Crafting The Forge Guide, Ore Traits, Multipliers & Traits Explained!

This guide breaks down everything you need to know about crafting in The Forge, from ore traits, multipliers, and percentages, to choosing the right ores for weapons or armor. If you want consistent upgrades instead of wasting rare materials, this walkthrough will help you craft stronger gear without confusion. Also check out our Roblox The Forge Beginner Guide for those interested and the Race Tier List.

Crafting in The Forge can feel overwhelming at first because each ore has its own multiplier and hidden trait. Some ores boost damage, others boost defense, and mythics even come with passive effects. This guide explains how every important ore works, how to use percentages correctly, and how to avoid diluting your weapon or armor stats.


Ore Traits in Forgotten Kingdom

Only ores from Forgotten Kingdom come with traits worth using. Iron Valley ores are too weak, and Goblin Cave ores have no effects. Below are the main trait-based ores:

Epic Ores

  • Obsidian – +30% armor defense
  • Rivalite – +20% weapon critical damage
  • Ruby / Emerald – No traits (only useful for filler)

Legendary Ores

  • Uranium – 5% HP AoE damage (armor)
  • Mithril – +15% armor defense
  • Eye-Ore – -10% HP but +15% damage (weapons/armor)
  • Fireite – 20% burn chance (weapons)
  • Magma Eye – 50% explosion AoE (weapons)
  • Light Eye – Unknown effect

Mythic Ores

  • Demon Eye – Burn effect + Demon Backfire passive
  • Darkryte – Shadow Phantom Step passive

Best Ores for Weapons and Armor

Best Weapon Ores

  • Rivalite
  • Eye-Ore
  • Fireite
  • Magma Eye

Best Armor Ores

  • Obsidian
  • Uranium
  • Mithril
  • Demon Eye
  • Darkryte

Using the correct type of ore matters more than rarity. A strong trait can outperform weaker multipliers if used correctly.


How Trait Percentages Work

This is the biggest point players misunderstand.

To activate a trait

Your special ore must be at least 10% of your total crafting material.

To get the full effect

It must be at least 30%.

Example

If you use:

  • 1 Demon Eye
  • 9 Eye-Ore
  • Demon Eye = 10% → you do get the Demon Eye passive.

But if you add:

  • 1 Demon Eye
  • 10 Eye-Ore
  • Demon Eye = 9.09% → you lose the trait entirely.

This rule applies to every trait ore. For mythics, getting 30% is extremely difficult because they’re rare, so most players settle for a stable 10% activation instead of the full boost.


Crafting Weapons

Every weapon requires a certain number of ores, and stronger weapons need more materials.

  • Dagger – uses 3 ores
  • Gauntlet – moderate cost
  • Colossal Sword – high cost

Because large weapons require more ore, you also need more rare ores to keep traits above 10%.

Dagger vs Colossal Sword

  • A dagger crafted with strong ores can beat a colossal sword made with weak filler.
  • But a colossal sword with good ores will always be the stronger option.

Weapon Stat Notes

  • Dagger: 5 base damage, fast attacks
  • Greatsword: 20 base damage, slower swings

DPS difference is not huge, so ore quality matters more than weapon size.


Crafting Armor

Armor follows the same rule: higher-tier pieces need more materials.

Light Armor

  • Cheaper
  • Faster movement
  • Lower defense

Heavy Armor

  • Highest defense
  • Slower movement
  • Best choice for tanking or bossing

If you want the best set, go heavy armor.

Important Reminder

If you want traits on a heavy chestplate, you must use:

  • Enough rare ores for 10% activation
  • Even more if aiming for 30% full effect

This is why mythic-ore armors are extremely expensive.


Multipliers and Dilution

Every ore also has a multiplier that increases weapon stats and price.

Examples:

  • Darkryte – 6.3x multiplier
  • Diamond – 2x multiplier
  • Quartz – 1.5x
  • Cobalt – 1x (terrible)

Your final multiplier is affected by everything you add.
If you toss weak ores into a strong build, you lower the multiplier.

This is why:

  • You mainly want legendaries + mythics
  • Epics should only be used if you’re crafting temporary gear
  • Avoid quartz/cobalt unless you’re filling cheap gear

A high multiplier means the weapon becomes stronger and sells for more.


Recommended Progression

  1. Use Epics → Build early armor/weapons
  2. Start collecting Legendaries
  3. Save Mythics for final builds
  4. Make sure every special ore stays 10–30% of your crafting total
  5. Prioritize multipliers when crafting endgame gear

Crafting in The Forge is all about balancing traits, percentages, and multipliers. Using the right ores makes more difference than the size of your weapon or armor, and keeping your special ores above 10% is the key to unlocking their effects. Once you understand which ores work for weapons or armor, you can craft gear that’s far stronger than anything you find early game.

Jay: A Content writer for Roonby.com Contact me on Jason@roonby.com, we can't reply to gmail for some reason.

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