The profession has 30 levels, with new bonuses and skills unlocked as you progress. These upgrades can make harvesting faster, improve material quality, and even give you additional resources. In this guide, we will cover how to start harvesting, all available plants, the sickles required, and every Harvesting milestone in Clover RPG.
How to Start Harvesting in Clover RPG
Before collecting plants, you need to obtain a Sickle. This is the main tool required to harvest resources throughout the game. You can get your first Sickle by completing a certain quest, so make sure to follow the early quests if you want to unlock this profession.
If you do not receive a Sickle from the quest, there is another way to obtain one. Visit the Blacksmith and craft the tool using the required materials. Once you have a Sickle, you can start collecting different plants and fungi found across the game’s regions.
Some of the resources you can find include Wheat, Bamboo, Wolfsbane, Mushrooms, and several types of Glowshrooms. However, not every plant can be harvested with your starting equipment. Certain resources require better Sickles, so you will need to upgrade your tool as you explore new areas.
How to Complete the Harvesting Minigame
Harvesting in Clover RPG requires you to complete a small timing minigame whenever you interact with a plant. You cannot simply approach a resource and collect it immediately, as you need to guide a marker through the correct timing zone.
Before starting, press Left Shift to unlock your cursor. This is important because you need to move your cursor to control the diamond marker during the minigame.
Try to time your movement carefully and hit the correct area. As you level up your Harvesting profession, several bonuses will make this minigame easier, including slower rings, wider timing zones, and larger critical zones.
All Harvestable Plants in Clover RPG
There are several types of plants and fungi that you can collect in Clover RPG. Each resource has a different Harvesting Power requirement, which determines the minimum tool tier needed to harvest it.
Upgrading your Sickle is important because higher-level resources cannot be collected using basic equipment. Below is the complete list of currently provided harvestable resources and their required Sickles.
1. Wheat
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Harvesting Power: 1
Required Sickles:
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Stone Sickle
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Silver Sickle
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Steel Sickle
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Fungite Sickle
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Netherite Sickle
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Oblivium Sickle
Wheat is one of the basic resources you can collect in Clover RPG. It has the lowest Harvesting Power requirement, meaning even a Stone Sickle is enough to gather it. Since it does not require advanced equipment, Wheat is a good resource for starting your Harvesting profession.
2. Bamboo
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Harvesting Power: 5
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Required Sickles: Stone, Silver, Steel, Fungite, Netherite, and Oblivium Sickle.
Bamboo is another early resource that you can gather after obtaining a suitable Sickle. It requires slightly more Harvesting Power than Wheat, but it can still be collected using basic equipment. Make sure to gather Bamboo whenever you find it, especially if you need additional materials for crafting.
3. Cloth
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Harvesting Power: 5
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Required Sickles: Stone, Silver, Steel, Fungite, Netherite, and Oblivium Sickle.
Cloth requires 5 Harvesting Power and can be collected using all six Sickle types listed above. It shares the same requirement as Bamboo and several other early-game resources, making it relatively easy to harvest once you have your first Sickle.
4. Wolfsbane
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Harvesting Power: 5
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Required Sickles: Stone, Silver, Steel, Fungite, Netherite, and Oblivium Sickle.
Wolfsbane is a plant that you can collect with basic harvesting equipment. Its Harvesting Power requirement is only 5, so you do not need to upgrade to an advanced Sickle to obtain it. Keep some in your inventory if you need plants for crafting or potion-related activities.
5. Red Mushroom
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Harvesting Power: 5
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Required Sickles: Stone, Silver, Steel, Fungite, Netherite, and Oblivium Sickle.
Red Mushroom is one of the fungi available for harvesting. Like Bamboo, Cloth, and Wolfsbane, it requires only 5 Harvesting Power. You can collect it using any of the six listed Sickles, including the basic Stone Sickle.
6. Ember Bloom
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Harvesting Power: 10
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Required Sickles: Steel, Fungite, Netherite, and Oblivium Sickle.
Ember Bloom requires better equipment than the basic plants. You will need at least a Steel Sickle to collect this resource, while Stone and Silver Sickles are not sufficient. Consider upgrading your harvesting tool before exploring areas where Ember Bloom can be found.
7. Mana Bloom
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Harvesting Power: 15
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Required Sickles: Steel, Fungite, Netherite, and Oblivium Sickle.
Mana Bloom has a higher Harvesting Power requirement of 15. You can collect it using Steel, Fungite, Netherite, or Oblivium Sickles. Since it requires better equipment than most early-game plants, make sure your Sickle is upgraded before attempting to harvest it.
8. Red Glowshroom
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Harvesting Power: 20
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Required Sickles: Fungite, Netherite, and Oblivium Sickle.
Red Glowshroom is a higher-level resource that requires at least a Fungite Sickle. You cannot harvest it using Stone, Silver, or Steel Sickles. If you are planning to collect different Glowshroom varieties, upgrading to Fungite equipment is an important step.
9. Purple Glowshroom
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Harvesting Power: 20
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Required Sickles: Fungite, Netherite, and Oblivium Sickle.
Purple Glowshroom has the same Harvesting Power requirement as Red Glowshroom. You will need a Fungite Sickle or a better version to collect it. This means players who have already upgraded their tools can gather both types without needing another equipment upgrade.
10. Blue Glowshroom
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Harvesting Power: 20
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Required Sickles: Fungite, Netherite, and Oblivium Sickle.
Blue Glowshroom is another resource that belongs to the 20 Harvesting Power group. It can only be collected using Fungite, Netherite, or Oblivium Sickles. Make sure you have one of these tools before searching for it.
11. Yellow Glowshroom
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Harvesting Power: 20
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Required Sickles: Fungite, Netherite, and Oblivium Sickle.
Yellow Glowshroom shares the same requirements as the other Glowshroom varieties. A Fungite Sickle is the minimum equipment needed, while Netherite and Oblivium Sickles can also harvest it.
12. Lumivine
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Harvesting Power: 30
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Required Sickles: Netherite and Oblivium Sickle.
Lumivine is among the higher-level harvesting resources in Clover RPG. It requires 30 Harvesting Power, so you will need at least a Netherite Sickle to collect it. Players using lower-tier equipment will need to upgrade before they can gather this plant.
13. Corrupt Lumivine
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Harvesting Power: 30
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Required Sickles: Netherite and Oblivium Sickle.
Corrupt Lumivine has the same equipment requirements as regular Lumivine. You need a Netherite or Oblivium Sickle to harvest it. Since it belongs to the highest Harvesting Power group, it is not suitable for players who are still using early-game tools.
14. Spirit Lumivine
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Harvesting Power: 30
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Required Sickles: Netherite and Oblivium Sickle.
Spirit Lumivine is another high-level plant that requires 30 Harvesting Power. Only Netherite and Oblivium Sickles can collect this resource, making it one of the plants you should work toward harvesting as you progress through the profession.
All Harvesting Profession Milestones in Clover RPG
The Harvesting profession has a maximum level of 30. Every level provides an additional 1.5% Harvest Speed, meaning you can reach a total Harvest Speed bonus of 45% when you reach the maximum level.
Besides the speed increase, certain levels unlock special abilities and improvements for the harvesting minigame. These include Harvest Tracker, increased double crop chances, instant harvesting, and better material quality.
You can also earn Locked Essence by reaching profession milestones. Most levels reward 15 Locked Essence, while special rank milestones provide 75 Locked Essence. Reaching level 30 rewards 200 Locked Essence.
Level 1–5: Beginner Harvester
The first five levels introduce the basic improvements for your Harvesting profession. You will unlock your first tracking ability at Level 2, followed by minigame improvements that make collecting plants easier.
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Level 1: Starting level with no additional milestone bonus.
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Level 2: Unlock HARVEST TRACKER, allowing you to track one plant type within 500m. Reward: 15 Locked Essence.
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Level 3: Harvesting minigame rings spin 20% slower. Reward: 15 Locked Essence.
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Level 4: Timing zones become 10% wider. Reward: 15 Locked Essence.
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Level 5: Gain a 5% chance for double crops and unlock APPRENTICE rank. Material quality: 15% chance for 1-star materials. Rank Challenge: Land 6 hits with up to 3 misses allowed. Reward: 75 Locked Essence.
Level 6–10: Journeyman Harvester
At this stage, you will receive more improvements to your harvesting speed and minigame performance. You will also unlock a stronger version of Harvest Tracker, which helps you locate resources within a larger area.
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Level 6: Level-up milestone. Reward: 15 Locked Essence.
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Level 7: Gain a 5% chance for instant harvesting. Reward: 15 Locked Essence.
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Level 8: Lose one fewer momentum level when missing a timing zone. Reward: 15 Locked Essence.
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Level 9: Unlock HARVEST TRACKER TIER I. Tracking range increases to 1,000 studs and displays the number of plants within range. Reward: 15 Locked Essence.
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Level 10: Unlock HEAD START, allowing every harvest to begin at Momentum Level 1. Also unlock JOURNEYMAN rank. Material quality: 28% chance for 1-star materials. Rank Challenge: Land 8 hits with up to 3 misses allowed. Reward: 75 Locked Essence.
Level 11–15: Adept Harvester
Levels 11 to 15 focus on improving your critical hits and increasing the chances of collecting additional resources. You will also receive another improvement to your harvesting minigame, making it easier to hit the required timing zones.
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Level 11: Level-up milestone. Reward: 15 Locked Essence.
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Level 12: Critical zones become 25% wider. Reward: 15 Locked Essence.
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Level 13: Gain another 5% double crop chance, bringing the total to 10%. Reward: 15 Locked Essence.
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Level 14: Minigame rings spin 20% slower, bringing the total slowdown to 40%. Reward: 15 Locked Essence.
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Level 15: Gain another 5% instant harvest chance, bringing the total to 10%. Unlock ADEPT rank and the Adept Harvester title. Material quality: 38% chance for 1-star and 8% chance for 2-star materials. Rank Challenge: Land 10 hits with up to 2 misses allowed. Reward: 75 Locked Essence.
Level 16–20: Expert Harvester
The Expert stage introduces additional resource regeneration and improved plant tracking. These upgrades are useful when collecting resources repeatedly because some harvested plants can regrow immediately.
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Level 16: Level-up milestone. Reward: 15 Locked Essence.
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Level 17: Gain a 5% chance for harvested plants to regrow instantly. Reward: 15 Locked Essence.
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Level 18: Timing zones become 10% wider, bringing the total increase to 20%. Reward: 15 Locked Essence.
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Level 19: Unlock HARVEST TRACKER TIER II. You can track two plant types, and tracked plants become visible through walls. Reward: 15 Locked Essence.
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Level 20: Unlock GATHERER, providing a 5% chance to receive triple the normal yield. Also unlock EXPERT rank. Material quality: 48% chance for 1-star and 16% chance for 2-star materials. Rank Challenge: Land 10 hits, including 3 critical hits, with up to 2 misses allowed. Reward: 75 Locked Essence.
Level 21–25: Master Harvester
The Master stage provides more improvements to material quality and the harvesting minigame. You will also receive additional protection against losing momentum when missing a timing zone, making it easier to maintain your progress during harvesting.
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Level 21: Level-up milestone. Reward: 15 Locked Essence.
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Level 22: Gain an additional 2% chance for 1-star and 1% chance for 2-star materials on top of your rank bonuses. Reward: 15 Locked Essence.
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Level 23: Lose one fewer momentum level when missing, bringing the total reduction to 2 levels. Reward: 15 Locked Essence.
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Level 24: Critical zones become another 25% wider, bringing the total increase to 50%. Reward: 15 Locked Essence.
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Level 25: Gain another 5% double crop chance, bringing the total to 15%. Unlock MASTER rank. Material quality: 55% chance for 1-star, 24% chance for 2-star, and 3% chance for 3-star materials. Rank Challenge: Land 12 hits, including 5 critical hits, with up to 2 misses allowed. Reward: 75 Locked Essence.
Level 26–30: Grandmaster Harvester
The final five levels provide the strongest Harvesting bonuses. You will unlock an improved tracking ability, gain more chances for instant harvesting and plant regrowth, and eventually receive the Overgrowth skill at Level 30.
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Level 26: Level-up milestone. Reward: 15 Locked Essence.
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Level 27: Unlock HARVEST TRACKER TIER IV. Tracking range increases to 2,000 studs, and you can see the regrowth timers of harvested plants. Reward: 15 Locked Essence.
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Level 28: Gain another 5% chance for harvested plants to regrow instantly, bringing the total to 10%. Reward: 15 Locked Essence.
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Level 29: Gain another 5% instant harvest chance, bringing the total to 15%. Reward: 15 Locked Essence.
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Level 30: Unlock OVERGROWTH, giving each harvest a 10% chance to provide an additional random herb from the same area. Unlock GRANDMASTER rank and the Herbalist title. Material quality: 60% chance for 1-star, 30% chance for 2-star, and 6% chance for 3-star materials. Rank Challenge: Land 12 hits, including 6 critical hits, with only 1 miss allowed. Reward: 200 Locked Essence.
Harvesting is an important profession in Clover RPG because it provides resources needed for crafting, potion brewing, and certain quests. You can start leveling it up early by obtaining a Sickle and collecting basic plants such as Wheat, Bamboo, and Wolfsbane.
As you progress toward Level 30, you will unlock several useful bonuses that improve harvesting speed, material quality, and resource collection. The final Overgrowth skill is especially useful because it gives you a chance to receive an additional random herb from the area whenever you harvest a plant.