14 Things That Will Save Grow a Garden, What Jandel Needs to Do!

Grow a Garden has been losing traction for a while, and many players believe the game needs more than minor tweaks to recover. The community has voiced several requests over the months—some already tested, others still pending. Let’s break down a list of features, improvements, and fixes that could actually bring new life to the game.


1. Fast Travel Buttons for Shops

A teleport button to reach the gear and egg shops was recently tested on limited servers, and players loved it. Over 90% of the community supported the feature during a poll, yet it still hasn’t been fully implemented. Making this feature public would improve convenience and reduce downtime for all players.

2. Server Size Rework

Currently, Grow a Garden allows only five players per server, even though six plots exist. The devs originally limited it due to a bug that could delete gardens, which has now been fixed. A better idea might be to reduce server slots to four but make each plot larger and closer to key areas like event zones and shops. This would make servers livelier and improve gameplay flow.

3. Inventory Expansion Options

The energy upgrade system and pet pouches are helpful, but adding a third way to expand pet slots—through aging or other gameplay-based methods—would balance the grind. This gives non-crafting and non-ascending players fairer progression routes.

4. Cosmetic System Overhaul

Cosmetics add creativity, but the system feels neglected. Increasing cosmetic inventory space or allowing infinite cosmetic slots would push player creativity further. Cosmetics shouldn’t be limited since they don’t affect gameplay directly.

5. Fixing the Stealing Issue

Even with the favorite tool, players can still lose fruits to others using Robux. Making favorited plants truly safe or introducing a more secure gear system would solve one of the most frustrating parts of Grow a Garden—item theft.

6. Faster Pet Aging

While pets can now age offline, it still takes too long. Reducing the aging time or improving aging speed with better tools or consumables would make progression smoother, especially for updates like Safari Joe that require high-level pets.

7. Remove or Limit Shekel Trading

Unlimited shekel trading makes the game too easy for new players, killing progression and replay value. Setting a limit or removing shekel trading altogether would restore balance and bring back a sense of challenge.

8. Dedicated Trading Hub

Instead of crowding main servers with random trade requests, a dedicated trading area (similar to “Please Donate”) would separate traders from regular players. Players could display items, pets, or seeds they want to sell, keeping the main game focused on gardening.

9. Seed and Cosmetic Trading

Allowing seed and cosmetic trading—with strict anti-duplication measures—could revive interest among long-time players who missed limited-time content. It would also strengthen the game’s economy if handled properly.


10. Return of Old Events

Rotating old events, like the Easter event, could bring back nostalgia and offer more content without heavy development. Players could vote on which events return each week, similar to how merchants rotate in-game.

11. Map Decorations and Cutscenes

Event maps feel empty without proper theming. Adding decorations during major events or bringing back pre-update cutscenes would boost immersion and hype. These cinematic elements once defined Grow a Garden’s charm.

12. Better Garden Guide

The Garden Guide should display base prices and values for items and plants. Right now, players need to visit external wikis for this info. Adding it directly to the game would improve accessibility and help players track progress more easily.

13. Daily Achievements

Adding daily challenges with small rewards, like lollipops or exclusive cosmetics, would keep players coming back. These tasks should be fun and short-term—like planting or harvesting specific plants—rather than long grinds.

14. Fair Pity System for Free Packs

The pity system currently benefits only paid seed packs. Adding pity mechanics to free packs would create balance and reduce the pay-to-win perception. RNG-based progression should reward dedication, not just spending.


Grow a Garden still has strong potential, but its survival depends on meaningful updates and fairer systems. By fixing issues like theft, pay-to-win elements, and tedious pet growth—while reintroducing old events and adding community-driven improvements—the game could see a strong revival. Hopefully, the developers take note of these long-requested features before it’s too late.

Jay: A Content writer for Roonby.com Contact me on Jason@roonby.com, we can't reply to gmail for some reason.

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