Deadzone: Rogue rewards experimentation — Augments, Items and Perks mix together to create powerful Synergies that can completely change a run. This guide collects every Synergy recipe (Augment, Item and Perk Synergies), explains their effects in plain terms, and gives quick tips for how to trigger them reliably. If you want a single-page reference to plan builds or hunt specific combos, this is it.
Quick primer — how Synergies work
- Augment Synergies: Require a specific augment (the trigger) plus a set of items (usually “any 3 from…”) and optionally a superior item. When equipped together they grant the listed special effect.
- Item Synergies: Trigger from combinations of items only (usually 2 base items + 1 superior).
- Perk Synergies: Require a specific perk plus two items (and sometimes a superior item) to unlock the listed passive effect.
- In most recipes “Any 3 from” / “Any 2 from” means any combination of that many listed basic items will work; the superior item (Any 1 from) is typically optional but upgrades or guarantees the synergy.
All Augment Synergies (recipes + effects)
Bleed Glitch
- Trigger Augment: Hipfire: Weakpoint
- Effect: Hipfiring weakpoint hits apply Bleed that deals 50% of the hit’s damage over 4s. Targets killed by Bleed explode, dealing 350 damage in a 6m cone behind them.
- Items (choose any 3): Ballistic Helmet, Knuckle Dusters, Magnetized Gauntlet, Rubber Band, Salt Shaker, Targeting Array
- Superior item (any 1): Artificial Heart, Blood Vial, Dunce Cap
Cascade Field
- Trigger Augment: Hipfire: Elemental
- Effect: Enemies killed with a proc while hipfiring spawn a Cascade Field that applies a random elemental proc to nearby enemies once per second for 3s (3s cooldown).
- Items (any 3): Credit Slate, Elemental Attenuator, Kaleidoscope, Leaf Spring, Magnetic Disc, Smelling Salts
- Superior (any 1): Oil Diffuser, Compact Bayonet, Pop Toaster
Conduction Arc
- Trigger Augment: Long Range: Elemental
- Effect: Elemental procs on targets ≥10m away chain up to 2 times over 8m, dealing 50% of original damage (2s cooldown per target).
- Items (any 3): Area Detonator, Magnifying Lens, Precision Disruptor, Probability Cube, Shield Recovery Unit, Tea Leaves
- Superior (any 1): Pistol Charm, Juice Box, Model Rocket
Core Splitter
- Trigger Augment: Aiming: Weakpoint
- Effect: A weakpoint hit on enemies above 75% HP marks them—next weakpoint within 5s deals 200% damage and they take +50% damage for 3s.
- Items (any 3): Magnifying Lens, Ballistic Helmet, Tesla Skis, Field Generator, Front Load, Food Pyramid
- Superior (any 1): Lobotomy Kit, Inhaler, Boomerang
Circuit Disruption
- Trigger Augment: Short Range: Weakpoint
- Effect: Weakpoint hits within 10m have 25% chance to Daze (70% slow, cannot attack for 2s). Killed targets then cause nearby enemies to take +30% weakpoint damage for 3s. 4s cooldown per target.
- Items (any 3): Hammer of the Artisan’s Forge, Irradiated Sample, Photon Padding, Spare Charge, Stimulant Autoinjector, Tactical Dataslate
- Superior (any 1): Handheld Vacuum, Preserved Brainstem, Dunce Cap
Crimson Drive
- Trigger Augment: Short Range: Crit
- Effect: Critical hits within 10m grant +1% move speed and +2.5% reload speed per stack. At 20 stacks trigger an 800 damage pulse in 12m.
- Items (any 3): Android Eye, Stim Cap, Wrist Vanes, Overclocked Core, Claw Hammer, Afterburners
- Superior (any 1): Phase Booster, Gunblade, Bolas
Crystalline Concentration
- Trigger Augment: Short Range: Elemental
- Effect: Elemental procs within 10m spawn Crystal Shards. On third shard spawn, all shards seek nearest enemy and deal 200 damage with 30% proc chance.
- Items (any 3): Glow Sticks, Elemental Reactor, Hair Drier, Pesticide Spray, Turbo Blade, Android Eye
- Superior (any 1): Energy Diverter, Automatic Gunblade, Laughing Gas
Deadman’s Frenzy
- Trigger Augment: Hipfire: Crit
- Effect: Running out of ammo while hipfiring gives +50% fire rate, +100% crit chance, and no ammo consumption for 4s. Resets on reload. 8s recharge.
- Items (any 3): Plastic Wand, Enhanced Holster, Expired Coupon, Helium Canister, Afterburners, Backup Battery
- Superior (any 1): Tip Jar, Hot Sauce, Action Figure
Fracture Chain
- Trigger Augment: Ammo: Weakpoint
- Effect: Every third weakpoint hit Marks nearby enemies; marked enemies take +25% weakpoint damage. Weakpoint hits on marked targets refund 1 bullet. Marks last 5s.
- Items (any 3): Elbow Pads, Brass Boot, Blast Enhancer, Confetti Popper, Skystrike Array, Pet Leash
- Superior (any 1): Ammo Surplus, Alien’s Hand, Super Sample
Hollowpoint Rebound
- Trigger Augment: Ammo: Crit
- Effect: When magazine <50%, crits ricochet dealing 50% damage over 10m; ricochet crits chain once more.
- Items (any 3): Quickload Adapter, Hand Lotion, Hull Plating, Sparkplug, Hero Mask, Pet Leash
- Superior (any 1): Space Whiskey, Nitroglycerin Powder, Cherry Bomb
Logic Override
- Trigger Augment: Long Range: Weakpoint
- Effect: Weakpoint hits from ≥10m Stun (2.5s). Stuns spread on kill over 10m for 1.5s. 5s cooldown per target.
- Items (any 3): Remote Gatherer, Space Heater, Shock Absorber, Multi-Vitamins, Bloodbags, AI Chipset
- Superior (any 1): Heat Coil, Steroid Tablets, Impact Fuze
Prism Mag
- Trigger Augment: Ammo: Elemental
- Effect: Every 5th bullet that hits applies a random elemental debuff and deals +10% elemental damage for each elemental debuff on that target.
- Items (any 3): Safety Scissors, Mag Clip, Meteorite Shard, Ammo Auto-Factory, Energy Drink, Elemental Catalyst
- Superior (any 1): Liquid Oxidizer, Rifle Charm, Recycled Plastic
Remote Execution
- Trigger Augment: Long Range: Crit
- Effect: Crit kills at ≥10m apply a Targeting Beacon to a nearby enemy — guaranteed crits and +100% crit damage for 6s.
- Items (any 3): Powder Keg, Magnetic Disc, Small Antenna, Command Trophy, Front Load, Utility Belt
- Superior (any 1): Action Figure, Super Sample, Laser Pointer
Scopebreaker Halo
- Trigger Augment: Aiming: Crit
- Effect: Aiming crits add +10% Scopebreaker charge. At 100% the next crit fires a Halo Shot that arcs to nearest 2 enemies dealing 100% of the triggering hit. Halo shots can crit and build 25% charge.
- Items (any 3): Targeting Goggles, Monocle, Lava Lamp, T1 Armored Plate, AI Chipset, Targeting Array
- Superior (any 1): Rabbit Foot, Zen Garden, Tip Jar
Thermal Lock
- Trigger Augment: Aiming: Elemental
- Effect: Aiming at a target for 0.75s makes it take 100% more proc damage for 5s and 25% more proc damage until death.
- Items (any 3): Bio Gel, Hair Dryer, Barbed Grenade, Power Bank, Tourniquet, Monocle
- Superior (any 1): Mark of the Prophecy, Large Bayonet, Recycled Plastic
All Item Synergies (recipes + effects)
Barrel Chested
- Effect: Picking up a barrel consumes it and grants +50% Elemental Damage for 8s.
- Items (any 2): Area Detonator, Blast Enhancer, Expired Coupon, Magnifying Lens, Powder Keg, Targeting Goggles, Tesla Skis
- Superior (any 1): Cherry Bomb, Nitroglycerin Powder, Space Whiskey
Color Coordinator
- Effect: All weapons have a chance to proc a random elemental proc on damage; uses 10% of that weapon’s own proc rate.
- Items (any 2): Elemental Catalyst, Elemental Reactor, Hair Dryer, Kaleidoscope, Meteorite Shard, Pesticide Spray, Smelling Salts
- Superior (any 1): Liquid Oxidizer, Oil Diffuser, Rifle Charm
Elemental Power
- Effect: Each time you trigger an elemental proc you gain +5% proc damage (stacking up to +50%). Resets when maxed.
- Items (any 2): Bio Gel, Elemental Attenuator, Glow Sticks, Pesticide Spray, Power Bank, Smelling Salts, Tea Leaves
- Superior (any 1): Juice Box, Mark of the Prophecy, Pistol Charm
Fast Mover
- Effect: Gain stacks while sprinting: +10% damage per stack (max 50%) and +5% movement speed per stack (max 25%). Lose 1 stack/sec when not sprinting.
- Items (any 2): Afterburners, Leaf Spring, Mag Clip, Overclocked Core, Quickload Adapter, Stim Cap, Turbo Blade
- Superior (any 1): Compact Bayonet, Model Rocket, Phase Booster
Handyman
- Effect: You can use Grenade while on cooldown by paying Scrap; longer cooldown = higher cost.
- Items (any 2): Backup Battery, Claw Hammer, Helium Canister, Pet Leash, Rubber Band, Sparkplug, Utility Belt
- Superior (any 1): Impact Fuze, Rabbit Foot, Tip Jar
Jackpot
- Effect: For every 100 Scrap beyond 1000 you hold, gain +1% chance per attack to trigger a Jackpot. Chance stacks until it occurs; Jackpot consumes 100 Scrap and deals +100% damage.
- Items (any 2): Ammo Auto-Factory, Credit Slate, Expired Coupon, Hammer of the Artisan’s Forge, Magnetic Disc, Probability Cube, Remote Gatherer
- Superior (any 1): Laughing Gas, Space Whiskey, Tip Jar
Party Time
- Effect: 5% chance on kill to spawn a Party Pack. Spawning one grants +50% damage for 8s and the pack drops an equipment item of increased rarity.
- Items (any 2): Confetti Popper, Energy Drink, Food Pyramid, Glow Sticks, Hand Lotion, Hero Mask, Plastic Wand
- Superior (any 1): Boomerang, Laughing Gas, Zen Garden
Rail Gunner
- Effect: Hitting a weakpoint grants a Charge (max 4). Charges are consumed on reload and each consumed charge gives +5% damage to next weakpoint hit.
- Items (any 2): AI Chipset, Front Load, Multi-Vitamins, Salt Shaker, Space Heater, Targeting Array, Targeting Goggles
- Superior (any 1): Dunce Cap, Inhaler, Lobotomy Kit
Soldier’s Grit
- Effect: When below 15% HP for 2s you become invincible, stop consuming ammo, and deal +50% damage.
- Items (any 2): Bloodbags, Brass Boot, Elbow Pads, Enhanced Holster, Energy Drink, Spare Charge, Stimulant Autoinjector
- Superior (any 1): Ammo Surplus, Automatic Gunblade, Steroid Tablets
Specialist
- Effect: Each enemy kill grants a permanent damage bonus vs that enemy type (1% per stack, max 30%). Types: Melee, Ranged, Flying, Elite.
- Items (any 2): Android Eye, Barbed Grenade, Command Trophy, Knuckle Dusters, Precision Disruptor, Skystrike Array, Tactical Dataslate
- Superior (any 1): Gunblade, Laser Pointer, Nitroglycerin Powder
Spiny Membrane
- Effect: While not stealthed, deal 250 DPS to enemies within 3.5m. Enemies that attack you take 300% damage and are staggered.
- Items (any 2): Hull Plating, Lava Lamp, Photon Padding, Shield Recovery Unit, Shock Absorber, T1 Armored Plate, Tourniquet
- Superior (any 1): Artificial Heart, Handheld Vacuum, Heat Coil
Warlord
- Effect: The first enemy you kill in an encounter deploys a Battle Zone (10m radius) that grants +15% Damage, Fire Rate, and Reload Speed while inside.
- Items (any 2): Area Detonator, Command Trophy, Magnetized Gauntlet, Safety Scissors, Small Antenna, Tourniquet, Wrist Vanes
- Superior (any 1): Alien’s Hand, Bolas, Large Bayonet
All Perk Synergies (recipes + effects)
Blade Specter
- Perk required: Ghost Blade
- Effect: Melee strikes have 35% to summon a Specter that performs a melee strike on a nearby enemy.
- Items (any 2): Claw Hammer, Irradiated Sample, Knuckle Dusters, Safety Scissors, Turbo Blade, Wrist Vanes
- Superior (any 1): Automatic Gunblade, Gunblade, Phase Booster
Chains of Darkness
- Perk required: Void
- Effect: Killing a Corruption-affected enemy has a 20% chance to spawn Spectral Chains that root all nearby enemies.
- Items (any 2): Claw Hammer, Magnifying Lens, Precision Disruptor, Small Antenna, Space Heater, Targeting Array
- Superior (any 1): Alien’s Hand, Handheld Vacuum, Mark of the Prophecy
Consecutive Striker
- Perk required: Lead Head
- Effect: Hitting 5 consecutive shots grants +25% damage for 5s, disables spread/recoil/ammo consumption for 5s. 10s recharge.
- Items (any 2): Brass Boot, Hand Lotion, Mag Clip, Overclocked Core, Sparkplug, Stim Cap
- Superior (any 1): Ammo Surplus, Pistol Charm, Rabbit Foot
Dome Shield
- Perk required: Shield Optimizer
- Effect: When shields crack, deploy a dome shield that blocks projectiles for 10s. 30s recharge.
- Items (any 2): Backup Battery, Hull Plating, Lava Lamp, Photon Padding, Shield Recovery Unit, Shock Absorber
- Superior (any 1): Energy Diverter, Handheld Vacuum, Super Sample
Dynamicism
- Perk required: Combat Instincts
- Effect: +25% dodge chance while moving. Dash gets -10% cooldown, removes slows, and allows moving through enemies.
- Items (any 2): Elbow Pads, Helium Canister, Leaf Spring, Monocle, Rubber Band, Spare Charge
- Superior (any 1): Boomerang, Preserved Brainstem, Rifle Charm
Elemental Ascendant
- Perk required: Chromatic Cells
- Effect: When you trigger an elemental proc there is a 35% chance to trigger an additional random elemental proc on the same target.
- Items (any 2): Elemental Reactor, Kaleidoscope, Meteorite Shard, Pesticide Spray, Probability Cube, Tea Leaves
- Superior (any 1): Mark of the Prophecy, Oil Diffuser, Pop Toaster
Engineer
- Perk required: Bot Companion
- Effect: Killing an enemy has 25% chance to spawn a turret on their corpse that lasts 3s.
- Items (any 2): Ammo Auto-Factory, Hammer of the Artisan’s Forge, Pet Leash, Remote Gatherer, Skystrike Array, Tactical Dataslate
- Superior (any 1): Artificial Heart, Energy Diverter, Phase Booster
Fireworks
- Perk required: Grenade Cascade
- Effect: Kills have 10% chance to spawn three fireworks that explode on contact dealing 25% of your grenade damage.
- Items (any 2): Area Detonator, Barbed Grenade, Blast Enhancer, Powder Keg, Spare Charge, Utility Belt
- Superior (any 1): Bolas, Cherry Bomb, Model Rocket
Ice Barrier
- Perk required: Cryo
- Effect: Killing chilled enemies grants Ice Barrier stacks; each stack reduces incoming damage by 5%. Lose one stack per 20 damage received.
- Items (any 2): Android Eye, Elemental Catalyst, Field Generator, Kaleidoscope, Salt Shaker, Wrist Vanes
- Superior (any 1): Compact Bayonet, Liquid Oxidizer, Pop Toaster
Lightning Caller
- Perk required: Lightning
- Effect: Every 8s proc lightning bolt on shocked enemies in a 15m area.
- Items (any 2): Backup Battery, Hero Mask, Plastic Wand, Power Bank, Sparkplug, Targeting Goggles
- Superior (any 1): Action Figure, Juice Box, Space Whiskey
Psionic Whips
- Perk required: Psionic
- Effect: Every 5th enemy you stagger triggers Psionic Whips that deal psionic damage, knockback, in 5m AoE for 5s.
- Items (any 2): Ballistic Helmet, Barbed Grenade, Command Trophy, Elemental Attenuator, Smelling Salts, Stimulant Autoinjector
- Superior (any 1): Laughing Gas, Lobotomy Kit, Preserved Brainstem
Reactive Defense
- Perk required: Ironblood Engine
- Effect: On taking damage gain 300 armor rating for 10s; stacks up to 30,000 armor.
- Items (any 2): Ballistic Helmet, Field Generator, Hammer of the Artisan’s Forge, Photon Padding, Quickload Adapter, T1 Armored Plate
- Superior (any 1): Heat Coil, Hot Sauce, Recycled Plastic
Regeneration
- Perk required: Vitalizer
- Effect: Below 35% HP regenerate 40% HP over 3s. 1 minute recharge.
- Items (any 2): Bloodbags, Expired Coupon, Food Pyramid, Hand Lotion, Multi-Vitamins, Tourniquet
- Superior (any 1): Artificial Heart, Blood Vial, Steroid Tablets
Ring of Fire
- Perk required: Fire
- Effect: Every 3rd Ignite/Combustion proc releases a 20m pulse of flames that renews all active DoTs.
- Items (any 2): Afterburners, Barbed Grenade, Blast Enhancer, Hair Dryer, Meteorite Shard, Space Heater
- Superior (any 1): Cherry Bomb, Dunce Cap, Nitroglycerin Powder
Switch Hitter
- Perk required: Locked & Loaded
- Effect: Auto-switch weapons after each kill. After getting at least one kill with a weapon in each equip slot you deal +50% damage for 8s.
- Items (any 2): Confetti Popper, Credit Slate, Enhanced Holster, Leaf Spring, Magnetized Gauntlet, Utility Belt
- Superior (any 1): Impact Fuze, Large Bayonet, Laser Pointer
Volatile Plasma
- Perk required: Plasma
- Effect: Enemies suffering Flux deal 75 plasma damage to each other every second if within 5m.
- Items (any 2): Bio Gel, Bloodbags, Energy Drink, Lava Lamp, Power Bank, Tesla Skis
- Superior (any 1): Blood Vial, Heat Coil, Hot Sauce
Quick tips for hunting and activating Synergies
- Prioritize core trigger — pick the augment or perk you want first, then hunt the matching item pool. Augment synergies require that specific augment to be active.
- Item variety matters — many synergies accept any items from a small list. If you’re RNG-hunting, open chests with the right item categories (weapon/utility/armor) to increase odds.
- Superior items upgrade reliability — if you have the superior item available, bring it — it often makes the synergy more consistent or stronger.
- Plan around playstyle — short-range synergies pair better with mobility and crit builds; long-range recipes favor precise aim and charge mechanics.
- Stack defensive synergies when needed — Soldier’s Grit, Reactive Defense, Regeneration and Ice Barrier can keep you alive long enough to scale offensive synergies.
- Use item combos as stepping stones — item synergies are usually easier to trigger (2 base items) and can bridge you toward a full augment/perk synergy.
Suggested synergy pairings (examples)
- Elemental spam build: Prism Mag (augment) + Elemental Power (item synergy) + Elemental Ascendant (perk) — focus on procs and shard/extra proc interactions.
- Weakpoint crit burst: Core Splitter or Logic Override (augment) + Rail Gunner (item) + Consecutive Striker (perk) — maximize weakpoint damage windows.
- Hipfire mayhem: Deadman’s Frenzy (augment) + Barrel Chested (item) + Crimson Drive (augment/perk combos possible) — good for close-range spray builds.
- Tanky frontline: Soldier’s Grit + Reactive Defense + Spiny Membrane — survive and punish enemies that attack you.
Synergies are where Deadzone: Rogue gets creative — a handful of the right augment, items and a perk can flip how a run feels. Use this guide as a checklist while you hunt items and test combinations. Start with one main synergy you want to center your build around, pick complementary item synergies, and slot a perk synergy that covers your weak spot.