The Evil Barzil update dropped a new Barzil portal and two fresh gloves: the Dave (bomb) glove and the Mortis glove. Both come from clearing the Barzil raid / boss run; each glove has unique requirements and wild abilities that change how you play. Below is a clear, step-by-step guide to reaching Barzil, beating the boss, collecting the gloves, and using their powers effectively — plus tips for hard mode and squad runs.
Getting to Barzil (how to enter)
- Go to Slapple (or use an alternate entry method like air/cloud/poltergeist if Slapple portal is moved).
- Head to the portal on top of the map and step through. The run spawns you inside Barzil.
- When the run starts, look for a golden beam in the sky — that marks the key spawn. Use first-person view and look up to spot it. Grab the key and head to the castle/gate area.
- Find the gatekeeper (white “goober” NPC) and open the gate with the key. Enter, then follow the path and complete the short obby to the elevator lobby.
Early objectives (elevator & tools)
- Find and place a step ladder in the supply closet area to reach a hatch above the elevator.
- Find the red screwdriver (sparkly red handle) in random spawn locations, then climb and screw in the highlighted screw to repair the elevator.
- Take the elevator; on the next level you’ll collect a small hammer, then a sledgehammer, and later a grappler. Use these to break windows/obstacles and progress through the parkour sections.
Parkour & grappling section
- Use the grappler to traverse rings and climb the tall stair-like structures. Hold the grappler (enter shift lock) and walk up carefully; don’t spam without control.
- Reach the top platform to access the boss arena.
Boss fight: phase breakdown & tactics
Phase 1 — The Hands
- Dave (or the boss entity) swings big hands. Move backward when they wind up, step forward when they pause, then jump + slap the moving finger/tip to damage.
- Timing: slap slightly early on the jump to avoid desync. Keep moving; predictable back-and-forth strafing works well. Solo is usually easier because less lag.
Phase 2 — Nail/orb mechanics
- Nails/orbs spawn that you must slap to damage the minibosses.
- Beware shockwave and wrap mechanics: when a nail finishes it sends out a shockwave — jump early to avoid it. If you get wrapped, spam jump to break free.
- Avoid low nails (they’re risky) and prioritize taller targets to reduce time and exposure.
Phase 3 — Bomb collection & bomb glove
- Collect four bombs around the map (they spawn on the outskirts). Pick them up (E on PC / tap on mobile).
- Plant bombs on the four inner slots and wait for detonation. After the sequence you can pick up the bomb glove from the arena center.
- Using the bomb glove: press E to throw a bomb, and press E again to detonate manually. For range, press E then jump at the peak arc to throw it higher. Aim for under the boss’s head to deal reliable damage.
Hard mode (extra challenge)
- To access hard mode, every squad member must have completed the boss on easy. A special portal appears to enter hard.
- Activate hard by interacting with the cursed die on the higher area (hold E). Confirm to switch to hard.
- Hard mode replaces your HP hearts with crystal hearts (non-regenerating). If a crystal heart breaks, it’s gone — be cautious.
- All fight mechanics remain similar but damage and timing windows are tougher. Solo runs can be easier due to less lag; squads require coordination.
How to obtain each glove
- Dave glove (bomb glove) — obtained from the boss run (drops after successful kill). Must own Dodecacide side badge to equip/use.
- Mechanics: throwable bomb with manual detonate (press E), usable for ranged burst damage. Great for burst and zone control.
- Mortis glove — also a boss reward (drop from Barzil). Must own Die Hard badge to equip/use.
- Observed mechanics: slapping players/spawning boulders that fall on targets; an E ability that teleports or propels you toward players; an R ability that drops nails/spikes and pressing R again triggers a secondary AoE/hammer effect. Mortis can transform you into a powerful state with special immunity interactions (reports that Mortis users can’t be damaged by other Mortis hits in some cases). Use aggressively but be mindful of the cooldowns.
Note: abilities listed are based on player testing and patch observations during the update — exact wording and numbers may be tweaked by devs later.
Best loadouts & strategy tips
- Solo clear: aim to control movement, do precise timing on slaps, and use the bomb glove from range in phase 3.
- Squad clear: assign roles — 1 player focuses on nails, 1 on slaps, 1 on bombs, 1 on picking up keys/supplies. Communication matters.
- Hard mode: bring conservative play — avoid unnecessary hits, kite when needed, and call bombs/detonations with teammates to avoid wasted runs.
- Parkour tips: when using grappler, hold it out to avoid failed checks; walk up the rings instead of jumping if you’re shaky.
- Avoid wasting health: fire and some attacks do small damage but stack — keep moving and heal when possible.
Extras — crates, codes, and event rewards
- The update added an Evil Barzil crate with themed effects (intergalactic clouds, infernal flare, demolitionist, Zeus, etc.). You can use null shards to buy these crates.
- A reported code (from the in-game bird chat) gives 250 null shards: type the posted code variant (the patch note said “type mortise but replace the I with an L” — enter that exact string in the code box). Codes are temporary and may expire; redeem quickly if it still works.
Evil Barzil brought two wildly fun gloves that reward skillful runs and a bit of grind. Dave’s bomb glove gives powerful ranged burst and utility, while Mortis offers high-impact melee effects and a uniquely chaotic playstyle. Run Barzil solo to learn the timings, then try squads for faster clears. Hard mode is a real test, but the rewards and gloves are worth it if you like high-skill content. Good luck — and watch those hands.