Roblox Skinwalkers Classes Guide, How Classes Work, How to Unlock & Tier List
Skinwalkers just received a big update that changes how players approach the game. With the new class system introduced on May 9, 2025, your loadout can now make a huge difference before the match even begins. Whether you’re new to the game or returning to explore this update, here’s a full guide on how classes work in Skinwalkers, how to unlock them, and what each class brings to the table.
How the Class System Works in Skinwalkers

The new class system allows you to choose a character archetype before each match. These archetypes come with unique starting gear and tools that can give you a major advantage when facing off against the terrifying Skinwalkers.
To select or unlock a class, you’ll need to interact with the Tailor NPC in the game lobby. When you speak with the tailor, a menu will open showing all available classes. From there, you can preview the class details and spend Bonds to unlock the one you want.
How to Earn Bonds
Bonds are the currency used to unlock new classes. You can earn them by:
- Completing in-game tasks
- Surviving and performing well in combat
- Progressing through matches and helping your team
If you’re aiming to unlock higher-tier classes, it’s wise to save your Bonds and prioritize based on your playstyle.
Why Classes Matter
Each class comes with a different type of starting gear. This can range from healing items to deployable turrets. These tools can:
- Help you survive longer
- Support your team
- Fight off monsters more efficiently
Some classes are harder to unlock than others, but the early-game advantages they offer can be game-changing—especially during later waves when the monsters get stronger and more aggressive.
Full List of All Skinwalkers Classes (2025)

1. None
- Effect: No special gear or perks
- Unlock: Default class (unlocked from the start)
2. Doctor
- Starting Gear: 3 Bandages
- Effect: Heals and revives teammates
- Unlock Cost: 30 Bonds
3. Engineer
- Starting Gear: Turret
- Effect: Deploys an automated turret that targets and damages monsters
- Unlock Cost: 250 Bonds
4. Scout
- Starting Gear: Night Vision Goggles
- Effect: Enhances visibility in dark environments
- Unlock Cost: 50 Bonds
5. Priest
- Starting Gear: Crucifix
- Effect: Can purify monsters using holy energy
- Unlock Cost: 50 Bonds
6. Scientist
- Starting Gear: 50 Anti-Kinwalkers
- Effect: Auto-targets and kills enemies
- Unlock Cost: 75 Bonds
7. Grappler
- Starting Gear: Grappling Hook
- Effect: Provides faster and more flexible movement around the map
- Unlock Cost: 100 Bonds
Tier List Best Class in Skinwalkers:

S Tier – Best Picks
- Engineer – Starts with a Turret that auto-attacks monsters. Strong offense.
- Scientist – Starts with 50 Anti-Kinwalkers. Great for crowd control.
A Tier – Very Good
- Priest – Crucifix to purify monsters. Good support tool.
- Grappler – Grappling Hook for fast movement and escaping danger.
B Tier – Decent
- Scout – Night Vision Goggles. Helps you see in dark areas.
- Doctor – Starts with 3 Bandages. Useful for healing teammates.
C Tier – Basic
- None – No starting gear. The default class. Not recommended unless you’re just starting out.
The class system in Skinwalkers brings a much-needed strategic layer to the game. Whether you prefer supporting your team with healing, setting traps, or increasing your mobility, there’s a class that fits your role. As you collect more Bonds and get deeper into the game, experiment with different classes to find which suits your gameplay best.
Unlocking the right class can make your survival run smoother and your squad much more efficient against the ever-growing threat of Skinwalkers. So plan wisely, invest your Bonds smartly, and good luck on the front lines.
Skinwalkers