Every Perk Explained in Roblox Protect the House from Monsters Guide!
Perks in Protect the House from Monsters are a game-changer. Whether you’re sprinting for coins, taking down bosses, or setting up turrets, the right perks give you massive advantages. With the perk tree now fully expanded, let’s go through every perk, slot by slot, and see how they all work together.
Stamina & Survival Perks (Blue + Purple Tree)
- Endurance → +10% stamina (great for running and farming coins).
- Sprinter → +10% sprint speed, useful for dodging mobs.
- Vitality → +50% HP regeneration, keeps you alive longer.
- Skybound → Unlocks Double Jump, doesn’t consume stamina, speeds up air movement, and makes you much harder to hit. Costs around $36,000.
- Medic → Helps with overall survivability.
- Flashlight → Automatically activates when entering the forest, making exploration easier.
- Helmet & Armor → Add defensive boosts, especially against high-damage monsters.
These perks make up the best starting tree for both farming and surviving. Fully unlocking Stamina + Resistance perks will cost around $50,000.
Weapon Perks (Red Tree)
Focused on damage boosts and weapon handling:
- Efficiency → +10% reload speed.
- Quickdraw → +5% fire rate (small bonus).
- Strike → +20% weapon damage, works for both melee and guns.
- Hitman → Reduces stamina use by 25% when using melee.
- Piercer → Bullets pass through enemies, hitting two at once. This is one of the best farming perks, costing $60,000.
- Critical → Every 4th shot is supposed to deal double damage, though currently bugged. Still useful since crits sometimes trigger continuously. Costs $30,000.
- Gunslinger → General weapon efficiency boost.
Best Weapon Path: Prioritize Piercer first, then mix in Strike for consistent DPS.
Turret Perks (Green Tree)
This tree is perfect if you like using towers to defend your base.
- Engineer I / II / III / IV → Each increases the maximum number of turrets you can place.
- Lock On → Makes low-accuracy turrets (Pulsar, Rocketeer, Destroyer) never miss. Costs around $60,000.
- Overclock I & II → Increase turret fire rate by a combined +20%.
- Annihilator → Boosts Destroyer turret damage from 73 → 101. Costs $66,000.
- Clone → Allows you to place the same turret twice (like two Destroyers). This is the most expensive slot at $200,000, but the cloned turret doesn’t benefit from perks.
If you’re turret-heavy, Lock On and Clone are your must-haves.
Resistance Perks (Purple + Blue Mix)
- Sight → Helps with vision at night/dark areas.
- Helmet & Armor → Extra defense layers.
- Medic → Improves survivability with regen.
- Flashlight → Lights up the forest automatically.
- Vitality → +50% HP regen.
- Endurance → +10% stamina.
Together, these perks make you tanky enough to survive boss hits that normally one-shot players.
Which Perks to Get First? (Recommended Path)
- Stamina Tree → Unlock Endurance, Sprinter, and Skybound first. Double Jump makes farming and survival so much smoother.
- Weapon Tree → Grab Piercer early—it doubles your farming efficiency.
- Turret Tree → Go for Lock On if you’re using inaccurate towers, then work toward Clone if you have the cash.
- Resistance Tree → Vitality and HP boosts are great if you’re struggling with bosses.
The perk system in Protect the House from Monsters adds layers of strategy to the game.
- Stamina + Skybound = Best for movement and farming.
- Piercer (Weapon Perk) = Best for farming and crowd control.
- Lock On + Clone (Turret Perks) = Best for defense strategies.
- Resistance = Best for long survival runs and boss fights.
If you’re just starting out, invest in Stamina and Weapon perks first before moving into expensive turret upgrades.
Protect the House from Monsters