Wild Rails Tower Defense Guide Best Unit & Trade Value!
Wild Rails Tower Defense (TD) brings a unique twist to the tower defense genre, combining elements from games like Ball TD and Five Night TD. As with many tower defense games, a key to success in Wild Rails TD is gathering the best units and maximizing their potential. This guide will help you navigate the game’s tier list and trade values to ensure you’re using the right units and making the best trades for your team.
Wild Rails Tower Defense Units Tier List

Units in Wild Rails TD are ranked based on their total power, which is a combination of their DPS, placement limits, and utility. The units are divided into categories ranging from S-tier to C-tier, with S-tier being the most powerful.
S-tier:
- Golden Werebunny
- Golden Bunny
- Werebunny
- Golden Horse
A-tier:
- Sniper
- GanderBlox
- Horse
- Werewolf
- Turret Bunny
- Vampire
B-tier:
- Egginator
- Golden Wolf
- Wolf
- Easter Bunny
- Golden Cowboy
- Zombie
- Pirate
C-tier:
- Shotgunner
- Agent
- Cowboy
- Torcher
Support-tier:
- Doctor
- Golden Farmer
- Farmer
In the tier list above, units within each tier are ordered from best (left) to worst (right), meaning the first units in each tier are the most effective in that category. Support units, which don’t deal damage, are placed in a separate tier.
Ranking Factors
To determine where each unit ranks, several factors are considered:
- Total DPS [DPS * Max Placement Count]: The most crucial factor in ranking units is their total damage output. Units with higher DPS are more effective in the long run. However, note that some units have a limited placement count, so it’s important to consider their DPS in relation to the number of times they can be placed on the map.
- Range: Range is critical as it affects a unit’s ability to cover key parts of the map. A unit with a high range can target more enemies, especially in maps with curvy or looped sections.
- Utility: Support units like the Doctor are valuable for high-difficulty stages as they offer abilities like cleansing Stun from allies. These units are often necessary for handling bosses or mini-bosses that can stun.
- Placement Cost: Some units are better starters because they are cheaper and can help you get through the early waves. Keep an eye on your starting currency, as having a unit with a low placement cost early on can be a game-changer.
- Upgrade Costs: While upgrading units becomes less important in later waves due to exponential money generation, it’s still worth considering when planning your strategy for the early-to-mid stages.
Wild Rails TD Unit List & Trade Values
- Torcher Trade Value: 1 Gold
- Cowboy Trade Value: 2 Gold
- Pirate Trade Value: 2 Gold
- Agent Trade Value: 2 Gold
- Easter Bunny Trade Value: 5 Gold
- Zombie Trade Value: 3 Gold
- Vampire Trade Value: 35 Gold
- Doctor Trade Value: 20 Gold
- Turret Bunny Trade Value: 100 Gold
- Sniper Trade Value: 400 Gold
- Golden Bunny Trade Value: 3,500 Gold
- Golden Horse Trade Value: 5,000 Gold
- Golden Werebunny Trade Value: 12,500 Gold
Item/Crate Trade Values
The trade values of units can be tricky, as they fluctuate depending on the availability of certain crates and seasonal events. Units like Golden Bunny and Golden Werebunny are currently unobtainable, which makes them highly valuable in trades. However, be cautious when trading common or lower-tier units, as they don’t hold much value in the long run.
With the right units and strategic trades, you’ll be well on your way to dominating Wild Rails Tower Defense. Keep an eye on your resources and prioritize the units that will provide the most benefit throughout the game!
Wild Rails