By Jay / / Games

99 Nights in the Forest is filled with mysterious creatures, terrifying monsters, and helpful NPCs that shape the survival experience. Each entity behaves differently—some are peaceful, while others will hunt you down as soon as you step outside the campfire’s safety.

This guide explains every current entity in the game, including their behavior, spawn conditions, and the rewards they drop. Keep in mind that updates may add new entities or tweak existing ones, so always check back for the latest changes.


The Deer – The Main Antagonist

The Deer is the most feared entity in the game and the primary night threat.

  • Spawn: Only at night, outside campfire radius.
  • Behavior: Tall monster with glowing eyes; usually stands upright but may run on all fours when fleeing.
  • Damage: 25–30 per hit (3–4 hits can kill an unarmored player).
  • Weakness: Light. Weapons are useless—flashlights are the only way to repel it.

Survival Tip: If chased, weave between large trees to stall it while retreating back to the campfire.


Cultists – Worshippers of the Deer

Cultists are the most common human enemies and a major early threat.

  • Health: 70 each
  • Spawn: Camps, forest structures, and during night raids.
  • Loot: Valuable gear, Mossy Coins, and sometimes key fragments.

Types:

  • Old Axe Cultist – 7 damage
  • Crossbow Cultist – 15 damage
  • Morningstar Cultist – 30 damage

Strategy: Build shelf-walls around your campfire to block raids. Exploring cultist strongholds offers big rewards but is very dangerous.


Wolves

Wolves begin appearing once the campfire is upgraded to Level 2.

  • Health: 75
  • Damage: 19 per bite
  • Drops: 1 Steak, 2 Morsels, chance of Wolf Pelt.
  • Behavior: Hostile if approached; will chase until killed, outrun, or player returns to campfire.

Trick: Jumping on top of a wolf while attacking prevents most of its damage.


Alpha Wolves

Stronger versions of wolves, easily spotted by red eyes and sharp fangs.

  • Health: 100+
  • Damage: Higher than normal wolves.
  • Drops: 1 Alpha Wolf Pelt (used for rare trades).
  • Best Tactic: Kite in circles with a spear or finish quickly using rifle shots.

Arctic Fox

A snow biome predator that hunts in packs.

  • Health: 135
  • Damage: 12 per bite
  • Drops: 2–3 Morsels, chance of Arctic Fox Pelt.
  • Behavior: Attacks when a player enters detection range; usually in groups of 2–5.

Warning: Hitting one will aggro the entire pack.


Bears

One of the forest’s strongest creatures.

  • Health: 300
  • Damage: 35 per hit
  • Drops: 6–8 Morsels, 3–4 Steaks, 1 Bear Pelt.
  • Spawn: Deep forest areas, far from campfires.

Survival Tip: Two or three rifle headshots can take them down. Never fight multiple bears head-on—retreat to a treehouse if overwhelmed.


Polar Bears

A snow biome variant of the bear, far deadlier.

  • Health: 500
  • Damage: 50 per hit (2-hit kill without armor).
  • Drops: 6–8 Morsels, 2–5 Steaks, rare Polar Bear Pelt.
  • Spawn: Snowy forest regions, often guarding chests.

Strategy: Always use ranged weapons—close combat is suicide.


Woolly Mammoth

Currently the strongest neutral entity.

  • Health: 700
  • Damage: 30 per charge
  • Drops: Steaks, 2 Ribs, chance of Mammoth Tusk.
  • Behavior: Neutral until attacked, then charges aggressively.

Note: Ribs restore as much hunger as stew, making this a valuable but risky food source.


Aliens

Recently added as part of UFO events.

  • Spawn: Crashed UFO sites (after Day 4) and inside the Mothership.
  • Weapons: Rayguns, Laser Swords, Laser Cannons.
  • Loot: Alien Armor (damage reduction + energy restore), Laser Sword, Laser Cannon.4

Variants:

  • Regular Aliens – guard UFO crash sites.
  • Alien Elites – stronger, larger, found inside Mothership, wield Laser Swords.

Tip: Look for the UFO with a green glow to access the Mothership.


Missing Kids

Rescuing missing kids is a key side objective. Each is trapped in a key-locked cave guarded by enemies.

  • Dino Kid (Red Key) – Guarded by 5 Wolves. Sets up a red tent when saved.
  • Kraken Kid (Blue Key) – Guarded by 4 Alpha Wolves. Sets up a teal tent.
  • Squid Kid (Yellow Key) – Guarded by 2 Bears. Sets up a yellow tent.
  • Koala Kid (White Key) – Guarded by 5 Bears. Sets up a purple tent (unique).

Passive Entities & NPCs

Bunny

  • Behavior: Passive, flees when hit.
  • Drops: 1–3 Morsels, chance of Bunny Foot.

Pelt Trader

  • Role: Trades pelts for gear upgrades.
  • Schedule: Appears on Day 2, then every 3 days.

Furniture Trader

  • Role: Sells furniture for coins. Travels with a horse.
  • Note: Killing the horse removes him from the map (drops 1 Steak).

Fairy

  • Role: Trades seeds for flowers.
  • Location: Mushroom House.
  • Mechanic: Each purchase raises seed prices by 20 flowers.

99 Nights in the Forest thrives on its diverse ecosystem of enemies and NPCs. Whether you’re fending off night raids from cultists, escaping the relentless Deer, or farming pelts for the trader, every entity pushes survival to the edge.

If you’re preparing for long runs, focus on: Keeping a flashlight ready for the Deer. Farming wolves and bears for food and pelts. Using NPCs like the Pelt Trader and Fairy to stay equipped. Tackling biome-specific dangers only when prepared. Mastering these entities is the key to surviving all 99 nights.

Do you want me to also create a condensed table at the end listing each entity, health, damage, drops, and spawn location for quick reference? That would make this guide both SEO-optimized and super practical.

99 Nights in the Forest
About Jay
A Content writer for Roonby.com Contact me on [email protected], we can't reply to gmail for some reason.