Tide Siege Boss Guide: How to Survive Every Boss Fight

Tide Siege in Mobile Legends looks easy at first because the normal waves are not too dangerous. The real challenge starts once the bosses appear. A lot of runs fail because players panic, stand in the wrong spot, or try to force damage without understanding the boss patterns. Every boss in Tide Siege has different mechanics, and learning how they work will make your runs much smoother.

The most important thing to remember is simple. Tanks should control the boss, while damage dealers focus on safe positioning. Marksmen and mages should not stand beside the boss unless they want to get deleted instantly. Once your team understands positioning and timing, Tide Siege becomes much easier to clear.

Zetian Boss Guide

Zetian is usually the first boss players encounter in Tide Siege. Compared to the later bosses, she is not extremely tanky, so teams with enough damage can defeat her quickly. However, her ultimate attack is still dangerous because it can heavily damage players that fail to dodge properly.

A useful trick against Zetian is using her ultimate to clear neutral creeps. The tank should keep Zetian in place while side lane players position near the neutral monsters. When Zetian casts her ultimate, it can hit both players and nearby creeps, helping your team clear camps faster and gain more gold. More gold means faster item progression and an easier run overall.

The safest strategy is to let the tank control Zetian while the rest of the team attacks from safer angles. Do not greed for damage during her ultimate animation.

Bane Boss Guide

Bane becomes dangerous because of his shark attack and bouncing cannon shots. When you see Bane drinking from his bottle, prepare to move immediately because that animation means the shark wave is coming next.

The shark attack can wipe careless players very quickly, especially if everyone moves in the same direction. Instead of panicking, try to position yourself between the sharks. Avoid standing directly in front of the incoming wave.

Bane’s cannon shots are also annoying because they bounce between players. If your entire team stacks together, the damage spreads easily and can quickly destroy the backline. Mages and marksmen should always spread out during this fight.

One of the best strategies against Bane is luring him toward neutral creeps. Tanks like Uranus or Belerick work well for this. If the lure succeeds, the neutral monsters will help attack Bane while your team deals damage safely from a distance.

Pharsa Boss Guide

Pharsa is one of the hardest Tide Siege bosses because of her massive area damage and dangerous laser attacks. Many teams lose simply because they become too greedy during her laser phase.

Pharsa mainly uses two ultimate patterns. The first is her aerial bombardment, while the second is a full-screen laser attack. During the laser phase, your priority should always be dodging instead of attacking. Players who stay still for “one more hit” usually end up getting eliminated instantly.

Typically, Pharsa fires the laser multiple times before stopping. Once the laser sequence ends, players can safely move closer and attack again. Her aerial ultimate phase is usually the best damage window for your team.

Patience is the key to this fight. Survive first, then attack when the safe opportunity appears.

Aurora Boss Guide

Aurora becomes extremely dangerous if she faces your damage dealers directly. Her freeze skills and burst attacks can quickly destroy the backline if players stand carelessly.

The tank plays the most important role in this fight. Your tank should stay in front of Aurora and constantly move around to bait her abilities. Since most of Aurora’s attacks target the area in front of her, keeping her turned away from your team allows your damage dealers to attack safely from behind.

Positioning matters a lot here. If Aurora suddenly turns toward your marksman or mage, the fight can collapse almost instantly. Tanks need mobility and proper timing to maintain control of her direction throughout the battle.

Damage dealers should avoid running in front just to deal slightly more damage. Staying alive is far more important.

Alice Boss Guide

Alice is dangerous because she can heal massive amounts of HP through lifesteal. If too many players stand close to her, she can recover health extremely fast and drag the fight out much longer than necessary.

The most important rule against Alice is keeping your distance. Tanks should kite her around while damage dealers stay outside her healing range. If your entire team groups beside Alice, you are basically helping her survive longer.

Alice also has a pulling skill that can trap players and set up follow-up attacks. Once you notice the animation starting, move away immediately instead of reacting late.

Similar to Bane, Alice can also be lured toward neutral creeps for additional help. If the lure fails, simply focus on spacing and avoid feeding her lifesteal.

Saber Boss Guide

Saber’s spinning swords are the biggest threat during his fight. His attack pattern alternates between one row of swords and two rows, making him extremely dangerous for squishy heroes.

Marksmen and mages should never stand close to Saber unless absolutely necessary. The sword damage stacks up quickly and can melt players within seconds.

A strong strategy against Saber is kiting him constantly. Tanks should keep Saber moving instead of allowing him to stand still and basic attack freely. When Saber continuously attacks, his sword damage becomes much harder to manage.

Luring him toward neutral creeps also works well if your team can position correctly. Otherwise, focus on spacing and controlled movement.

Thamuz Boss Guide

Thamuz becomes dangerous when he stays in melee range for too long. His attacks deal heavy damage, especially when he repeatedly lands basic attacks while activating his skills.

The best way to fight Thamuz is similar to Saber. Tanks should keep him moving and avoid face tanking him for extended periods. If Thamuz constantly chases the tank instead of attacking freely, your damage dealers can safely attack from behind.

Thamuz can also be pulled toward neutral creeps for additional damage support. If the lure succeeds, the fight becomes much easier for the entire team.

Do not stand too close to Thamuz for long periods because his sustained damage becomes overwhelming very quickly.

Best Tide Siege Team Strategy

Most Tide Siege boss fights follow the same core strategy. Tanks should always control the boss position, while damage dealers focus on spacing and survival. Teams that group together carelessly usually lose very fast.

For Bane, Alice, Saber, and Thamuz, luring bosses toward neutral creeps can create safer damage opportunities. Against Pharsa, prioritize dodging before attacking. Aurora requires proper angle control, while Zetian rewards teams that use her ultimate against neutral monsters.

Understanding the mechanics matters more than simply having high damage. Once your team learns each boss pattern, Tide Siege becomes far less chaotic and much easier to clear consistently.

Every boss has a weakness. The hard part is staying calm long enough to take advantage of it.

Jay: A Content writer for Roonby.com Contact me on Jason@roonby.com, we can't reply to gmail for some reason.

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