How to Get Vessel in Jump Showdown Unlock Guide
The latest crossover between Jujutsu Shenanigans and Jump Showdown introduces a new unlockable character called Vessel. Unlike most characters, this one is not tied to coins or regular missions. There is a specific method you need to follow, and once you know it, the unlock process is actually simple. Here is the complete step-by-step guide, including stats, skills, strengths, and weaknesses.
How to Unlock Vessel

To get Vessel, you must complete a special event inside Jujutsu Shenanigans.
Step 1: Enter Jujutsu Shenanigans
Open the game and spawn into the main map.
Step 2: Go to the Underground Train Station
Head to the underground train station area. Walk down to the train tracks.
Step 3: Find the Red Portal
On the tracks, you will see a red portal. Walk into it to enter the special event area.
Step 4: Interact with the Red Knife
Inside the portal area, look for a glowing red knife on the ground. Interact with it.
Once you do, you instantly become the Vessel boss. You will spawn with:
- 5 Hearts
- Full Awakening Gauge
Step 5: Defeat One Player
Your only objective is to eliminate at least one other player. After securing one kill:
- You earn the badge
- Vessel becomes unlockable in Jump Showdown
You can complete this in a private server if you want a safer method.
Vessel Stats Overview
Here are Vessel’s base stats in Jump Showdown:
- Max HP: 85
- M1 Wind-up: 0.2 seconds
- Full M1 Combo Damage: 14
- Playstyle: Close-range pressure fighter
Vessel is designed for aggressive hand-to-hand combat. It rewards players who stay close and control the fight.
Base Form Moves
Curse Strikes
- 17.5 Damage
- 14-second cooldown
- Strong combo extender
Crushing Blow
- 12 Damage
- 15-second cooldown
- Grab slam ability
Divergent Fist
- 10–20 Damage
- 18-second cooldown
- Can trigger Black Flash
Kick
- 8.5 Damage
- 20-second cooldown
- Counter ability
Passive Ability
Vessel can spam M1 attacks faster than most characters. This makes trading extremely dangerous for opponents in tight fights.
Awakening: King of Curses
When awakened:
- Heals 45 HP
- Form lasts 60 seconds
This is where Vessel becomes extremely threatening.
Cleave
- Deals 40% of enemy’s current HP
- 12-second cooldown
Dismantle
- 17.5–25 Damage
- 13-second cooldown
- Ranged slash
Open
- 30 Damage
- 40-second cooldown
- Large explosion
Rush
- 25 Damage
- 15-second cooldown
- Fast gap closer
Malevolent Shrine
- 2 damage per slash
- 120-second cooldown
- Domain lasts 18 seconds
- Constant slash pressure
World Cutting Slash
- 80 Damage
- Full reset
- Major finisher
Instant Kill Potential
Vessel has multiple abilities that can instantly finish enemies when executed correctly:
- Curse Strikes (Air Variant)
- Crushing Blow
- Divergent Fist (Black Flash)
- Cleave
- Dismantle
- World Cutting Slash
This makes Vessel extremely dangerous once momentum is gained.
Strengths and Weaknesses
Strengths
- Strong M1 trading
- Smooth combo flow
- Excellent close-range control
- Heavy awakening pressure
- Domain damage forces enemies to retreat
Weaknesses
- Only 85 HP
- No real range in base form
- Domain can be punished
- World Cutting Slash is predictable
- Black Flash timing is hard to chain consistently
Is Vessel Worth Unlocking?
If you enjoy aggressive close combat and high burst damage during awakening, Vessel is absolutely worth getting. The character has strong combo potential and can quickly dominate lobbies once you secure momentum. However, since the base HP is low, positioning and timing matter a lot. Players who rush without thinking may get punished easily. Unlock it once, master the combos, and Vessel can become one of the most dangerous characters in your lineup in Jump Showdown.
Jujutsu ShenanigansJump Showdown