Tripwire is easily one of the strongest executioners introduced in Outcome Memories version 0.2. Her speed, area control, and damage potential make her extremely dangerous in both solo chases and group fights. Many players struggle to use her properly, especially when it comes to trip mines and ability timing.
This guide explains how Tripwire works, how to use her abilities effectively, and the best strategies to dominate matches before future balance changes arrive. Also check out our Outcome Memories Guide for more rewards as a new players!
Why Tripwire Is So Strong
Tripwire excels at controlling space. She can move quickly through the air, punish mistakes with landmines, and lock down multiple survivors at once. Unlike other executioners, she does not rely on constant tracking abilities. Instead, her pressure comes from forcing survivors into bad positions and punishing panic movement. Her strength increases the longer the match goes on, especially if you prepare the map early.
Tripwire Basic Attack (M1)
Tripwire’s basic attack deals 25 damage and applies a bleeding effect. While simple, this attack is important for finishing survivors who are already low after stepping on mines or getting hit by abilities. Do not underestimate bleed damage in longer chases.
Ability 1: Brighter Day
Brighter Day fires a laser that slowly drains survivor health.
When the beam first hits, survivors briefly freeze, giving you a small window to close the distance. If the beam hits a surface, it creates an electric field that continues draining health for anyone standing inside it.
Best uses:
- Finishing survivors below 15–20 HP
- Chasing through long hallways
- Blocking escape paths with the electric field
This ability is most effective when survivors have limited space to dodge.
Ability 2: Reach Out
Reach Out sends dark tentacles that grab up to three survivors at once and pull them toward you. While grabbed, survivors slowly lose health and are left at zero HP when released.
During this ability, Tripwire gains a shield. Any survivor who tries to stun you will instead take around 20–25 damage and get stunned themselves.
After being released, survivors receive a debuff that prevents them from using abilities until they attempt to use one, wasting it completely.
Best uses:
- Against Eggman and Knuckles counters
- In group fights after survivors use abilities
- Punishing overconfident stun attempts
Reach Out is one of Tripwire’s strongest tools and should be used carefully, not randomly.
Ability 3: Trip Mines (Tripwire’s Core Skill)
Trip mines require you to stand still briefly while placing them, making you vulnerable for a moment. Once placed, any survivor who runs over a mine will be pulled toward it, explode, take 25 damage, and get launched away. Triggered mines also reveal the survivor’s exact location.
Trip mines are limited by a meter. You only regain a mine when an existing one is destroyed or triggered. Survivors can destroy mines, but doing so costs them a stun ability.
Key mechanics to remember:
- You cannot stack unlimited mines
- Mine placement matters more than quantity
- Destroyed mines still benefit you by wasting survivor abilities
Movement and Passive Tracking
Tripwire has double jump and glide, making her much faster in the air than on the ground. Gliding gives nearly double her normal running speed. She does not have an active tracking skill, but survivors near her are automatically tracked. This passive tracking is enough when combined with smart positioning.
How to Play Tripwire Guide
Early Match Strategy: Always Set Up First
At the start of every match, do not chase immediately. Spend the first minute placing trip mines in common survivor routes.
Focus on:
- Narrow hallways
- Blind corners
- Landing spots from springs
- Dark or low-visibility areas
Early setup decides the rest of the match. A prepared map turns every chase into a trap.
Chase Strategy: Use Panic Against Survivors
Low-HP survivors panic. Most players turn their camera backward while running, making them blind to where they are actually going. This greatly increases the chance of them stepping on a mine.
When chasing:
- Glide constantly to maintain speed
- Lead survivors toward pre-placed mines
- Avoid tunnel vision if a trap is nearby
Against Eggman or Knuckles, Reach Out is almost unavoidable and shuts down their escape tools.
Map Control and Trip Mine Placement Tips
Never place mines directly on springs. Instead, place them at the landing spots. Survivors cannot see the mine until it is too late.
Other strong placements include:
- Narrow bridges
- Exit ring paths
- Open panic zones where survivors sprint blindly
Blocking looping spots with mines forces survivors into bad decisions.
Exit Ring Strategy (High Risk, High Reward)
One of the strongest but most aggressive strategies is placing mines near the exit ring, especially in narrow access paths. This is extremely effective against Last Man Standing scenarios like Sonic or Eggman.
While powerful, this tactic should only be used if you are behind or facing multiple survivors. It is effective but risky and can backfire if rushed too early.
Ability Usage by Situation
- Brighter Day: Long hallways, finishing low HP survivors
- Reach Out: Open areas, group fights, counter-heavy survivors
- Glide: Always use from high ground for instant pressure
Starting chases from elevated positions gives Tripwire a massive advantage due to glide speed.
Tripwire is not just strong because of damage. She wins by preparation, positioning, and punishing mistakes. Proper trip mine placement, smart use of Reach Out, and constant glide pressure will overwhelm most survivor teams. While future updates may nerf her power, mastering these mechanics now will help you dominate matches in Outcome Memories 0.2 and beyond.