All Binding Vows Kaizen Guide & How to Fuse!

Binding Vows are one of the most important systems for customizing your character in Kaizen. They let you trade certain stats for powerful bonuses, making it possible to build around speed, damage, defense, or cursed energy. Also check out our Kaizen Roblox Codes for more rewards!

The game doesn’t clearly show every bonus and drawback in one place, which makes choosing the right vow harder than it should be. This guide breaks down all Kaizen Binding Vows by tier, including their buffs and penalties, and explains how the fusion system works so you can plan your build more efficiently.


How to Fuse Binding Vows in Kaizen

Binding Vow spins only give Tier 1 cards. To upgrade them, you need to use the fusion system.

  1. Open your Inventory.
  2. Go to the Binding Vows tab.
  3. Select the vow you want to upgrade.
  4. Press Fuse and choose five duplicates.

Five Tier 1 copies combine into one Tier 2 card. To reach Tier 3, you must fuse five Tier 2 versions of the same vow. This means upgrading a single vow to max tier requires a large number of duplicates. Because spins are limited and hard to get, it’s better to focus on upgrading vows that match your intended build instead of spreading resources across many options.


All Kaizen Binding Vows – Buffs and Debuffs

Binding Vows are divided by grade and each one has three tiers. Higher tiers improve both the benefits and the drawbacks.

Grade 4 Binding Vows

Swordsman

  • Tier 1: +2% Weapon Damage, −1% CE Damage, −1% Melee Damage
  • Tier 2: +3% Weapon Damage, −1.5% CE Damage, −1.5% Melee Damage
  • Tier 3: +4% Weapon Damage, −2% CE Damage, −2% Melee Damage

Strong Hands

  • Tier 1: +2% Melee Damage, −1.5% Cursed Damage
  • Tier 2: +3% Melee Damage, −2% Cursed Damage
  • Tier 3: +4% Melee Damage, −2.5% Cursed Damage

Sorcerer’s Will

  • Tier 1: +2% CE Damage, −1.5% Melee Damage
  • Tier 2: +3% CE Damage, −2% Melee Damage
  • Tier 3: +4% CE Damage, −2.5% Melee Damage

Grade 3 Binding Vows

Tank

  • Tier 1: +4% Defense, −4% Walk Speed, −2.5% Global Damage
  • Tier 2: +5.5% Defense, −4.5% Walk Speed, −3.5% Global Damage
  • Tier 3: +7% Defense, −5% Walk Speed, −4.5% Global Damage

Runner

  • Tier 1: +4% Walk Speed, +2% Dash Range, −1% all Damage types
  • Tier 2: +5% Walk Speed, +2.2% Dash Range, −1.5% all Damage types
  • Tier 3: +6% Walk Speed, +2.2% Dash Range, −2% all Damage types

Fragile Resolve

  • Tier 1: +3.5% Walk Speed, +7.5% Attack Speed, −1.5% Defense
  • Tier 2: +4.5% Walk Speed, +8.5% Attack Speed, −2.5% Defense
  • Tier 3: +5.5% Walk Speed, +10% Attack Speed, −3.5% Defense

Grade 2 Binding Vows

Block Breaker

  • Tier 1: Longer stun and 5% CE/Stamina recovery on break; extra stun and loss if you fail
  • Tier 2: Improved stun and 6% recovery; harsher penalty on failure
  • Tier 3: Even stronger stun and 7% recovery; biggest failure penalty

Curse Extermination Oath

  • Tier 1: +7.5% damage vs NPCs, −5% Defense
  • Tier 2: +8.5% damage vs NPCs, −6% Defense
  • Tier 3: +10% damage vs NPCs, −7% Defense

Vow of One-Sided Slaughter

  • Tier 1: Combo damage bonus up to 5%, −5% Defense and minor damage penalties
  • Tier 2: Combo bonus up to 6%, −6% Defense
  • Tier 3: Combo bonus up to 7%, −7% Defense and larger penalties

Grade 1 Binding Vows

Last Stand Oath

  • Tier 1: Lifesteal below 40% HP, −5% Defense
  • Tier 2: Lifesteal below 42.5% HP, −6.5% Defense
  • Tier 3: Lifesteal below 45% HP, −7.5% Defense

Movement Master

  • Tier 1: +10% Dash Speed, +1 Dash, higher dash cost
  • Tier 2: +12.5% Dash Speed, +1 Dash, higher cost
  • Tier 3: +15% Dash Speed, +2 Dashes, highest cost

Cursed Efficiency

  • Tier 1: Lower CE cost and bonus CE damage, reduced stamina and global damage
  • Tier 2: Stronger cost reduction and damage bonus
  • Tier 3: Best efficiency boost with the largest penalties

Perfect Block Master

  • Tier 1: Larger perfect block window, +5% CE, +1s stun
  • Tier 2: +6% CE and longer stun
  • Tier 3: +7% CE and longest stun extension

Special Grade Binding Vows

Berserk

  • Tier 1–3: Emergency healing and temporary damage boost at low HP, with reduced CE and global damage

Overcharged

  • Tier 1–3: Charging skills increases damage up to a cap, but raises costs and lowers defense

Vow of Last Stand

  • Tier 1–3: Faster CE regen and bonus CE damage when low on energy, with CE and stamina penalties

Glass Cannon Contract

  • Tier 1: +7% to all damage, −10% Defense
  • Tier 2: +8.5% to all damage, −12% Defense
  • Tier 3: +10% to all damage, −14% Defense

 


Binding Vows can completely change how your character plays in Kaizen. Some focus on pure offense, others reward mobility or survivability, and the strongest options come with real trade-offs. Understanding these stats ahead of time makes it much easier to commit to a build and avoid wasting rare spins. With the right combination of vows and smart fusion planning, you can shape a setup that fits your playstyle and keeps you competitive in tougher fights.

Jay: A Content writer for Roonby.com Contact me on Jason@roonby.com, we can't reply to gmail for some reason.

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