Mewgenics builds its combat around class identity. Every run starts with choosing four cats and assigning them collars, which determine their class. Each class changes stats, unlocks a unique attack style, and gives access to large pools of active and passive abilities.
Picking the right class for each cat is one of the biggest factors in building a strong team. This guide breaks down every known class, what role they fill, and how they play in a party. Also check out our Mewgenics Beginner Guide for those interested!
1. Colorless Cats (No Class)
Colorless cats are the default state when kittens are born. They have no stat bonuses and draw abilities from a weaker shared pool. When you assign a collar, the cat replaces its basic attack and gains class abilities, but it keeps its original colorless active skill.
This leftover ability can influence what class you choose. Sometimes a strong inherited skill pairs well with an unexpected class, opening early multiclass strategies. Colorless runs are possible but mainly act as challenge runs.
2. Fighter — Melee Damage Specialist
Stat focus: High Strength and Speed, lower Intelligence
Fighters are close-range damage dealers. They have the strongest melee basic attack and excel at deleting targets quickly.
Common playstyles include:
- Single-target burst: Huge damage to one enemy
- Multi-hit attacks: Striking several enemies at once
- Risk-reward builds: Big power boosts with tradeoffs
- Revenge scaling: Growing stronger when allies fall
Fighters work best in the frontline with tank support. They are simple to use but scale extremely well with focused builds.
3. Hunter — Ranged Control and Traps
Stat focus: High Dexterity and Luck, lower Constitution
Hunters attack from the longest range in the game. Their shots arc over obstacles but cannot hit enemies standing too close.
They specialize in battlefield control:
- Trap setups: Creating to bait enemies
- Summoned vermin: Extra units to distract enemies
- Marking and scouting: Increasing team accuracy
- Area attacks: Hitting entire lanes or groups
Hunters shine when protected by tanks. Positioning is critical because they are fragile up close.
4. Mage — Spellcasting and Resource Engine
Stat focus: High Charisma and Intelligence, lower Constitution
Mages focus on magic damage and mana management. Their medium-range attacks require line of sight, but their spell options are extremely flexible.
Key archetypes include:
- Elemental casting: Fire, ice, and other elements
- Spell chaining: Bonuses for multiple casts per turn
- Mana engines: Feeding mana to the whole team
- Defensive magic: Slows, shields, and escapes
Mages reward careful planning. They often act as the team’s tactical core.
5. Tank — Frontline Control
Stat focus: Very high Constitution, lower Dexterity and Intelligence
Tanks are built to absorb punishment and manipulate positioning. Their dash attack knocks enemies backward and disrupts formations.
Tank styles include:
- Knockback control: Slamming enemies into hazards
- Damage soaking: Pure survivability
- Protector builds: Shielding allies
- Terrain control: Using rocks and obstacles
A strong tank stabilizes the entire team and creates safe space for ranged units.
6. Cleric — Healing and Support (Unlockable)
Stat focus: Charisma and Constitution
Clerics unlock after early progression and blend offense with healing. Their attacks damage enemies while restoring allies.
They can specialize in:
- Dedicated healing and cleansing
- Combat medic hybrids
- Team-wide buffs
- Revival abilities
Clerics greatly improve survivability and enable longer runs.
7. Thief — Mobility and Precision (Unlockable)
Stat focus: Extremely high Speed and Luck
Thieves are agile strikers who rely on positioning. Their linear attacks reward flanking and backstabbing.
Their themes include:
- Backstab burst damage
- Money-driven scaling
- Evasion and escape tools
- Damage-over-time effects
Thieves are fragile but deadly in skilled hands.
8. Necromancer — Summoning and Life Drain
Stat focus: Constitution and Charisma
Necromancers focus on corpse control and life leeching. They enhance units with draining effects and rely on summoned allies. While full details are limited, they appear to reward attrition-based strategies and battlefield control.
9. Druid — Shapeshifting Summoner
Druids combine summoning with animal transformations. They likely offer hybrid playstyles that shift between forms depending on the situation. Exact mechanics are still emerging, but they appear to reward adaptability.
10. Other Emerging Classes
Several additional classes are known but not fully documented:
- A food-focused class tied to battlefield pickups
- A possible engineer-style class using machines
- A rumored illusionist with trick mechanics
- A colorful class some players associate with a jester theme
- Several icons that may represent hidden or future classes
These remain experimental and will likely expand the game’s class system over time.
Multiclassing and Inheritance
One of the most important systems is multiclass inheritance. Retired cats pass active or passive abilities to kittens. These kittens are born colorless but can later receive any collar.
This allows mixing abilities from different classes, creating hybrid builds that would not normally exist. House stimulation increases the chance of inheriting useful traits, making home management directly tied to combat power.
Class choice defines how your team functions in Mewgenics. Fighters and tanks control the frontline, hunters and mages shape the battlefield, and unlockable classes add healing, mobility, and summoning depth. When combined with multiclass inheritance, the system supports a huge range of strategies. Understanding each role helps you build teams that feel coordinated instead of random, which makes every run more consistent and rewarding.