Ink Game Powers Ranked From Worst to Best Tier List & Guide!

Choosing the right power in Roblox Ink Game can make the difference between an early exit and a flawless win. With several unique abilities available through power rolls, knowing which ones to chase and which ones to avoid is key. In this guide, we’ll break down all current powers, ranking them from worst to best based on actual in-game usefulness — not just their description. Also check out our Ink Games Guide and Ink Game How to Get Roll!

Ink Game Powers Tier List

S-Tier Powers (Overpowered Must-Haves)

  • The Doctor One of the most valuable abilities in the entire game. This Mythic-tier power lets you revive yourself for free and even bring back eliminated teammates. The downside is its rarity, sitting at only a 0.1% drop chance, but if you manage to get it, it’s a game-changer for survival and team play.
  • Quick Silver Speed is everything in Ink Game, and Quick Silver gives you exactly that. With insane mobility, you can breeze through nearly every stage and quickly secure a spot in the finals.
  • Lightning God Each attack you land can trigger a lightning strike that not only damages opponents but also heals you to full HP. On top of that, if your health is low, you can still activate this mode for survival. It’s especially strong in combat-heavy rounds.

A-Tier Powers (Strong but Situational)

  • Teleporting Gambit Lets you swap positions with another player or a stone you’ve thrown. It’s a niche ability that shines in strategy-based rounds like Hide & Seek or Jump Rope but requires sharp timing to be effective.
  • Time Stop Freezes all opponents for 3 seconds. In the right moment, this can completely turn the tide in Red Light Green Light or Hide & Seek. Still, it’s very situational and must be timed perfectly.
  • Weapon Smuggler Spawns random throwable weapons like grenades or flashbangs. It’s great for defense during survival nights or while hiding, especially since hiders usually lack offensive options.
  • Parkour Artist Boosts your mobility with a double jump, sliding ability, and even a smoke bomb. A solid pick for beginners learning movement and escaping opponents.

B-Tier Powers (Good but Not Essential)

  • Player 100 Allows you to ragdoll for up to 10 seconds while healing. Helpful for regrouping and rethinking your next move, especially for newer players.
  • Phantom Step Gives you two quick dashes in your current direction. Great for clutch plays on Glass Bridge, Hide & Seek, or final duels.
  • Blackflash Executes a black flash strike on every second attack, perfect for offensive players. Easy to obtain and very effective in aggressive rounds.
  • Hercules Lets you grab and throw other players. Fun for trolling in early rounds, but less useful in tougher stages.

C-Tier Powers (Playable but Weak)

  • Bulldozer Charges through opponents and knocks them down. Sadly, the long windup and self-stun make it unreliable. Still, it can be fun in chaotic rounds like Lights Out.
  • Super Strength Pushes opponents with triple force and faster cooldowns. Works well in Glass Bridge or Jump Rope but lacks versatility outside those rounds.
  • Medic Provides bandages for healing and the ability to carry downed players faster. Decent for support roles, but weaker compared to higher-tier options.

D-Tier Powers (Not Worth Using)

  • Player 120 Instantly eliminates one nearby player. Sounds powerful, but compared to stronger abilities, it falls short and rarely helps in winning.
  • Trickster Grants banana peels and a tripping ability. While it might sound funny, it’s unreliable, clunky to use, and easily outclassed by better offensive powers.

Best Powers in Ink Game Ranked!

5. Super Strength – Worst Power

Effect: Triples push knockback but also triples the cooldown.
Why It’s Bad:

Super Strength sounds good on paper, but its use is extremely limited. It doesn’t improve your performance in mini-games like Tug of War, Mingle, or Glass Bridge, which is a huge missed opportunity. You can try to use it to troll in Red Light, Green Light by pushing others, but that’s about it. Combine that with a long cooldown, and you’re left with the weakest power in the game.


4. Trickster – Only Good for Trolls

Effect: Trip people and throw a banana every 60 seconds to trip anyone who touches it.

Why It’s Low Tier:

Like Super Strength, Trickster is more about trolling than winning. The banana trap might cause chaos in Red Light, Green Light, but it has almost no impact in actual survival gameplay. In Glass Bridge, it’s even a liability — you need others alive to test glass panels. Not useful for serious players trying to win consistently.


3. Phantom – Mobility Focused

Effect: Grants phantom step for faster dashing and better movement.

Why It’s Decent:

Phantom is perfect if you haven’t upgraded to Level 5 Speed. The movement boost helps in nearly every mode, especially Lights Out and Red Light, Green Light, allowing you to dodge faster and escape fights. But if you already have high speed, Phantom becomes redundant. Good for early players, but not worth keeping long-term.


2. Lightning God – Needs an Update to Be #1

Effect: Increases damage output. Has an “awakening” feature that currently doesn’t function.

Why It’s Almost Top Tier:

Even without the awakening working yet, extra damage is always useful. It helps in Lights Out, Mingle, and any rebellion fights. If the devs fix the Awakening effect, Lightning God could easily become the most powerful ability in the game. For now, it’s strong but not game-breaking.


1. Medic – Best Overall Power

Effect: Heal yourself and carry downed players faster than normal.

Why It’s the Best:

Medic is incredibly versatile. In Red Light, Green Light, you can pick up and carry teammates faster. During Lights Out, you can self-heal to survive longer fights. In Mingle, healing can save your run if you take chip damage. Most importantly, if you go for the Rebellion Ending, having a Medic on the team is practically required for survival. It’s the most well-rounded and reliable power currently available.


As the game updates and new powers are added—or old ones get buffed—this tier list might shift. But as of now, Medic holds the crown for its all-around usefulness. If you’re aiming to win more consistently, prioritize rolling for Medic or Lightning God, and avoid wasting your rolls on powers designed just for trolling. Stay sharp, play smart, and good luck in your next Ink Game run!

Jay: A Content writer for Roonby.com Contact me on Jason@roonby.com, we can't reply to gmail for some reason.

This website uses cookies.