Scrooms Guide: All Scrooms and Their Frequencies to Catch!

Scrooms are the main collectibles in the game, obtained by playing your instrument. Each Scroom has its own appearance, description, and frequency range. Their value depends on their rarity, mutations, and how frequently they are caught.

If you want to complete your collection, knowing the Scrooms available in each location can help you keep track of your progress. Below is the full list of Scrooms grouped by their locations, along with their descriptions and frequency ranges.

1. Songkeeper’s Groove Scrooms

Songkeeper’s Groove has a variety of Scrooms, from small forest creatures to rare spirits. Check the frequency ranges below to identify each collectible.

  • Redcap — “A red little guy!” Frequency: 18.7–31.2 Hz
  • Toastbud — “Don’t confuse him for bread…” Frequency: 22.5–37.5 Hz
  • Gloombell — “Aww, why the grown?” Frequency: 30–50 Hz
  • Bluebell — “He emits a faint light!” Frequency: 45–75 Hz
  • Acornub — “He’ll grow into a big tree someday.” Frequency: 37.5–62.5 Hz
  • Mistdrop — “He’ll never go thirsty.” Frequency: 30–50 Hz
  • Sunbrella — “Even in his own shade, he’s a little dizzy…” Frequency: 26.2–43.7 Hz
  • Bloomcap — “He winks at everyone. Don’t feel special.” Frequency: 48.7–81.2 Hz
  • Dewleaf — “The happiest Scroom in the forest!” Frequency: 45–75 Hz
  • Burlcap — “Not the smartest tool in the shed…” Frequency: 71.2–118.7 Hz
  • Bramblepip — “How are you keeping this in your pocket!?” Frequency: 52.5–87.5 Hz
  • Funglebee — “Doesn’t everyone want to ‘bee’ rich?” Frequency: 26.2–43.7 Hz
  • Florabella — “Rarely seen and very shy!” Frequency: 18.7–31.2 Hz
  • Faebud — “Not quite a fairy, but don’t tell him that.” Frequency: 37.5–62.5 Hz
  • Fabled Scroom — “An olden forest spirit said to bring good luck!” Frequency: 71.2–118.7 Hz
  • Strange Cog — “An ornate, heavy cog. Theodore mentioned.” Frequency: 71.2–118.7 Hz

2. Bluestone Caverns Scrooms

Bluestone Caverns features rocky, glowing, and crystal-themed Scrooms. Some have much higher frequency ranges than the common collectibles found in Songkeeper’s Groove.

  • Fungstone — “Confused him for a statue at first!” Frequency: 52.5–87.5 Hz
  • Quartzbud — No description available. Frequency: 78.7–131.2 Hz
  • Flintcap — “He’d make a good spear.” Frequency: 78.7–131.2 Hz
  • Gemscroom — “Ooh! Precious!” Frequency: 93.7–156.2 Hz
  • Nightcap — “You woke him from his slumber. Shame on you!” Frequency: 93.7–156.2 Hz
  • Crystalline — “Purple sapphire? Or no… is it amethyst?” Frequency: 217.5–362.5 Hz
  • Trufflecrust — “Mushrooms growing atop a mushroom. Mush-ception.” Frequency: 217.5–362.5 Hz
  • Azurine — “An urban legend to the local miners!” Frequency: 423.7–706.2 Hz
  • Lumencap — “She guides lost tamers out of the caves!” Frequency: 423.7–706.2 Hz
  • Molignyte — “Someone woke up on the wrong side of the cave…” Frequency: 461.2–768.7 Hz
  • Mossbud — “A bit moist and glows in the dark.” Frequency: 487.5–812.5 Hz
  • NightFang — “Lord of the night!” Frequency: 787.5 Hz–1.3 kHz
  • Endoscroom — “It brims with ancient power!” Frequency: 787.5–812.5 Hz
  • Amorlith — “A warm heart in a cold cave!” Frequency: 787.5 Hz–1.3 kHz
  • Gaion — “Its lineage is rogue.” Frequency: 862.5 Hz–1.4 kHz

3. Sorin’s Respite Scrooms

Sorin’s Respite contains Scrooms with a calmer appearance, including nature-themed collectibles and spirit-like creatures. Their frequency ranges vary from lower values to over 1 kHz.

  • Zenscroom — “A calm mind in a calm soul.” Frequency: 63.7–106.2 Hz
  • Bonsaibud — “Take great care of his leaves!” Frequency: 172.5–287.5 Hz
  • Pebblet — “What great balance he has!” Frequency: 191.2–318.7 Hz
  • Teapot — “Free tea, anybody?” Frequency: 341.2–568.7 Hz
  • Sagebell — “Both ornate and devoted.” Frequency: 390–650 Hz
  • Kinokokami — “Delicately folded.” Frequency: 787.5 Hz–1.3 kHz
  • Kitsura — “An evasive fox spirit of good fortune.” Frequency: 787.5 Hz–1.3 kHz

4. Sanctum Magus Scrooms

Sanctum Magus is home to Scrooms connected to books, magic, and knowledge. Some of its collectibles have frequency ranges that reach well above the lower-frequency Scrooms found in other areas.

  • Scholaroom — “A wise sage who tends to the archive.” Frequency: 71.2–118.7 Hz
  • Glimwick — “Read too long, and melted with the hours…” Frequency: 75–125 Hz
  • Sigilith — “A young disciple training in the ways of the song!” Frequency: 202.5–337.5 Hz
  • Inkling — “Loves books! Too bad he can’t read…” Frequency: 217.5–362.5 Hz
  • Occulot — “Powerful crimson mage of the sanctum.” Frequency: 420–700 Hz
  • Regalith — “A shadow-cloaked monarch!” Frequency: 937.5 Hz–1.5 kHz

5. Tall Trees Scrooms

Tall Trees has several nature-themed Scrooms, including creatures inspired by plants, rocks, and forest spirits. Some of these collectibles have descriptions tied to the area’s trees and its history.

  • Fuzzbud — “Coated in a soft felt. It gets chilly up in the redwoods!” Frequency: 63.7–106.2 Hz
  • Limegill — “I wouldn’t trust him with that sinister smile on his face.” Frequency: 63.7–106.2 Hz
  • Craglin — “Uses his rock-hard head to knock the fruit loose from the tallest trees.” Frequency: 63.7–106.2 Hz
  • Peachfur — “Warm, fuzzy, and deeply opposed to being touched…” Frequency: 63.7–106.2 Hz
  • Capran — “His four horns are a source of immense pride, and endless trouble with narrow doorways.” Frequency: 131.2–218.7 Hz
  • Pagodai — “He counts wisdom by the tiers on his cap.” Frequency: 131.2–218.7 Hz
  • Ebonroot — “Its roots cling hardest to things that still breathe. (Scary…)” Frequency: 131.2–218.7 Hz
  • Maplevein — “Hates winter, and takes it personally.” Frequency: 247.5–412.5 Hz
  • Marakoa — “Its cap is home to creatures smaller than itself.” Frequency: 247.5–412.5 Hz
  • Ignara — “She bears a striking resemblance to the Bellaume’s first chieftain. A conqueror with her mind set on war.” Frequency: 1.3–2.1 kHz
  • Oracle of Cervos — “Adorned with the marking of the Bellaume’s second chieftain. A seer who foresaw the tribe’s fateful end.” Frequency: 1.3–2.1 kHz

6. The Undergarden Scrooms

The Undergarden contains Scrooms associated with darkness, underground ruins, and forgotten structures. Their descriptions range from small glowing creatures to ancient guardians.

  • Glowscroom — “Drips a little light wherever he goes. Very handy down here!” Frequency: 63.7–106.2 Hz
  • Deepdot — “The deeper you go, the more of him you’ll find.” Frequency: 63.7–106.2 Hz
  • Murkbell — “Smells like the bottom of the well. He seems proud of it.” Frequency: 63.7–106.2 Hz
  • Glyphcap — “The marks on his cap might be an old prayer. Or a grocery list.” Frequency: 63.7–106.2 Hz
  • Lampyre — “Drinks lanternlight. Keep your lamps where he can’t reach them!” Frequency: 97.5–162.5 Hz
  • Thronetop — “Sits on his own little throne. Nobody else is allowed to.” Frequency: 131.2–218.7 Hz
  • Rockrose — “Something always blooms where you’d least expect it.” Frequency: 131.2–218.7 Hz
  • Cloakling — “Wraps himself up tight whenever someone looks at him.” Frequency: 90–150 Hz
  • Plinth — “Still holding up the chapel ceiling. Nobody’s told him it already fell.” Frequency: 247.5–412.5 Hz
  • Pickwick — “Come down with the miners long ago, and never went back up!” Frequency: 247.5–412.5 Hz
  • Chitinel — “Hides in his shell and peeks out with that eye. He saw you first.” Frequency: 247.5–412.5 Hz
  • Selka — “A silent guardian of the Undergarden. No sudden moves!” Frequency: 37.5–62.5 Hz
  • Templith — “Once the chapel’s bell tower. Now he wanders off whenever he pleases.” Frequency: 675 Hz–1.1 kHz
  • The Ruined King — “He still wears his crown, though his kingdom is long buried.” Frequency: 675 Hz–1.1 kHz
  • The Blindseer — “Not a single eye on his face, and yet he saw you coming.” Frequency: 675 Hz–1.1 kHz

How Scroom Value Works

Scroom value depends on three main factors: rarity, mutation, and catch frequency. A rarer Scroom may be worth more than a common one, while mutations can also affect its value. Frequency is another important detail because each Scroom has a specific range associated with it.

Use the frequency ranges in this guide to help identify the Scrooms you collect. Keep track of your discoveries across each location so you can work toward completing your collection.

Scrooms are the main collectibles you obtain by playing your instrument. Each location has its own selection, with different descriptions and frequency ranges that help distinguish one Scroom from another.

Use this list as a reference while collecting Scrooms in Songkeeper’s Groove, Bluestone Caverns, Sorin’s Respite, Sanctum Magus, Tall Trees, and The Undergarden. Remember that rarity, mutations, and catch frequency all affect their value.

Jay: A Content writer for Roonby.com Contact me on Jason@roonby.com, we can't reply to gmail for some reason.

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