By Jay / / Uncategorized

Building the right setup in An Average Campaign can completely change how your run plays out. Many players struggle not because of mechanics, but because their builds aren’t optimized for their class role. This guide breaks down the best min-max builds for every class, including key boon choices and how each setup works. The goal is simple: make your runs smoother, faster, and more consistent.


1. Warrior – High Damage, Tank, and Scaling Options

Warrior is one of the most flexible classes, with three strong subclasses that cover damage, tanking, and hybrid playstyles. Each one has a different role depending on your team setup.

Rampager (Burst Damage Build)

Rampager focuses on burst damage. A common setup includes Honed Mind for boosted damage after focusing, along with Bulk Up and Alert to balance survivability and speed. True Strike is important so your main attack doesn’t miss. The general playstyle is simple—focus first, then unleash a powerful cleave attack to wipe enemies. This build is slightly fragile, so positioning matters.

Core boons:

  • Honed Mind (boost damage after focusing)
  • Bulk Up + Alert (balance HP and initiative)
  • True Strike (guaranteed hit for cleave)

How to play:

  • Turn 1: Focus
  • Turn 2: Use Cleave for massive damage

This is one of the strongest early burst setups, but it can feel fragile without defensive boons.


Knight (Tank Build)

Knight is the defensive option. Running Fortitude, Test Subject, Alert, and Thick Hide turns you into a frontline tank. You’re not there to deal damage but to absorb hits and protect your team. Use taunts at the right moment and keep attention away from your damage dealers.

Core boons:

  • Fortitude
  • Test Subject
  • Alert
  • Thick Hide

How to play:

  • Use taunt to protect teammates
  • Absorb damage and survive longer fights

This build is all about durability and supporting your team.


Grudge Settler (Scaling Damage)

Grudge Settler revolves around stacking steam effects. With Steam Engine and Steam Conversion, you build up power by interacting with fire effects, then release it through strong abilities. This playstyle rewards patience and timing rather than constant aggression.

Core boons:

  • Steam Engine
  • Steam Conversion
  • Alert

How to play:

  • Build up steam stacks through fire effects
  • Release damage with strong abilities

It takes time to ramp up, but the damage payoff is strong.


2. Ranger – Ranged DPS and Utility

Ranger is a mix of damage and utility, making it useful in almost any team. It has two main subclasses that approach combat differently.

Gloomstalker (DPS Focus)

Gloomstalker is focused on high burst damage. A strong setup includes Pinnacle, True Strike, and Keen Eye. While Pinnacle increases your damage potential, it also makes you more vulnerable, so positioning is important. The typical combo is to set up with stealth or buffs, then use Arrow Rain to deal massive area damage.

Core boons:

  • Pinnacle (more skill scaling, but risky)
  • True Strike
  • Keen Eye

Alternative safer setup:

  • Bulk Up
  • Weak Points

How to play:

  • Use stealth or setup skills
  • Follow with Arrow Rain for AoE damage

This is one of the easiest high-damage builds to use.


Feywanderer (Hybrid Support)

Faywanderer is more flexible. You can run a hybrid support build with Overtime and Destined, or a balanced setup with Silvered Arms. This subclass grows stronger over time and works well in longer fights. Instead of rushing damage, you scale gradually and support your team while dealing steady DPS.

Core boons:

  • Overtime
  • Destined
  • Silvered Arms (optional build)

How to play:

  • Scale damage over time
  • Provide support while dealing consistent DPS

This build is flexible and works well in most teams.


3. Brawler – Aggressive and Sustain Builds

Brawler is all about adaptability, offering different approaches depending on the subclass you choose.

Elementalist (DPS or Hybrid)

Elementalist can be played as either support or DPS. A safe build includes Alert and Overtime, while a more aggressive setup uses Overtime and Destined for higher damage. This subclass relies on ability combos, so timing your skills properly is key.

Core boons:

  • Overtime
  • Destined (for max damage)
  • Alert (for safer build)

This subclass works well as both DPS and support depending on your setup.


Beast (Sustain and Crit Build)

Beast is great for solo runs and fast clears. Using Critical Overdrive and Vampiric Bloodline gives you strong sustain and damage. A more balanced build adds Weak Points and Keen Eye, making it easier to handle different situations.

Core boons:

  • Critical Overdrive
  • Vampiric Bloodline
  • Weak Points + Keen Eye

How to play:

  • Focus on lifesteal and crit damage
  • Great for solo and fast clears

Evolved (Not Recommended)

The third subclass is currently underwhelming compared to the others. While it can still be used, most players avoid it due to its lower overall impact in both damage and survivability. This subclass currently underperforms compared to others. It’s better to stick with Elementalist or Beast.


4. Rogue – Fast Clearing and High Burst

Rogue excels at speed and precision.

Drifter (AoE or Scaling Build)

Drifter works well for both AoE and scaling builds. A simple setup includes Overtime, Keen Eye, and Weak Points. For late-game scaling, Pinnacle and Death’s Dance offer higher potential but require more careful play. The strategy is straightforward—set up your abilities, then clear groups with strong attacks.

Core boons:

  • Overtime
  • Keen Eye
  • Weak Points

Alternative late-game build:

  • Pinnacle
  • Death’s Dance

How to play:

  • Use scatter-type skills for multiple enemies
  • Scale into stronger late-game damage

Assassin (Single Target DPS)

Assassin focuses on single-target damage. Critical Overdrive combined with Keen Eye and Weak Points allows for fast eliminations. A scaling version uses Pinnacle and Death’s Dance, which is stronger later but harder early on. This class rewards aggressive but calculated gameplay.

Core boons:

  • Critical Overdrive
  • Keen Eye
  • Weak Points

Alternative:

  • Pinnacle + Death’s Dance (late-game focus)

How to play:

  • Focus on eliminating targets quickly
  • Strong for bosses and fast clears

5. Mage – Versatile Damage Dealer

Mage has multiple subclasses with similar core playstyles.

Bloodkin / Necromancer

Bloodkin Warlock and Necromancer are quite similar in terms of playstyle. Both rely on sustained damage and scaling through abilities. You can build them for pure DPS or a more balanced approach depending on your team needs.

Both focus on consistent DPS and scaling.

  • Use damage-focused boons for aggressive play
  • Mix defensive options if needed

These subclasses are reliable and easy to fit into most teams.


Artificer (Flexible Build)

Artificer is more complex. You can either focus on lightning-based damage or go for a turret-style build. Some players mix stats, such as going mostly intelligence with a bit of dexterity for flexibility. This subclass requires more planning but offers strong rewards when used properly.

Two main approaches:

  • Full Intelligence (pure caster)
  • Hybrid (INT + DEX for utility)

Playstyle options:

  • Lightning-focused damage
  • Turret-based setups

This is the most flexible Mage subclass but requires better understanding.


6. Priest – Support with Strong Utility

Priest is essential for team survival.

Druid (Best Overall Support)

Druid is one of the strongest support options. You can run a full support build or combine healing with damage using certain boon combinations. This makes Druid valuable in almost any team, especially during longer fights where sustain matters.

Core idea:

  • Balance healing, damage, and utility

You can build:

  • Full support
  • Hybrid DPS + healing

This is one of the strongest team-focused classes in the game.


Zealot

Zealot plays similarly but leans slightly more into offense. Even so, both subclasses focus on keeping the team alive while contributing when possible. Good positioning and timing your abilities are essential here. Very similar to Druid in terms of setup and role, with slight variations in playstyle.


7. Bard – Utility and Debuff Specialist

Bard focuses on supporting the team through buffs and debuffs.

Bard of Valor

Bard of Valor is focused on utility, such as cleansing debuffs or providing general support. Depending on your boon setup, you can either specialize in removing negative effects or boosting your team’s overall performance.

Core roles:

  • Cleanse damage-over-time effects
  • Provide team-wide support

This build is ideal for keeping your team stable.


Bard of Whispers

Bard of Whispers acts more like a hybrid. It provides debuffs to enemies while also dealing some damage. This makes it a good choice if your team already has strong healing but needs extra pressure on enemies.

Core role:

  • Sub DPS with debuffs

This subclass helps weaken enemies while contributing damage.


No matter which class you choose, the most important thing is understanding your role. A strong build is not just about picking the best boons, but also about how those boons work together.

Focus on synergy rather than raw power. For example, combining survivability with damage often works better than stacking only one stat. Also, adapt your build depending on your team. A tanky Warrior is more valuable in a fragile team, while a high DPS setup works better if you already have support covered.

Every class in An Average Campaign can perform well when built correctly. The key is understanding what each subclass is designed to do and optimizing your boons around that role. Once you start using proper builds, you’ll notice a big difference in how smooth your runs feel. Whether you prefer dealing damage, supporting your team, or tanking hits, there’s a strong setup waiting for you.


About Jay
A Content writer for Roonby.com Contact me on [email protected], we can't reply to gmail for some reason.