Dead Spells Traits Tier List: Best Traits & How to Get Them
The 0.8 update of Dead Spells introduces a new Trait system that can change how your character performs during each match. Traits give unique stat bonuses, and in some cases, trade-offs that make your build more specialized. But with different rarities and effects, not all traits are created equal. This guide breaks down every trait in the update, ranks them by performance, and explains how you can unlock them. Also check out Dead Spells Codes & Tier List of Best Class to Choose!
How to Get Traits in Dead Spells
To roll for traits, go to the game lobby and interact with the trait reroll system. Each reroll costs 10 burgers, the in-game currency. Traits are rolled randomly, and the chances vary based on their rarity. You can keep rerolling until you land a trait that fits your playstyle. Just make sure you have enough burgers ready. Trait Rarity Drop Rates
- Mythical – 0.08%
- Legendary – 0.7%
- Epic – 3.54%
- Rare – 7.08%
- Uncommon – 17.71%
Mythical Trait (0.08%)
Unbound
- +20% Speed
- +20% Damage
- -20% Health
Tier: S+
The strongest and rarest trait. You gain speed and damage but lose survivability. Best used by players who can stay mobile and avoid damage.
Legendary Traits (0.7%)
Regenerative
- +50% Health Regen
Tier: A+
Gives solid sustainability in long fights. A good pick for defensive playstyles or solo grinding.
Empowered
- +20% Damage
Tier: S
A strong, all-around offensive boost that works for any build focused on outputting damage quickly.
Epic Traits (3.54%)
Speedy
- +10% Speed
Tier: B
Helps with movement and dodging, though it’s not a massive buff.
Tanky
- +20% Health
Tier: A
Increases your durability. Works great with melee or frontline builds.
Sniper
- +25% Headshot Damage
Tier: A+
Perfect for players who aim well. Headshot-focused weapons benefit greatly from this.
Rare Traits (7.08%)
Strong
- +20% Melee Damage
Tier: B
Good for melee fighters. Not very useful if you mainly use ranged weapons.
Enlightened
- +10% Wand Damage
Tier: B
Niche boost for wand users. Works if you prefer magic-style weapons.
Cowardly
- +10% Speed
- -10% Damage
Tier: C
Gives some mobility but lowers your damage. Not ideal unless you play support or strictly need speed.
Uncommon Traits (17.71%)
Healthy
- +5% Health
Tier: C
Small increase to health. It helps, but the impact is minimal.
Tactful
- +5% Damage
Tier: B
A basic boost to your output. Not as good as Empowered, but better than nothing.
Lifter
- +10% Melee Damage
Tier: B
Less powerful version of Strong. Still usable for melee-focused players.
Best Traits to Use – Tier Summary
S+ Tier
- Unbound
S Tier
- Empowered
A+ Tier
- Regenerative
- Sniper
A Tier
- Tanky
B Tier
- Speedy
- Strong
- Enlightened
- Tactful
- Lifter
C Tier
- Healthy
- Cowardly
Traits in Dead Spells offer a great way to tailor your build and playstyle. If you’re chasing the most powerful bonuses, go for Unbound or Empowered. But even common traits like Tanky and Sniper can make a big difference, especially in tougher rounds. Keep grinding burgers, reroll when needed, and build a loadout that fits how you play. The system is simple: save up 10 burgers, roll a trait, and repeat until you find what suits you best.
Dead Spells