Azure Latch just dropped a new update focused on quality-of-life improvements, balance adjustments, and a few additions that players will notice right away. This patch includes new emotes, MVP animations, bug fixes, and several character adjustments that may affect gameplay styles and team strategies.
If you’re trying to understand what changed, how it affects your gameplay, and whether you need to switch builds or adapt your playstyle, this guide covers everything in the latest update.
What’s New in This Patch
The update introduces new cosmetic items alongside the core gameplay adjustments. Players now have access to:
- Paced Emote
- Birdbrain Emote
- Bachira, Contract & Crushed Dreams MVP animations
- Get Funky & Midorima MVP (paid item, 399 Robux)
These additions don’t affect gameplay but give more expression options during matches.
Balance Adjustments Overview
This update focuses heavily on rebalancing key characters to keep matches more competitive. Some abilities were toned down, while others were improved to make gameplay feel smoother. Below is a summary of major character changes.
Don Lorenzo
- Defense Stance now has a slightly longer hitbox duration.
- Ace Eater now only hits forward instead of full 360-degree coverage.
This change makes Lorenzo easier to counter and reduces his overly wide defensive coverage.
Sae
Sae received a notable adjustment aimed at fairness and consistency:
- Several abilities now have iframe behavior instead of counter frames.
- Reflex and movement abilities have reduced range and speed.
- Drive Shot damage slightly lowered.
- Magic Pass now includes iframes.
These changes make Sae less punishing while still rewarding good timing.
Yukimiya
- Gyro Shot temporarily removed until a full rework.
- Sword Screw shot height lowered and can now be manually aimed.
This adjustment adds flexibility but removes a key skill temporarily.
Barou
- King’s Path now includes startup iframes.
- DEVOUR got a slight damage buff, larger grab hitbox, and slower run speed.
Expect Barou players to hit harder but move more carefully.
Kunigami
- Hero’s Instinct is faster and now ignores dribbles with a longer stun effect.
- Heroic Clash has stricter cooldown penalties for missed attempts.
Kunigami now feels more rewarding but punishes reckless plays.
Kurona
Several tweaks make Kurona more skill-based:
- Faster Close Quarter Dribble and shorter endlag, but no more off-ball iframes.
- Flow Steal now limited to only two uses.
- Planet Hotline now activates earlier with a more private marker system.
Overall, Kurona players need tighter timing and awareness.
Other Character Adjustments
- Chigiri: Non-Stop Dribble capped to two uses per flow.
- Bachira: Slight slowdown for Step Overs and Monster Trance stacking removed.
- Nagi: Several move caps to prevent repeat abuse.
- Gagamaru: New QTE check for Fish Kick.
- Isagi: Fun seasonal interaction buff during November 20.
Bug Fixes
A number of gameplay issues have been addressed, including:
- Goal screens exploit fixes
- Animation clipping issues
- AI goalkeeper errors
- Settings scaling problems
- Console compatibility restored (PS4 support returns)
These fixes should improve overall stability and reduce unexpected gameplay behavior.
Azure Latch Active Codes
No new codes were listed directly in the update notes, but players should check social pages or in-game announcements in case new ones are added alongside the patch. Check out our Azure Latch Codes list for more rewards!
This Azure Latch update improves balance and fixes several long-standing gameplay issues. Some characters now require deeper skill investment due to movement caps and iframe adjustments, while others received useful buffs to stay relevant.
If you main any of the affected characters, it’s worth jumping into training mode to test the new timings and hitbox behavior. Stay consistent with updates, and always adapt your build and strategy when major balance adjustments roll out. More guides will follow as new patches arrive.