By Jay / / Games

The skill builder in Jujutsu Shenanigans has received several advanced tools that let players create more complex and flexible movesets. Two of the most confusing additions are the Tag block and the new Branch settings, which many players overlook because they are not clearly explained in-game.

Once you understand how they work, you can build combo systems, conditional skills, and custom finishers that feel much more polished. This guide breaks down how the Tag block works and how to use the new Branch features step by step. Also check out Roblox Abyss Codes for more rewards.

How the Tag Block Works in Skill Builder

Tag Block & Branch Settings Jujutsu Shenanigans Guide

The Tag block acts like a shared value system that connects different skills together. You give a tag a name, and any move using the same tag can read or change its value. This lets you create conditions where one move unlocks another. The most important part of a Tag block is the Value setting. This number is tracked by the system and can be changed in three main ways:

  • Add increases the value
  • Remove decreases the value
  • Set overrides the value and resets it to a specific number

Think of it like simple math. If one skill adds +1 and another adds +1 with the same tag, the total becomes 2. If a skill removes value, it subtracts from that total. The Set option ignores previous math and forces the value back to whatever number you choose.

The Check option is what turns tags into requirements. When Check is enabled, the move will only activate if the tag’s current value matches the number you set. For example, you can design a combo where Move 2 only works after Move 1 adds a value for a few seconds. If the value expires or was never added, the branch move will not trigger. This system is ideal for creating combo chains, conditional finishers, and timed skill windows.

How to Use the New Branch Settings

Tag Block & Branch Settings Jujutsu Shenanigans Guide

The updated Branch system adds several tools that expand how skills behave during combat.

1. Branch Randomizer

If you assign multiple branches to the same slot, the game will randomly choose one when the skill is used. This works like a built-in randomizer and is useful for adding variety to attacks or creating unpredictable combo paths.

2. Branch Finisher

Branch Finisher lets you create custom finishing effects tied to a hitbox. You can attach visual or impact effects that trigger when the enemy is low enough to be finished. If the finisher does not activate, the issue is usually damage scaling. Increasing the hitbox damage improves the chance of triggering the finisher, especially against targets with full health.

3. Branch Collided (Projectile Variant)

Branch Collided is mainly used for projectile and wall interaction variants. It activates when a projectile collides with a surface. To test it properly, the character needs to be very close to the wall or object. If you are too far away, the collision branch may not register. This feature is useful for designing wall-based variations, bounce attacks, or special effects that trigger on impact.


Mastering the Tag block and Branch settings opens up much deeper customization inside the Jujutsu Shenanigans skill builder. By linking moves through shared values and using branch features for randomness and finishers, you can design skills that feel dynamic and intentional. Once you start experimenting with these systems, creating advanced combos and unique move interactions becomes much easier.

Jujutsu Shenanigans
About Jay
A Content writer for Roonby.com Contact me on [email protected], we can't reply to gmail for some reason.