 50 HP per second.
    • Vengeful Vortex: Re-activating Ravenous Vortex mid-air triggers an explosion dealing 50 damage and pulling enemies down.

8. Reinhardt

  • Minor Perks:
    • Crusader’s Resolve: Raising the shield boosts global health regeneration by 50%.
    • Fiery Uptake: Barrier field heals 100% of fire damage, effective when striking multiple foes.
  • Major Perks:
    • Shield Slam: With the barrier active, swinging the hammer deals 50 damage and knocks enemies back.
    • Crushing Defeat: Charge damage grants 50% temporary overhealth based on the damage dealt.

9. Roadhog

  • Minor Perks:
    • Scrap Hook: Chain Hook replenishes ammo when hitting an enemy, crucial in low-ammo situations.
    • Hog Toss: Increases the throwing distance of Pigpen by 50%.
  • Major Perks:
    • Invigorate: “Take a Breather” boosts Roadhog’s movement speed by 30%.
    • Hog Drogen Exposure: “Take a Breather” heals nearby allies for 50% of the healing value, creating a “fart cloud” effect.

10. Sigma

  • Minor Perks:
    • Kinetic Cycle: Kinetic Grasp now absorbs projectiles and reduces Accretions cooldown simultaneously.
    • Massive Impact: Increases knockdown duration from Accretions up to 3 seconds, depending on projectile travel distance.
  • Major Perks (Level 3):
    • Hyper Strike: Every 5 direct Hyperspheres shots allow the next Quick Melee to push enemies.
    • Levitation: Holding double jump lets Sigma float briefly, increasing mobility.

11. Winston

  • Minor Perks:
    • Short Circuit: Tesla Cannon deals 30% more damage to deployable objects.
    • Heavy Landing: Jump Pack use during Primal Rage increases area damage by up to 75% while airborne.
  • Major Perks:
    • Chain Lightning: Fully charged secondary fire bounces to 2 additional targets, amplifying multi-target damage.
    • Revitalizing Barrier: Bubble now heals Winston and nearby allies for 30 HP per second.

12. Wrecking Ball

  • Minor Perks:
    • Steamroller: Rolling impact deals double damage to tanks (100% increase).
    • Packrat: Picking up health packs also heals an additional 100 HP.
  • Major Perks (Level 3):
    • Hang Time: Piledriver’s charge duration is extended, enhancing aerial control and boosting damage by up to 50%.
    • Transfer Efficiency: Activating Adaptive Shield reduces cooldown by 1.5 seconds per ally, with a bonus 33% health increase.

13. Zarya

  • Minor Perks:
    • Jump Ups: Secondary fire produces 75% higher self-knockback.
    • Graviton Crush: Graviton Surge now deals damage over time equal to 30% of the enemy’s max HP—ideal against tanks.
  • Major Perks:
    • Energy Lance: Beam Particle Cannon penetrates enemies if Zarya’s energy exceeds 50.
    • Spotter: Barrier projection triggers instant health regeneration for allies and increases movement speed by 15%.

14. Ashe

  • Minor Perks:
    • Rapid Fire: Unscoped shots fire 30% faster but with 15% reduced damage.
    • Sidewinder: Coach Gun now pushes both Ashe and enemies 20% farther.
  • Major Perks:
    • Viper Sting: Two consecutive scoped shots add 25 bonus damage and auto-reload 2 ammo.
    • Air Burst: Dynamite explosion radius increases by 40% when thrown mid-air and returns 3 ammo.

15. Bastion

  • Minor Perks:
    • Smart Bomb: A36 Tactical Grenade’s self knockback increases by 25% without self-damage.
    • Armored Artillery: Ultimate Configuration Artillery grants 300 temporary overhealth.
  • Major Perks (Level 3):
    • Lindholm Explosives: Turret mode now fires slow, explosive rounds instead of a standard cannon.
    • Self-Repair: Activating Self-Repair allows Bastion to heal indefinitely without resource limits (a nod to Overwatch 1 mechanics).

16. Cassidy

  • Minor Perks:
    • Quick Draw: Hammer shots are individually controlled, with a potential 50% increase in critical chance.
    • Past Noon: Dead Eye refunds 30% of its charge if it depletes naturally (not when canceled).
  • Major Perks (Level 3):
    • Guns Slinging: Primary fire critical hits reduce Combat Roll cooldown by 3 seconds.
    • Bang Bang: City throws a second flashbang with extended range, though each flashbang deals 30% less damage.

17. Echo

  • Minor Perks:
    • Friendly Imaging: Echo’s duplicate can now target allies, opening up new strategic possibilities.
    • Enhanced Duplication: During her ultimate, the first clone’s duration extends by 3 seconds.
  • Major Perks:
    • Full Salvo: Sticky Bombs release 50% more projectiles, though with a 15% damage reduction.
    • High Beams: Eliminations with Focusing Beam reset Echo’s flight cooldown, improving mobility.

18. Genji

  • Minor Perks:
    • Acrobatics: Swift Strike resets Genji’s double jump, significantly boosting mobility.
    • Dragon’s Thirst: Each swing of Dragon Blade grants an additional 30% life steal.
  • Major Perks:
    • Blade Twisting: Swift Strike applies 25 damage over time if used immediately after an elimination.
    • Meditation: While deflecting, Genji regenerates 25 HP per second.

19. Hanzo

  • Minor Perks:
    • Sonic Disruption: Sonic Arrow now hacks nearby health packs for 12 seconds.
    • Scatter Arrows: Storm Arrows split into three projectiles on the first bounce, then rebound twice more.
  • Major Perks:
    • Dragon’s Fury: Primary fire hits boost Hanzo’s attack speed by 25% for 1 second.
    • Yamagami Technique: Wall Climb accelerates Lunge cooldown by 250%, enabling more aggressive plays.

20. Junkrat

  • Minor Perks:
    • Aluminum Frame: Steel Traps’ throw range increases by 50%, aiding in trap placement.
    • Nitro Boost: Rip-Tire’s activation of Ability 1 grants a speed boost, though its damage is reduced by 50%.
  • Major Perks:
    • Frag Cannon: Frag Launcher projectiles fire 40% faster, but maximum ammo drops from 5 to 4.
    • Tik Tock Concussive Mine: 5 seconds after landing, mines deal increased damage, explosion radius, and boost health by 50%, 50%, and 200% respectively.

21. Mei

  • Perk Level 2 – Minor:
    • Chilling Reach: Mei’s primary fire range increases by 30%.
    • Permafrost: Freeze effect duration and ice ability cooldowns extend by 2 seconds.
  • Perk Major:
    • Bite and Cold: Secondary fire (icicles) slows enemies by 15% for 1.5 seconds, stacking up to 30%.
    • Cryo Storm: Ice Block now protects while slowing and dealing 70 damage per second to nearby foes.

22. Pharah

  • Minor Perks:
    • Drift Thrusters: Barrage remains active while Pharah maintains mobility.
    • Helix Shields: Converts 75 HP into a regenerating shield, offering airborne protection.
  • Major Perks:
    • Concussive Implosion: Attack explosions pull enemies in instead of pushing them away.
    • Fuel Stores: Jet Dash gains 50% extra fuel and increases maximum overfuel by 100%.

23. Reaper

  • Minor Perks:
    • Death Shadows: Shadow Step refills Hellfire Shotguns and extends its range by 25%.
    • Soul Reaving: Collecting Soul Globes from fallen enemies heals 50 HP per globe.
  • Major Perks:
    • Dire Triggers: Secondary fire fires a precise volley from both shotguns.
    • Ravenous Wraith: Exiting Wraith Form grants 40% life steal for 3 seconds, synergizing with Death Blossom.

24. Sojourn

  • Minor Perks:
    • Extended Mag: Increases maximum ammo by 15 for sustained fire.
    • Overcharge: Energy railgun power increases by 50% when overclock is active.
  • Major Perks:
    • Dual Thrusters: Power Slide gains an extra charge (up to 2), switching high jumps to lateral movement.
    • Adhesive Siphon: Disruptor Shock sticks to enemies, channeling extra railgun damage.

25. Soldier 76

  • Perk Level 2 – Minor:
    • Recycled Pulse Munitions: Helix Rocket replenishes 15 ammo upon enemy hit.
    • Field Emergency: Biotic Field heals allies with critical health (below 20–25%) 100% more.
  • Perk Major:
    • Agility Training: Sprint speed increases by 20%, and reload can occur while running.
    • Stim Pack: Biotic Field doubles as a stim, boosting attack and reload speed by 30%, but prevents healing for 4 seconds.

26. Sombra

  • Minor Perks:
    • Viral Efficacy: Cooldown for Virus decreases by 3 seconds with each enemy elimination affected by it.
    • Control Alt Escape: When at critical health, Translocator triggers an instant passive heal.
  • Major Perks:
    • White Hat: Hack can now heal an ally for 100 HP over 2 seconds while charging ultimate.
    • Stack Overflow: Hack’s silence duration doubles, although its range decreases by 30%.

27. Symmetra

  • Minor Perks:
    • Sentry Capacity: Turret Sentry now holds 4 charges in total.
    • Advanced Teleportation: Teleporter range increases by 50% for better mobility.
  • Major Perks:
    • Perfect Alignment: Primary fire range increases by 15% per extra charge.
    • Shield Battery: When near a teleporter (within 10 m), Symmetra regenerates 20 shield per second.

28. Torbjörn

  • Minor Perks:
    • Craftsman: Forge Hammer heals turret armor and health, boosting Bonk healing by 25%.
    • Fully Loaded: Activating Overload fully reloads Rivet Gun ammo.
  • Major Perks (Level 3):
    • Anchor Bolts: Turret throw range increases by 50% and can now attach to surfaces.
    • Overloaded Turret: Overload boosts turret health and damage for 5 seconds.

29. Tracer

  • Minor Perks:
    • Blink Packs: Health packs automatically recharge one blink charge.
    • Blast from the Past: Pulse Bomb explosion radius increases by 50%.
  • Major Perks (Level 3):
    • Flashback: Recall resets all blink charges (up to 6) at once.
    • Quantum Entanglement: Recall also grants 50 temporary overhealth that decays over time.

30. Ventures

  • Minor Perks:
    • Seismic Sense: Tectonic Shock now detects enemies within 25 m, improving team coordination.
    • Excavating Exhilaration: Cooldown for shrink ability decreases by 300% during Tectonic Shock.
  • Major Perks (Level 3):
    • Smarter Excavator: Primary fire range increases by 25%, enhancing attack effectiveness.
    • Covered in Dirt: Each Clobber hit grants an additional shield of up to 30 points.

31. Widowmaker

  • Minor Perks:
    • Scoped Efficiency: Scope shots now use 3 ammo instead of 5, conserving resources.
    • Focused Aim: Charging scope shots 50% faster while in infravision.
  • Major Perks:
    • Escape Plan: A scope shot that hits an enemy reduces Grappling Hook cooldown by up to 4 seconds, depending on charge time.
    • Deadly Duh: Grants 2 Venom Mine charges, each with 50% increased damage and activatable simultaneously.

32. Ana

  • Minor Perks:
    • Groggy: Allies awoken by sleep darts suffer an additional 2-second slow.
    • Biotic Bounce: Biotic Grenade bounces for an extra explosion, dealing 50 bonus damage and additional healing.
  • Major Perks:
    • Head Hunter: Biotic Rifle now scores critical hits on enemies.
    • Shrike: Nano Boost usage also casts a supportive effect on Ana, amplifying her healing.

33. Baptiste

  • Minor Perks:
    • Field Medicine: Immortality Field heals 80 HP for allies and 40 HP for Baptiste upon destruction.
    • Automated Healing: After activating his ultimate, Shoulder Turret fires 12 shots, each healing 25 HP.
  • Major Perks:
    • Assault Burst / Regenerative Burst: Increases Baptiste’s attack speed by 20% for 4 seconds, ideal for aggressive DPS.
    • Rocket Boots: While airborne, tapping jump triggers a horizontal dash for quick repositioning.

34. Brigitte

  • Minor Perks:
    • Barrier Restoration: Shield Bash restores 100 HP to your shield when hitting an enemy.
    • Morale Boost: Inspire lasts 3 seconds longer when paired with Whip Shot.
  • Major Perks:
    • Quick Fix: Repair Packs heal an additional 35 HP to low-health allies.
    • Whiplash: Whip Shot now knocks enemies into walls, dealing an extra 50 damage.

35. Ilari

  • Minor Perks:
    • Rapid Construction: Healing Pylon builds 300% faster with a 1.5-second cooldown reduction.
    • Summer Solstice: Ultimate flight time increases by 3 seconds, with a 20% boost in flight speed.
  • Major Perks:
    • Solar Power: Each solar rifle shot grants 12.5% of max solar energy, with potential overfill up to 50%.
    • Sunburn / Outburst: A minor movement ability that burns enemies, dealing an extra 70 damage over 3 seconds.

36. Juno

  • Minor Perks:
    • Familiar Vitals: Pulsar Torpedoes lock onto targets 35% faster.
    • Hyper Boost: Passing through a Hyper Ring while using Glide Boost increases speed significantly.
  • Major Perks (Level 3):
    • Master Blaster: Medi Blaster now produces critical hits on enemies.
    • Reboots: Activating Glide Boost resets double jump, enhancing overall mobility.

37. Kiriko

  • Minor Perks:
    • Urgent Care: Ofuda projectiles increase by 50% when targeting allies at critical health.
    • Fortune Teller: Kunai hits cause two healing Ofuda to launch forward toward teammates.
  • Major Perks:
    • Shuffling: Swift Step cooldown resets in 4 seconds after initial use.
    • Fox Shot: Protection Suzu grants allies a 40% movement speed boost for 2 seconds.

38. Life Weaver

  • Minor Perks:
    • Cleansing Grasp: Lifegrip now removes negative effects like burn or anti-healing.
    • Life Cycle: Passively regenerates 10 HP per second; on death, drops a healing seed that restores 20–50 HP to allies.
  • Major Perks:
    • Life Weaving: Rejuvenating Dash adds 20 healing to the next healing Blossom if used within 3 seconds.
    • DPS One / Super Bloom: Thorns explode for an extra 30 damage when reaching a threshold within 1.5 seconds.

39. Lucio

  • Minor Perks:
    • Base Blowout: Boop (sound wave) now provides 15% more knockback, excellent for repositioning foes.
    • Groovin’: During wall riding, Lucio regenerates 4 additional ammo per second.
  • Major Perks:
    • Noise Violation: Crossfade range increases by 150% when Amp It Up is active.
    • Acelerando: Lucio’s attack speed increases by 50% under Amp It Up, maximizing offensive pressure.

40. Mercy

  • Minor Perks:
    • Angelic Recovery: Mercy heals 15 HP per second when connected to a fully healthy ally.
    • Winged Reach: Guardian Angel range increases by 30% for improved mobility.
  • Major Perks:
    • Chain Boost: Damage Boost beam can now link to a second ally, enhancing team-wide support.
    • Flash Heal: Mercy’s Res ability heals 150 HP (with a cooldown of 15 seconds, shorter than the standard 30).

41. Moira

  • Minor Perks:
    • Vanished: Fade duration increases by 0.5 seconds, granting extra time to reposition.
    • Uprush: Heightened jump during Fade increases by 50%, aiding in dodging danger.
  • Major Perks:
    • Ethical Nourishment: The first heal from Biotic Orb is instantaneous for every ally touched.
    • Contamination: Enemies hit by Biotic Orb suffer a 25% reduction in healing effectiveness.

42. Zenyatta

  • Minor Perks:
    • Zenith Kick: Snap Kick’s knockback range increases by 30% for better enemy control.
    • Ascendant: Holding double jump allows Zenyatta to hover for up to 3 seconds, improving positioning.
  • Major Perks:
    • Focus Destruction: Secondary Fire charges 20% faster and can store one extra orb (up to 6 total).
    • Duality: Harmony Orb now heals allies for 20% of the damage dealt to enemies.

Season 15’s “Honor & Glory” theme is more than just a visual update—it redefines the strategic landscape with an in-depth and complex perk system. With every hero now boasting two Minor and two Major perk options, you have unprecedented flexibility to tailor your build for increased durability, damage, or support. Experimenting with different perk combinations will be key to mastering Overwatch 2’s evolving battlefield. Embrace the challenge, explore your options, and elevate your gameplay to new heights this season!

Overwatch 2
About Jay
A Content writer for Roonby.com Contact me on Jason@roonby.com, we can't reply to gmail for some reason.