All Skill Classes An Average Campaign Guide & What They Do
In An Average Campaign, mastering your character means understanding more than just your class — it’s about knowing how each skill tree works and which upgrades are worth investing in. Every class has its own unique skill tree filled with buffs, stat boosts, and special effects that strengthen your character as you progress. This guide will walk you through all skill trees for every class, their upgrade paths, and how each ability impacts your run.
How Skill Trees Work
Each class in An Average Campaign has its own skill tree, divided into various passive upgrades. You can invest points to increase your stats, gain combat bonuses, or unlock new mechanics tied to your playstyle.
- 1 1 Point
- 2 1 Point
- 3 2 Points
- 4 3 Points
- 5 3 Points
The higher the level, the stronger the bonus — but the more points it requires. Strategic allocation is key since points are limited per run.
All Skill Classes Guide & What They Do
Warrior Skill Tree
- Stat Points – Increases your starting stat points by 1 for each point invested.
- HP – Adds +2 HP per point. Unlocks after upgrading Stat Points to level 3.
- Unbreakable Guard – Boosts block chance by 1% per point. Requires HP level 3.
- Iron Defenses – Reduces damage taken when blocking by 1% per point. Requires HP level 3.
- Demanding Presence – Raises enemy aggression toward you by 3% per point. Requires Unbreakable Guard level 3.
- Everlasting – Reduces status effect damage by 2% per point. Requires Iron Defenses level 3.
- Conquerer’s Basics – Increases total STR and CON by 1% per point. Requires Demanding Presence or Everlasting level 3.
Rogue Skill Tree
- Stat Points – Adds 1 starting stat point per level.
- HP – Increases HP by 2% per point. Unlocks after Stat Points level 3.
- Trained Killer – Increases critical hit chance by 2% per point. Requires HP level 3.
- Thievery – Increases gold income by 5% per point. Requires HP level 3.
- Nimble – Boosts dodge chance by 0.5% per point. Requires Trained Killer level 3.
- Shadowy Figure – Lowers enemy aggro by 3% per point. Requires Thievery level 3.
- Jagged Edge – Adds a bleed chance equal to 3% per point. Requires Nimble or Shadowy Figure level 3.
Mage Skill Tree
- Stat Points – Increases starting stat points by 1 per level.
- HP – Adds +2% HP per point. Unlocks after Stat Points level 3.
- Mana Accumulation – Boosts energy gain chance by 1% per point. Requires HP level 3.
- Summoning Proficiency – Increases summon HP by 2.5% per point. Requires HP level 3.
- Battle Mage – Increases force damage by 1.5% per point. Requires Mana Accumulation level 3.
- Reinforced Summoning – Increases summon damage by 1.5% per point. Requires Summoning Proficiency level 3.
- Archmage Ascension – Increases INT by 1% per point. Requires Battle Mage or Reinforced Summoning level 3.
Brawler Skill Tree
- Stat Points – Adds 1 starting stat point per level.
- HP – Increases HP by 2% per point. Unlocks after Stat Points level 3.
- Heavy Handed – Boosts critical strike damage by 1.5% per point. Requires HP level 3.
- Durability – Increases incoming healing by 1% per point. Requires HP level 3.
- Elemental Prowess – Increases elemental damage (fire, cold, earth, force, holy) by 1% per point. Requires Heavy Handed level 3.
- Precise Punches – Increases physical damage by 1.5% per point. Requires Durability level 3.
- Battle Prowess – Grants 20% extra damage on the first turn. Requires Elemental Prowess or Precise Punches level 3. Only 1 level, costs 11 points.
Priest Skill Tree
- Stat Points – Adds 1 starting stat point per point invested.
- HP – Increases HP by 2% per point. Unlocks after Stat Points level 3.
- Advanced Restoration – Boosts outgoing healing by 2% per point. Requires HP level 3.
- Conquerer’s Wrath – Increases holy damage dealt by 1.5% per point. Requires HP level 3.
- Blessings of Greater Faith – Increases incoming healing by 2% per point. Requires Advanced Restoration level 3.
- Gathering Darkness – Increases dark damage dealt by 1.5% per point. Requires Conquerer’s Wrath level 3.
- Faith Rewarded – Increases total FTH by 1% per point. Requires Blessings of Greater Faith or Gathering Darkness level 3.
Skill trees in An Average Campaign play a huge role in shaping your gameplay. Each class offers multiple build paths — from pure defense as a Warrior, high damage as a Rogue, powerful magic as a Mage, or strong support as a Priest. Be strategic with your skill points and upgrade priorities to create the most effective team composition for your campaign.
An Average Campaign