All New Jujutsu Shenanigans 10th February Update Guide, What’s Coming & How to Use Them?

The latest Jujutsu Shenanigans update expands the skill builder with many new blocks and properties that allow much deeper customization. At first glance the system can feel overwhelming, but each new block serves a clear purpose once you understand what it controls.

From visual effects and projectiles to grabs and counters, these additions let you design more advanced and responsive moves. This guide explains how to use every major new skill builder block in a practical way. Also check out our Jujutsu Shenanigans Codes for more rewards!

1. Visual Block Updates: Trails, FOV, and Screen Effects

The Visual block now includes several tools for enhancing presentation.

  • Melee Trail adds weapon or hand trails to your character. You can assign it to the left or right hand to create cleaner attack visuals.
  • Field of View (FOV) changes the player camera zoom during a move. Positive values zoom outward and increase the field of view, while negative values zoom inward. This is useful for cinematic attacks or impact moments. FOV uses numeric values only and does not rely on textures.
  • Screen Color overlays a color on the screen. It is commonly used to create impact frames, flashes, or dramatic hit effects. You simply select a color and time how long it appears.

2. Using Mesh to Create Custom Weapons

The Mesh option allows you to attach custom 3D models as weapons or props. To use it, copy a mesh ID and texture ID from the Roblox Creator Store. Paste the mesh ID into the amount field and the texture ID into the texture slot.

After that, adjust the size, rotation, and position so the model fits your character’s hand. You can control how long the mesh stays visible by adjusting the time setting. Not every mesh works perfectly, so you may need to test different models and tweak scaling for proper alignment.

3. Projectile Block and Projectile Tags

The Projectile block moves hitboxes through space instead of keeping them stationary.

  • Speed controls how fast the projectile travels. A value of zero behaves like a normal hitbox, while higher values increase travel speed.
  • Time determines how long the projectile exists.

Projectile Tags let you attach visual effects or additional blocks to a projectile. By giving the projectile and a visual block the same tag name, you can link them together and customize position, rotation, and scaling.

Other key projectile options include:

  • Stun Animation: plays an animation on targets that are hit
  • Continue: allows the projectile to keep moving after hitting a target
  • Branch / Branch Collided: triggers alternate behavior on hit or collision
  • Filter Interval: helps manage repeated hits and multi-hit behavior

4. Grab Block

The Grab block attaches an opponent to a specific limb. You choose which of your character’s limbs performs the grab and which part of the opponent is targeted, such as the torso or head. Position and rotation settings fine-tune how the grab looks. The time value controls how long the grab lasts. This block is useful for throws, holds, and cinematic grapples.

5. Counter Block

The Counter block activates a response when you are attacked. You define how long the counter window stays active and whether it cancels the enemy’s move. A linked branch determines which move triggers after a successful counter. There is also an option to apply effects or animations to the attacker. Counters are built around timing and branching, so they work best when paired with clear follow-up moves.

6. State Block and Animation Improvements

The State block applies temporary conditions to a character. These states can restrict actions like sprinting or attacking, or apply effects such as stun or invulnerability.

  • Time controls the duration of the state.
  • Cancel on End determines whether the state ends with the move or continues independently.
  • Disable Burst prevents burst actions during the state.

The update also adds animation fade-in and fade-out controls. These settings smooth transitions between animations and make custom combos feel more natural.

7. Property: No Cancel

The No Cancel property acts like strong armor. When active, your character continues performing the move even if hit. You still take damage, but the action is not interrupted. This effect works during the active portion of a move rather than its startup, so it is best used on longer attacks.


The new skill builder blocks in Jujutsu Shenanigans significantly expand what players can create. Visual tools improve presentation, projectile and grab systems add mechanical depth, and state and counter options allow more strategic design. By combining these blocks thoughtfully, you can build skills that look better, flow smoothly, and react intelligently during combat.

Jay: A Content writer for Roonby.com Contact me on Jason@roonby.com, we can't reply to gmail for some reason.

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