Mewgenics Class Guide & How to Unlock Them All

Classes in Mewgenics shape how your character grows from the start of a run. Each class gives different stat bonuses and penalties, which affect your playstyle, combat approach, and overall survivability. Some classes are available right away, while others must be unlocked by progressing through specific zones. One important rule to remember is that after completing any required zone, you need to talk to Butch to unlock the class. You can quickly visit him by opening the in-game map and traveling to his location.

Starting Classes

These classes are available as soon as you begin the game. They are designed to support different beginner playstyles.

Hunter

  • Unlock: Starting class
  • Stats: +3 Dexterity, +2 Luck, -1 Constitution, -2 Speed
  • Focuses on agility and luck-based builds, but trades some durability.

Fighter

  • Unlock: Starting class
  • Stats: +2 Strength, +1 Speed, -1 Intelligence
  • A balanced melee option with solid damage and mobility.

Mage

  • Unlock: Starting class
  • Stats: +2 Intelligence and Charisma, -1 Constitution and Strength
  • Built for spell-focused play, with weaker defenses.

Tank

  • Unlock: Starting class
  • Stats: +4 Constitution, -1 Speed and Dexterity
  • Prioritizes survivability and high health at the cost of mobility.

Unlockable Classes and Requirements

The rest of the classes are tied to clearing or reaching specific zones. After meeting the requirement, talk to Butch to add the class to your roster.

Cleric

  • Unlock: Reach The Sewers for the first time
  • Stats: +2 Charisma and Constitution, -1 Speed and Dexterity
  • A supportive class with balanced defense and social stats.

Thief

  • Unlock: Complete The Sewers for the first time
  • Stats: +4 Speed, +1 Luck, -1 Strength and Constitution
  • Specializes in speed and evasive gameplay.

Necromancer

  • Unlock: Complete The Boneyard for the first time
  • Stats: +2 Constitution, +1 Charisma, -2 Strength
  • Focuses on survivability and dark-themed builds.

Druid

  • Unlock: Complete The Crater for the first time
  • Stats: +3 Charisma, +1 Luck, -2 Constitution
  • A flexible class that leans into charisma and chance.

Tinkerer

  • Unlock: Complete The Bunker for the first time
  • Stats: +4 Intelligence, -1 Luck and Charisma
  • Ideal for players who want strong technical or gadget-focused builds.

Butcher

  • Unlock: Complete The Core for the first time
  • Stats: +3 Constitution, +2 Strength, -2 Speed
  • A heavy-hitting class built for close combat.

Psychic

  • Unlock: Complete The Moon for the first time
  • Stats: +1 Intelligence, +1 Charisma, +1 Speed, -1 Constitution
  • A hybrid class that balances mental stats with mobility.

Unlocking every class in Mewgenics encourages you to explore all major zones and experiment with different builds. Each class pushes you toward a unique playstyle, whether you prefer speed, magic, defense, or raw strength. By clearing new areas and remembering to report back to Butch, you gradually expand your options and gain access to more specialized ways to play. Over time, mastering these classes adds a lot of replay value and depth to every run.

Jay: A Content writer for Roonby.com Contact me on Jason@roonby.com, we can't reply to gmail for some reason.

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