Best Teams for Anime Expeditions Villain Arc Guide!
The Villain Invasion event in Anime Expeditions introduces four unique Acts, each featuring different enemy modifiers that require specific team compositions. While a powerful roster helps, bringing the right units for each mechanic is far more important than simply stacking your strongest damage dealers. This guide covers the best teams, recommended units, and strategies for every Villain Invasion Act, making it easier to farm Villain Coins, complete the event, and maximize your rewards.
Best Team for Death (Act 1)

Death is the first stage of the Villain Invasion event and introduces three dangerous enemy modifiers: Armored, Commander, and Death. Each mechanic affects combat differently, so building the right team is essential.
Recommended Team
- Stone Alchemist (Farm)
- Salmon Sorcerer (Slow Support)
- Eight Sword
- Puppet
- Cursed Student
- Lady Giant
Why This Team Works
The biggest threat in this Act is the Death modifier. Every defeated Death enemy permanently increases the movement speed of nearby enemies by 5%, allowing entire waves to become incredibly fast if left unchecked.
Fortunately, applying soft crowd control removes these speed stacks completely. Salmon Sorcerer is the ideal support unit because it continuously slows enemies while resetting their accumulated speed buffs. If you don’t own Salmon Sorcerer, Ice Mage serves as a solid alternative.
Meanwhile, Armored enemies receive 33% less damage from Full AoE attacks, making traditional Full AoE units much less effective. Instead, prioritize Normal Attack, Line AoE, or Cone AoE damage dealers like Eight Sword, Puppet, Cursed Student, and Lady Giant.
Tips for Act 1
- Avoid relying on Full AoE units.
- Defeat Commander enemies as quickly as possible.
- Always bring at least one slowing unit.
- Place your slow unit where it covers most of the path.
- Upgrade your primary DPS after establishing your economy.
Best Team for Tartaros (Act 2)
The second Act revolves around overwhelming durability. Reinforced enemies, Veil shields, and Tartaros regeneration all combine to create lengthy fights if your team lacks enough damage.
Recommended Team
- Stone Alchemist (Farm)
- Elf Mage
- Lady Giant
- Eight Sword
- Forbidden Teacher or Hero (Damage Buffer)
- Salmon Sorcerer (Optional Support)
Why This Team Works
Unlike Act 1, Reinforced enemies reduce all incoming damage by 30%, regardless of attack type. Since every unit is affected equally, the only solution is increasing your overall damage output.
Veil enemies also create massive shields for nearby enemies, making them difficult to eliminate if ignored. On top of that, Tartaros periodically consumes nearby enemies to regenerate health, extending battles even further.
Because of these mechanics, focus all upgrades on one primary damage dealer instead of spreading resources evenly across multiple units.
Tips for Act 2
- Prioritize raw damage over utility.
- Upgrade one main DPS first.
- Eliminate Veil enemies immediately.
- Use damage buffers whenever possible.
- Farm early before investing heavily into your carry.
Best Team for Sword (Act 3)

Act 3 introduces several mechanics that punish poor positioning, making this one of the trickier stages despite having fewer modifiers than the final Act.
Recommended Team
- Stone Alchemist (Farm)
- Cursed Student
- Crimson
- Eight Sword
- Lady Giant
- Demon Cyborg (Alternative DoT)
Why This Team Works
Sword enemies can revive up to two additional times unless they’re defeated while affected by Damage over Time (DoT). Without DoT, you’ll repeatedly fight the same enemies throughout the stage.
Units like Cursed Student and Crimson naturally solve this problem while also dealing excellent damage. If neither is available, Demon Cyborg provides a budget-friendly alternative.
Explosive enemies create large stun explosions after dying, so avoid placing your towers directly next to the path.
Sprinter enemies move significantly faster than normal, meaning strong early-game damage becomes even more important.
Tips for Act 3
- Always bring a DoT unit.
- Position units away from the road to avoid explosions.
- Build enough early damage for Sprinter enemies.
- Ensure DoT is applied before enemies die.
Best Team for Crow Dawn (Final Act)
Crow Dawn combines nearly every mechanic introduced throughout the previous three Acts while adding several new enemy types. It is widely considered the hardest stage in the Villain Invasion event.
Recommended Multiplayer Team
Player One
- Stone Alchemist
- Salmon Sorcerer
- Hero
Player Two
- Eight Sword
- Elf Mage
- Puppet
Player Three
- Cursed Student
- Crimson
- Forbidden Teacher
Optional Fourth Player
- Shadow
- Additional high DPS units
- Extra support or economy
Why Multiplayer Is Recommended
Crow Dawn includes nearly every previous mechanic simultaneously:
- Death speed stacks
- Sword revives
- Tartaros regeneration
- Splitter enemies
- Summoners
- Dawn enemies
- Multiple shield mechanics
Trying to cover every mechanic alone is extremely difficult, so running with three or four players makes the stage considerably easier.
Each teammate can specialize in one role:
- Crowd control and slows
- Damage over Time
- Main damage dealers
- Buff supports
This allows every mechanic to be countered without sacrificing overall damage.
Crow Dawn Rewards
Players need one Crow Relic to receive completion rewards.
Reward amounts include:
- Base Reward: 7,500 Villain Coins
- With 100% Reward Bonus: 15,000 Villain Coins
You may join another player’s lobby without owning a Crow Relic, but you won’t receive the Villain Coin reward unless you personally have one.
Best Units for the Villain Invasion Event
Several units consistently perform well across every Act thanks to their versatility.
Damage Dealers
- Eight Sword
- Puppet
- Elf Mage
- Lady Giant
- Shadow
- Crimson
- Cursed Student
Support Units
- Salmon Sorcerer
- Forbidden Teacher
- Hero
- Ice Mage
Economy Units
- Stone Alchemist
How to Get 100% Reward Bonus
Before entering any Villain Invasion stage, check your event bonus menu. Using specific event units and skins increases:
- Villain Coin rewards
- Reward drop chance
Both bonuses cap at 100%, effectively doubling your earnings.
One effective setup includes event skins for:
- Puppet
- String Demon
- Stone Alchemist
With the maximum reward bonus active, rewards increase significantly.
Villain Coin Rewards
- Acts 1–3: 500 → 1,000 Villain Coins
- Crow Dawn: 7,500 → 15,000 Villain Coins
Because of this, farming with the correct skins dramatically improves your overall progression.
General Tips for Every Villain Act
No matter which stage you’re farming, a few strategies consistently improve your success rate.
- Bring a dedicated farm unit every run.
- Upgrade one primary DPS before investing in secondary units.
- Counter each Act’s unique mechanic rather than using the same team everywhere.
- Use event skins whenever possible to maximize Villain Coin rewards.
- Play Crow Dawn with at least three players for the smoothest experience.
- Equip crowd control, buffs, and Damage over Time whenever your team composition allows.
The Villain Invasion event is less about bringing the rarest units and more about adapting your team to each stage’s mechanics. Act 1 rewards teams with reliable slowing effects, Act 2 demands overwhelming damage, Act 3 revolves around Damage over Time and careful positioning, while Crow Dawn requires coordinated teamwork to handle every mechanic at once.
By building specialized teams for each Act and maximizing your event reward bonus with the appropriate skins, you can farm Villain Coins much more efficiently and collect the event’s exclusive rewards before the Villain Arc concludes.
Anime Expeditions