The Veil has been getting a lot of attention before its official release. After the first gameplay previews, players quickly started talking about one major issue: the game passes. Some of the original bundles included rare weapons, which made players worried that The Veil could become pay-to-win. A lot of the feedback focused on this problem, and the developers noticed it very quickly. Now, it looks like the developers have made a change before launch.
The Pay-to-Win Bundles Have Been Removed
The biggest change is the removal of the weapon bundles. The developers explained that the bundles only contained weapons up to the Rare rarity. These weapons were mainly meant for the early part of the game and were not powerful enough to let someone skip the entire progression system.
The rarity system goes beyond Rare, with Elite, Legendary, Mythic, and another higher rarity that has not been revealed yet. Even though the bundles were not selling the strongest weapons, players still did not like the idea of buying weapons with Robux. The developers then made a poll in their community to ask players whether the bundles should stay.
Most players voted to remove them. The developers acted on that feedback, and the weapon bundles were removed from the game.
What Can You Buy Now?
With the weapon bundles gone, the remaining purchases are much less focused on player power. Players can find things such as:
- Emote packs
- Cosmetic items
- Potion-related items
- Gem gacha content
- More emotes
- Other small convenience features
There are also game passes that can increase things like inventory space and Silver capacity.
These do not appear to give players a huge advantage in progression. They are mostly useful for people who plan to spend a lot of time playing The Veil.
If you only play occasionally, these passes are not something you really need.
The Veil Is Moving Away From Pay-to-Win
Removing the weapon bundles is a good step for the game.
Even if the weapons were only useful during the early game, selling them could still make players feel like they were being pushed toward spending Robux.
Now, players can go through the main progression without needing to buy an early-game weapon bundle.
The developers also showed that they are willing to listen to feedback instead of waiting until after release.
That is especially important because The Veil is still preparing for launch.
What About the Walking Animation?
Another topic players discussed was the movement animation.
The Veil currently has a simple walking animation. When moving slowly, the character walks normally, while double-tapping allows the character to move faster.
Some players wanted a separate animation for walking and running because the current movement can look a little basic.
However, the developers explained that the current animation style is intentional.
They like the way the game looks and did not simply use the animation because they had no better option.
The style is part of the game’s overall design.
There is one small issue that could still be improved: the running footstep sound does not always feel perfectly matched to the movement. It is not a major gameplay problem, but adjusting the sound could make running feel better.
Is the Map Too Empty?
Some players also complained that the map feels empty.
The world can seem large compared to the amount of content currently visible in some areas. Because of this, some players suggested making the map smaller.
However, that may not be the best solution.
The developers are planning to add more content over time. Making the world smaller would not necessarily improve the game’s progression.
As more quests, enemies, areas, and other content are added, parts of the map that feel empty now could have more purpose later.
Is The Veil Copying Rogue Lineage?
Another discussion surrounding The Veil is its similarities to Rogue Lineage.
Some players claimed that certain races and outfits looked copied from Rogue Lineage. However, similar character designs do not automatically mean that a game copied another title.
The Veil also has a very different progression structure.
Instead of focusing entirely on the same type of progression seen in Rogue Lineage or Rogue Lineage-style games, The Veil follows a more linear quest and story system.
The game has PvP, but the main experience is focused more on PvE progression.
So, players who prefer exploring, completing quests, fighting enemies, and improving their character can still enjoy the game without making PvP the main part of their experience.
The Insanity System Can Be Dangerous
One mechanic that players should pay attention to is the Insanity system.
Certain areas, especially the maze, can cause your Insanity level to become a problem.
You can use Insanity Potions to recover, but there are also safe locations with lights where you can restore your sanity.
This means preparation is important before entering dangerous areas.
It is also possible that certain armor or items could affect how quickly Insanity builds up, although more information may become available after launch.
Potions in general look like an important part of the game, so learning how to obtain or craft them will likely be useful.
How Much Is The Veil Inspired by Terraria?
The Veil is described as a Terraria-inspired RPG, but the game does not simply copy everything from Terraria.
One of the clearest similarities is the boss summoning system.
In Terraria, some bosses require a specific item and location or condition before they can be summoned. The Veil uses a similar idea.
For example, a quest can require you to enter the maze, wait until nighttime, and then use an item such as Crystallized Quartz to summon a boss.
The game also has a day and night cycle.
Certain enemies appear during specific times, and nighttime can make some areas more dangerous.
These systems help create a Terraria-like feeling without making the entire game identical to Terraria.
Terraria Sounds and Music
The similarities are not limited to gameplay.
The Veil also uses some sounds and music that remind players of Terraria.
There are references through:
- Music
- Sound effects
- Menu sounds
- Running sounds
- Other gameplay audio
The game also uses music from the Calamity soundtrack, which makes the Terraria influence easier to notice.
These details are part of what gives The Veil its particular style.
The Game Is Not Finished Yet
One important thing to remember is that the current version is not the final version.
The developers are still working on the game, and more content is expected after release.
The current progression will also be wiped when the game officially launches. Because of that, spending a lot of time progressing before release may not be the best idea if you only care about permanent progress.
The better reason to play early is to test the systems, learn the world, and understand how everything works.
The Developers Are Listening to Feedback
The biggest positive sign is how quickly the developers reacted to player feedback.
The weapon bundles became one of the main complaints after the first gameplay coverage. Instead of ignoring the discussion, the developers asked the community directly whether those bundles should be removed.
After most players voted yes, the bundles were taken out.
That does not mean The Veil is perfect.
There are still discussions about animations, map design, character designs, sounds, and other parts of the game. But seeing the developers respond before launch is a good sign.
The Veil appears to be heading in a better direction after the removal of its weapon bundles. The game passes that caused the biggest pay-to-win complaints are gone, while the remaining purchases are mostly cosmetics and convenience features.
The movement style may not be for everyone, and some areas of the map can feel empty right now. There are also questions from players about character designs and similarities to older Roblox games.
Still, the game has a clear PvE progression system, quests, bosses, day and night mechanics, dangerous areas, potions, and Terraria-inspired features. The official launch should give players a much better idea of how complete the game really is.
For now, the removal of the weapon bundles is a positive change, and the developers showing that they are willing to listen could be one of the most important things for The Veil going forward.