The Fisch Roblox experience keeps evolving, and one of the most talked-about changes coming from the Tidefall update is the new Disturbance System. This system is designed to fix one of the biggest frustrations in the game: relying too much on pure RNG when spawning hunts.
If you have ever burned through countless sundials with no results, this rework directly targets that problem. In this guide, we will break down what the Disturbance System is, how it works, and why it could change the way players approach hunts in Fisch moving forward. Also check out our Fisch Codes for more rewards!
What Is the Disturbance System in Fisch?
The Disturbance System is a new stat and mechanic planned to improve how hunt fish spawn in Fisch. Previously, hunts relied almost entirely on random chance at the start of a new in-game day. This made progression slow, frustrating, and extremely luck-based.
With this system, hunts will no longer depend only on RNG. Instead, your actions, location, equipment, and even other players around you will influence hunt spawn chances.
Why the Hunt System Needed a Rework
Before the Disturbance System, hunts worked mainly through sundial totems. Players could use thousands of sundials and still fail to trigger a hunt. This caused several issues:
- Progression felt unfair and inconsistent
- New rods were locked behind extreme RNG
- Sundials were constantly spammed
- Late-game content became exhausting rather than rewarding
The Disturbance System is meant to reduce this frustration by rewarding active and strategic play.
How the Disturbance Stat Works
The Disturbance stat acts as a multiplier that increases the odds of a hunt spawning. Key points:
- Hunt fish still have natural spawn odds
- Fishing at the correct hunt location boosts chances
- Disturbance increases those odds even further
- More players in one area raise the likelihood of a hunt
This system encourages cooperation instead of solo grinding.
Universal vs Preferred Disturbance Explained
There are two types of Disturbance stats:
Universal Disturbance
- Applies to all hunts
- Boosts overall hunt spawn chances
- Works in any hunt area
Preferred Disturbance
- Applies to specific hunts
- Stronger when used in the correct zone
- Common on chaser rods designed for certain hunts
Using the right rod in the right area will matter much more than before.
Which Rods Can Have Disturbance?
Not every rod will show the Disturbance stat. To avoid confusing newer players, only rods designed to support hunt gameplay will display it. This works similarly to how progress speed stats are shown only on certain rods. This also makes specialized rods more valuable and meaningful.
New Enchants That Boost Disturbance
Two new enchants are planned to support the Disturbance System:
- Hunter Enchant +20% Disturbance Obtained from normal enchant relics
- Ferocious Enchant +50% Disturbance Obtained from exalted relics
These enchants will be essential for players who focus heavily on hunts.
Sundial Cooldown Changes
Because sundials are currently overused, a cooldown system will be added. The goal is to prevent hunt forcing and encourage players to rely on Disturbance mechanics instead. With proper Disturbance setups, sundial spamming should no longer be necessary.
Community-Based Hunt Spawning
One of the most interesting effects of the Disturbance System is the return of community gameplay. When multiple players fish together in the same hunt zone using Disturbance rods, hunts should spawn faster. This mirrors older moments in Fisch where players teamed up for squids or pond fishing, making the game feel more social again.
Other Confirmed Changes Coming Soon
Alongside the Disturbance System, several additional updates are planned:
- Chest pity system for rare items
- Aquarium buffs, possibly including price or slot changes
- New weather-clearing totem
- Recent average price adjustments
- Rod Journal rewards for partial completion
- Dave’s Rod quest nerf, likely reducing Boulder difficulty
These changes aim to improve progression and reduce extreme grind.
Is the Disturbance System a Good Idea?
On paper, the Disturbance System looks like a strong solution to Fisch’s biggest issue. It reduces RNG dependency, rewards teamwork, and gives players more control over hunt outcomes. However, real results will depend on how balanced it is once fully implemented. If tuned correctly, this system could make hunts feel rewarding instead of exhausting.
The Disturbance System has the potential to completely change how hunts work in Fisch Roblox. By shifting focus from pure luck to player action and cooperation, the game moves toward a healthier and more engaging progression system.
While execution will ultimately decide its success, this rework shows that the developers are listening to long-standing player frustrations. If you are serious about hunt content in Fisch, understanding Disturbance early will give you a major advantage moving forward.