Hajime Rising Skill Tier List: Best Skills to Unlock First

Choosing which skills to unlock first in Hajime Rising can make learning the game much easier, especially if you are a new boxer. Some moves introduce familiar punch controls, while others require you to learn new movement inputs. Instead of unlocking everything at once, it is better to practice one action at a time.

This Hajime Rising skill tier list focuses on beginner learning priority rather than overall combat strength. Hook and Uppercut are good starting points because they build on familiar punch selections. After that, you can move on to Infighter Dash and Weaving to learn additional movement options.

Hajime Rising Skill Tier List

The rankings below compare four available moves based on how easy they are to learn, their tutorial requirements, and the number of new controls they introduce. S Tier represents the recommended starting point, while C Tier contains skills that are better learned after you become comfortable with the earlier inputs.

S Tier – Hook

Hook is the recommended first skill to learn because its input is straightforward and fits naturally into the basic punch-selection tutorial. After unlocking it, you can use the X key to select hooks. The tutorial also provides a direct training task where you need to perform the move against a punching bag.

If you are still getting used to the game’s controls, start with Hook before moving to more complicated actions. Focus on recognizing the correct input and completing the punching bag task. Once you understand how to select the move, you can move on to another punch type without having to learn a completely different movement action.

A Tier – Uppercut

Uppercut is another important punch to unlock after becoming familiar with Hook. Its control uses the C key, allowing you to select uppercuts after unlocking the move. Like Hook, it introduces a new punch selection rather than a completely different movement mechanic.

The main reason Uppercut is placed in A Tier is that it is easier to understand once you already know how punch selection works. Practice using C with the intended hand and focus on performing the correct attack. Learning Hook first can help you avoid confusing different punch inputs during the tutorial.

B Tier – Infighter Dash

Infighter Dash introduces a different type of action because it focuses on inward movement rather than selecting a punch. The tutorial requires you to use the Q key while wearing gloves. Since this action involves movement, it may take some extra practice if you are still learning how to control your boxer.

It is better to practice the dash separately before combining it with new attacks. Make sure you understand the movement direction and the purpose of the input first. Once you can perform it consistently, you can start using it alongside your regular punch selections.

C Tier – Weaving

Weaving is placed in C Tier because it is recommended as a later learning priority, not because it is a weak combat skill. The tutorial introduces this movement action and uses the Space key for its input. You should become comfortable with the basic punch selections and other movement actions before adding this lesson to your practice routine.

After learning Hook, Uppercut, and Infighter Dash, spend some time practicing Weaving. Try using the action during a spar to become familiar with its timing and input. Once you understand how it works, it can become another part of your regular boxing practice.

How to Choose Which Skill to Unlock Next

The tier list is a suggested learning order, so you do not have to follow it exactly. Your next skill should depend on which controls you already understand and which actions still feel unfamiliar. For example, players who already know the punch-selection keys may prefer to practice movement skills earlier.

Consider these situations when choosing your next lesson:

  • Still learning punch controls: Start with Hook, then move to Uppercut.
  • Already comfortable with punches: Practice Infighter Dash or Weaving.
  • Struggling with movement: Learn each movement action separately before combining it with attacks.
  • Following a tutorial task: Complete the requested skill lesson before moving to another unlock.
  • Preparing for sparring: Practice the new input until you can perform the intended action consistently.

The main goal is to understand what each input does before adding another mechanic. This approach can make your early progression less confusing and help you build better control over your boxer.

Skill Unlock Priority vs. Combat Strength

It is important to understand that this tier list does not rank skills based on damage, effectiveness, or competitive performance. The S, A, B, and C rankings only represent the suggested order for learning the available actions as a beginner.

A skill placed in C Tier is not automatically worse than one in S Tier during combat. It simply means that learning it later may be easier when you already understand the basic controls. If you are an experienced player who knows the punch inputs, you can adjust the order based on your own needs.

The recommended Hajime Rising skill unlock order for beginners is Hook, Uppercut, Infighter Dash, and Weaving. Start with familiar punch selections before learning additional movement actions, then practice each input until you can perform it correctly.

Remember that these rankings focus on learning priority rather than combat power. If you already understand the basic punch controls, you can move directly to the skills you have not practiced yet. The best progression order is the one that helps you understand your boxer and use each action properly.

Jay: A Content writer for Roonby.com Contact me on Jason@roonby.com, we can't reply to gmail for some reason.

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