CloverPit Lucky Charms Guide, How to Get Them, All Effects, and Tier List
In CloverPit, your build is only as strong as the Lucky Charms you bring along. These charms are the backbone of your strategy, influencing how much you can earn and ultimately how many deadlines you can clear.
Since you buy them with tickets before each new deadline, making the right choice can be the difference between success and failure. This guide breaks down the top Lucky Charms you should prioritize and how they fit into different stages of the game.
How to Get Lucky Charms in CloverPit
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You can purchase Lucky Charms from the store located at the back of the room.
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Charms cost Tickets, which you earn by spinning the slot machine: 1 Ticket after seven spins, 2 Tickets after just three spins
Once you’ve bought all the available charms, you can reset the shop with coins. If none of the current charms fit your build, you can also refresh it earlier.
All Lucky Charms in CloverPit

Here’s the full list of charms and what each one does:
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Raging Capitalist – Adds +2% chance for the ticket modifier to appear on any symbol. Increases by +1% every time you buy a charm, up to 25%. Costs 4 tickets.
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Fake Coin – Has a 10% chance to trigger, giving +1 extra spin and +4 Luck for that spin. Costs 2 tickets.
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Horseshoe – Doubles the activation rate of charms that have “Triggers Randomly” effects. Costs 3 tickets.
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Hamsa – Grants +7 Luck on the last spin of a round. Costs 3 tickets.
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Lucky Cat – If 3 or more patterns trigger in one spin, you earn money equal to your current interest. Costs 1 ticket.
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Red Shiny Rock – Activated by the Red Button. Grants +4 Luck for the next spin and restores 1 thunder at the end of each round. Costs 1 ticket.
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Tarot Deck – Multiplier starts at zero and increases by +1 each time a charm triggers. Resets to zero if nothing triggers. Costs 1 ticket.
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Grandma’s Purse – Increases interest by +15%, but decreases by -3% after every round until it reaches zero. Costs 3 tickets.
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Pentacle – Grants +1 multiplier whenever 5 or more patterns trigger during a spin. Costs 3 tickets.
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Cat Food – Gives +2 extra spins per round. Costs 4 tickets.
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Cloverpet – Adds +1 multiplier for every 5 tickets you own. Costs 2 tickets.
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Nuclear Button – All charms activated by the Red Button trigger one more time, but reduces charm space by 1. Costs 3 tickets.
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Megaphone – All red telephone abilities trigger twice, but reduces charm space by 1. Costs 7 tickets.
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Toy Train – Grants +5 Luck on the next spin if the last two spins gave no rewards. Costs 2 tickets.
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Stonks – Increases interest by +5%. Costs 2 tickets.
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Car Battery – Restores all thunder charges on red-button charms. Takes no charm space. Costs 1 ticket.
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Clover Voucher – Instantly gives 4 tickets. Takes no charm space. Costs 2 tickets.
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Number 1 – Activated by the Red Button. Yellow symbol patterns trigger one more time during the round. Restores 1 thunder at the end of every deadline. Costs 3 tickets.
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Number 2 – Activated by the Red Button. Non-yellow symbol patterns trigger one more time during the round. Restores 1 thunder at the end of every deadline. Costs 3 tickets.
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Lost Briefcase – Instantly grants 30% of the debt amount. Takes no charm space. Costs 2 tickets.
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Cloverpot – At the end of each deadline, you earn 1 ticket for every 3 tickets you already own (up to 10). Costs 2 tickets.
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Shrooms – If 3 or more patterns trigger in one spin, all symbol values are doubled until the end of the round. Costs 2 tickets.
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Stain – If 3 or more patterns trigger in one spin, all pattern values increase by their base value until the end of the round. Costs 1 ticket.
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Red Pepper – Has a 20% chance to trigger, granting +5 Luck for that spin. Discarded after 12 uses. Costs 1 ticket.
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Green Pepper – Has a 15% chance to trigger, granting +7 Luck for that spin. Discarded after 9 uses. Costs 2 tickets.
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Holy Bible – Cancels a 666 trigger by converting it into normal symbols, then discards itself. Costs 1 ticket.
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Lemon Picture – Activated by the Red Button. Makes Lemons appear more often (+2) during the current round. Restores 1 thunder at the end of every deadline. Costs 4 tickets.
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Cherry Picture – Activated by the Red Button. Makes Cherries appear more often (+2). Restores 1 thunder at the end of every deadline. Costs 4 tickets.
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Clove Picture – Activated by the Red Button. Makes Clovers appear more often (+2). Restores 1 thunder at the end of every deadline. Costs 4 tickets.
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Bell Picture – Activated by the Red Button. Makes Bells appear more often (+2). Restores 1 thunder at the end of every deadline. Costs 4 tickets.
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Diamond Picture – Activated by the Red Button. Makes Diamonds appear more often (+2). Restores 1 thunder at the end of every deadline. Costs 3 tickets.
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Coins Picture – Activated by the Red Button. Makes Coins appear more often (+2). Restores 1 thunder at the end of every deadline. Costs 3 tickets.
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Seven Picture – Activated by the Red Button. Makes Sevens appear more often (+2). Restores 1 thunder at the end of every deadline. Costs 3 tickets.
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Golden Lemon – Lemons have a +20% chance to spawn as golden. Costs 2 tickets.
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Golden Cherry – Cherries have a +20% chance to spawn as golden. Costs 2 tickets.
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Golden Clover – Clovers have a +20% chance to spawn as golden. Costs 2 tickets.
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Golden Bell – Bells have a +20% chance to spawn as golden. Costs 2 tickets.
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Golden Diamonds – Diamonds have a +20% chance to spawn as golden. Costs 3 tickets.
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Golden Coins – Coins have a +20% chance to spawn as golden. Costs 3 tickets.
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Golden Seven – Sevens have a +20% chance to spawn as golden. Costs 3 tickets.
Lucky Charms Tier List in CloverPit
Here’s a breakdown of which charms are worth picking up first:
S-Tier (Best overall)
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Cat Food – extra spins are always valuable.
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Fake Coin – cheap and powerful, with extra spins and Luck.
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Stain – scales incredibly well with builds.
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Shrooms – doubles values, great synergy late-game.
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Clover Voucher – instant tickets give fast progress.
A-Tier (Strong picks)
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Lucky Cat – fantastic once interest builds up.
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Cloverpot – amazing long-term ticket generator.
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Horseshoe – strong synergy with random charms.
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Toy Train – saves bad rounds.
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Golden charms (Lemon, Clover, Cherry, etc.) – very good if focusing on symbols.
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Raging Capitalist – scales well with more charms.
B-Tier (Situational but useful)
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Grandma’s Purse – high risk, only good early-mid game.
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Pentacle – needs consistent 5+ triggers to shine.
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Megaphone / Nuclear Button – powerful, but space-consuming.
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Picture charms – strong if focused on one symbol type.
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Lost Briefcase – a nice backup, not game-breaking.
C-Tier (Weak or niche)
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Red and Green Peppers – temporary, disappear quickly.
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Holy Bible – only works in rare situations.
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Car Battery – small benefit compared to others.
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Tarot Deck – inconsistent in practice.
Best Lucky Charms to Buy in CloverPit
1. Lucky Cat (Cost: 1 Ticket)
A simple but effective charm. If you trigger 3+ patterns in a spin, you’ll earn coins equal to your current interest. This won’t shine early on when interest is low, but in advanced deadlines, when your economy is stronger, it becomes a steady source of passive income.
Why buy it: Cheap, scalable, and synergizes well with builds that consistently trigger multiple patterns.
2. Cat Food (Cost: 4 Tickets)
Extra spins are valuable no matter what build you’re running. Cat Food grants +2 spins per round, letting you recover from bad rolls or secure enough to pay off debts. It costs more than other charms but is worth every ticket.
Why buy it: More spins = more chances to hit your patterns and avoid losing streaks.
3. Fake Coin (Cost: 1 Ticket)
One of the most cost-efficient charms in the game. It has a 10% trigger rate that gives you an extra spin with +4 luck. While the chance sounds low, in longer runs with multiple synergies, it can lead to way more jackpots than you’d expect.
Why buy it: Dirt cheap, high payoff, and extremely effective in mid-to-late deadlines.
4. Stain (Cost: 1 Ticket)
This charm boosts all patterns by their base value until the end of the round if you land a 4+ symbol pattern during a spin. By midgame, when your symbols are already stacked with permanent buffs, Stain adds even more value to every hit.
Why buy it: Reliable multiplier that turns strong spins into massive coin generators.
5. Mushrooms (Variable Cost)
After your second spin in a round, every symbol’s base value increases based on the triggered patterns. The buff resets each round, but with seven or more spins available, you’ll see consistent scaling throughout the run.
Why buy it: Scales with longer rounds, perfect for synergy-heavy builds.
Lucky Charms in CloverPit aren’t just small bonuses—they decide the flow of your run. Cheap options like Fake Coin and Lucky Cat can provide massive long-term gains, while staples like Cat Food ensure consistency. If you’re aiming for deeper deadlines, build around charms that synergize with your setup and scale into late-game.
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