Divine Combo Cards Dragon Ball Gekishin Squadra Ultimate Guide!

Winning in Dragon Ball Gekishin Squadra isn’t just about raw power or flashy transformations. One of the most overlooked mechanics in the game is the Divine Combo Card system.

Choosing the right cards at the right time can completely change a match, letting you survive against heavy damage, shred tanky opponents, or outmaneuver ranged enemies. Also check out our Beginner Guide generally, and tier list on the best characters in the game.

This guide will walk you through the basics of Divine Combo Cards, every card available, how combo bonuses work, and how to adapt your picks mid-fight for maximum impact.


The Basics of Divine Combo Cards

  • Total Cards: 18 cards, divided into three sets of six.
  • Unlock Requirement: Cards become available starting at Roll Rank D4.
  • How to Use: Fill the Card Energy Gauge by dealing damage (to heroes or the God of Destruction). Once full, you can select one card from each set. Depending on the colors chosen, you also unlock a Combo Bonus for that match.

Colors:

  • Red (Attack) → Boosts offense.
  • Green (Defense) → Improves survivability.
  • Blue (Technical) → Provides mobility, cooldown reduction, and utility.

All Divine Combo Cards

Set 1

  • Lightning Swift: Extra energy when attacking within 2s of Vanishing Step.
  • Super Snowball: Attack power stacks with each KO/assist (up to 4). Resets on death.
  • Buildup: Increases defenses after KO/assist on NPCs (up to 10 stacks).
  • Too Easy: Grants temporary HP when below 50% (30s cooldown).
  • Strategic Escape: Movement speed boost when retreating.
  • Gekkashin High: Shorter cooldowns after landing Gekkashin Burst.

Set 2

  • Giant Slayer: Extra damage against enemies with 80%+ HP.
  • Prepare to Die: Boosts damage to enemies with 50% HP or lower.
  • Steel Skin: Reduces damage from enemy attacks.
  • Solid Barrier: Creates a barrier after 10s without taking damage.
  • Art of Decoy: After being hit, gain movement speed + Vanishing Step cooldown reduction (10s cooldown).
  • Epic Hunter: Extra damage to bosses below 50% HP.

Set 3

  • Wicked Warrior: Boost rush attack damage after 3 consecutive rush hits.
  • Pursuer: Deal extra energy damage + speed boost after landing 2 skills in 2s.
  • Guardian Angel: Share part of an ally’s damage taken (reduced with more allies nearby).
  • Defense Step: Reduces damage for 3s after Vanishing Step.
  • Backstab: Reduces cooldown of a skill if used within 3s of being revealed.
  • Limit-Breaking Jump: Grants an extra Vanishing Step use while it’s on cooldown.

Combo Bonuses (Color-Based)

Your three chosen cards create a synergy bonus:

  • Overwhelming Power (3 Reds): Massive attack boost.
  • Unsinkable (3 Greens): Strong defensive boost, scales with nearby enemies.
  • Sorry to Keep You (3 Blues): Huge speed buff toward allies.
  • Fiery Fortitude (2 Greens + 1 Red): Defenses scale with current HP.
  • Extreme Battle (2 Reds + 1 Green): Gradual attack increase against heroes.
  • Adrenaline Burst (2 Greens + 1 Blue): Strike defense + cooldown reduction when damaged.
  • Energy Absorption (2 Blues + 1 Green): Reduces cooldown when hit by energy attacks.
  • Mock Strike (2 Blues + 1 Red): Speed + attack boost.
  • Floating Rush (2 Reds + 1 Blue): Faster, stronger rush attacks.
  • Trinity Force (1 Red + 1 Green + 1 Blue): Balanced buff for attack, defense, and cooldowns.

Best Universal Picks

If you want reliable choices for most situations, go for:

  • Set 1: Lightning Swift, Buildup, Gekkashin High.
  • Set 2: Giant Slayer, Steel Skin, Art of Decoy.
  • Set 3: Pursuer, Defense Step, Limit-Breaking Jump.

This setup gives you damage, survivability, and mobility without locking you into niche playstyles.


When to Swap Cards Mid-Match

Smart swapping is the difference between holding a lead or throwing a game.

  • Struggling to survive? → Go Green (Steel Skin, Buildup).
  • Can’t finish kills? → Go Red (Lightning Swift, Giant Slayer).
  • Getting zoned by ranged enemies? → Go Blue (Gekkashin High, Art of Decoy, Limit-Breaking Jump).

Think of it this way:

  • Green = Live longer.
  • Red = Kill faster.
  • Blue = Outplay pressure.

Divine Combo Cards are one of the most flexible systems in Dragon Ball Gekishin Squadra. By learning what each card does, how combo bonuses work, and when to swap, you’ll always have a strategic edge. Whether you’re tanking, carrying, or supporting, the right card choices can flip entire matches.

Jay: A Content writer for Roonby.com Contact me on Jason@roonby.com, we can't reply to gmail for some reason.

This website uses cookies.