Suzy Says! How to Get, Story, and All Endings Explained

Suzy Says! is a horror game that turns a simple children’s activity into a terrifying experience. The game follows a young girl who discovers an interactive DVD game left by her uncle. At first, everything seems normal, as a cheerful character named Suzy invites her to play a game similar to Simon Says. However, things quickly become disturbing when Suzy starts giving instructions that reveal she knows details about the girl’s house.

As the story continues, strange figures begin appearing around the house, strange noises can be heard, and the girl slowly realizes that something is wrong with the game. If you want to understand what happens in Suzy Says!, how to get the game, and what each ending means, here is a complete explanation of its story and possible endings.

What Is Suzy Says!?

Suzy Says! is a horror game built around an interactive DVD experience. Instead of simply watching a video, players are expected to follow instructions from a character named Suzy. The gameplay is based on the classic Simon Says concept, where players must only follow commands when the character says “Suzy says” first.

The game initially looks like something made for children, with a colorful character and simple instructions. However, its cheerful appearance hides a much darker story involving a mysterious creature, a haunted game, and a little girl who becomes trapped inside a strange digital world.

The story begins in 2003, when a young girl returns home at around 9:00 PM. She lives with her single mother, who is still working late that night. Before leaving, her mother writes a note explaining that there is pizza on the table if she gets hungry and tells her to go to bed before she returns at 11:00 PM.

The note also mentions that her uncle found something at work and left it on the table. The item turns out to be an interactive DVD game called Suzy Says!, which comes with a special stepping mat.

The girl becomes excited after discovering the game and immediately prepares everything to play. She connects the DVD player to the television, places the interactive mat on the floor, and starts the game. A cheerful character named Suzy appears on the screen and explains how everything works. Players must follow her commands, but only when she begins with the words “Suzy says.”

Suzy Says! Full Story Explained

1. The Game Starts Normally

At the beginning, Suzy introduces herself and invites the girl to play together. She explains that the player must jump onto different colored sections of the interactive mat based on her instructions.

Everything seems harmless at first, as the girl happily follows the commands. However, the atmosphere slowly changes when Suzy starts giving instructions that are far too specific.

One of her commands tells the girl to touch the sunflower painting in the living room. This is the first major warning sign because Suzy should have no way of knowing what decorations are inside the girl’s house.

2. Suzy Knows What Is Inside the House

After hearing the strange command, the girl walks toward the living room to find the sunflower painting. While approaching it, she notices a dark figure that looks similar to Suzy standing nearby.

The mysterious figure disappears when she gets closer, leaving the girl frightened. She quickly touches the painting before returning to the television.

Suzy then gives another strange instruction, telling her to touch a rubber duck in the bathroom. Once again, the character seems to know exactly where a specific object is located inside the house.

3. The Game Starts Becoming Terrifying

After the girl returns to the mat, Suzy’s appearance begins to change. Her cheerful personality becomes unsettling, and she starts talking about darkness and something that seems to be calling to her.

Suzy even asks the girl whether she can feel it too. This suggests that another mysterious presence is involved in the game, possibly the same creature that appears later in the story.

Things become even stranger when Suzy tells the girl to look at the window without using the usual “Suzy says” command. The girl refuses to follow the instruction, but she can hear strange noises coming from outside.

Suzy then asks her to look at a drawing on the refrigerator. The drawing was made by the girl when she was younger, showing herself together with her mother. However, there is now a large, dark creature standing beside them in the picture.

4. The Mysterious Creature Arrives

After seeing the disturbing drawing, the girl returns to the television. Suzy explains that the creature is a new friend who wants to play with them.

The game then displays several disturbing images that appear to show a murder taking place in an unknown forest. Although the images are shown briefly, they suggest that something terrible happened before the events of the game.

Soon after, the front door opens by itself. Suzy tells the girl to close it because their special visitor has arrived and it is getting cold outside.

The girl walks toward the entrance and discovers that the door is already open. However, she cannot find anyone standing outside or inside the house.

Despite being frightened, she returns to the game and continues following Suzy’s instructions.

5. Suzy Stops the Mother From Interrupting

Things become worse when the telephone suddenly rings. The girl answers it and hears her mother checking on her from work.

However, the conversation does not last long because the connection suddenly drops. At the same time, the lights in the house go out.

When the girl switches the lights back on, a huge monster suddenly appears in the living room before disappearing again. This confirms that the strange events are no longer limited to the television.

Suzy becomes visibly annoyed because the girl’s mother interrupted their game. She then threatens to make sure the mother will not interrupt them again.

This moment also suggests that Suzy has some kind of supernatural influence over the real world, as the lights and other events seem connected to her actions.

6. The Hide-and-Seek Game

After the strange encounter, Suzy changes the activity into a game of hide-and-seek. The girl is instructed to find somewhere to hide while the mysterious creature searches for her.

The girl quickly hides underneath a table as the tall, dark monster appears inside the house. It seems to be searching for her, appearing and disappearing as it moves around.

Fortunately, the creature eventually leaves without finding her. When the girl returns to the television, Suzy congratulates her and says that she is very good at hide-and-seek.

However, the next instruction is much more dangerous than the previous games.

7. The Four Candles and the Final Ritual

Suzy asks the girl to collect four candles and place them around the interactive stepping mat. Although the request sounds like another ordinary activity, the atmosphere becomes increasingly disturbing as the girl follows the instructions.

After placing all four candles in their required positions, Suzy becomes extremely excited. She looks directly at the girl and announces that the ritual is complete.

The game then shows several strange symbols. Suddenly, the girl’s surroundings change, and she finds herself inside a completely dark void with the television still visible in front of her.

She can hear her mother calling her name, but she is no longer inside the house. When she turns around, Suzy is standing behind her.

The girl has been transported into a mysterious digital prison, where she appears to be trapped with Suzy and the dark creature.

8. The Girl Becomes Trapped Inside the Game

The final scene reveals the terrible result of completing Suzy’s instructions. The girl has disappeared from her home, leaving her mother searching for her without knowing what happened.

Meanwhile, the girl is now stuck inside the strange void with Suzy. The cheerful character who originally invited her to play has become part of something much more sinister.

It appears that the interactive DVD game was designed to lure children into completing a ritual. Once all the required tasks are finished, the player becomes trapped inside the mysterious world.

The story does not explain exactly what happens to the children afterward, but the ending strongly suggests that they cannot easily escape.

All Endings in Suzy Says!

Suzy Says! has two possible outcomes based on what the player does with the interactive DVD. One leads to the disturbing ending where the girl becomes trapped, while the other offers a way to avoid the curse.

1. Bad Ending: Getting Trapped in the Digital Void

The bad ending happens when the girl follows Suzy’s instructions and completes the entire game.

After collecting four candles and placing them around the stepping mat, the ritual is activated. The girl is suddenly transported into a dark dimension where Suzy and the mysterious creature are waiting.

Her mother is left searching for her in the real world, completely unaware that her daughter has become trapped inside the game.

This is the main horror ending and reveals the true danger behind the seemingly innocent DVD.

2. Good Ending: Break the DVD

 

The alternative ending gives the girl a chance to avoid the terrible events. Instead of inserting the DVD into the player, she can take it to her bedroom and break it in half.

Destroying the DVD appears to prevent the ritual from happening, allowing the girl to avoid becoming trapped inside the digital void.

This is considered the better ending because the girl never completes Suzy’s dangerous game. However, it also raises an interesting question about whether the curse can truly be destroyed just by breaking the physical disc.

Who Is Suzy in Suzy Says!?

Suzy is the main character of the interactive DVD game. At first, she appears to be a friendly host who wants children to enjoy a simple activity. However, her behavior changes throughout the story, revealing a much darker personality.

One possible explanation is that Suzy was originally a real human girl who became involved in a terrible incident. The disturbing images shown during the game suggest that a murder may have taken place, potentially involving someone connected to Suzy.

She might have become connected to a supernatural creature after her death or through some kind of ritual. This could explain why she now uses the DVD game to attract other children.

However, the game does not directly confirm her past or explain how she became part of the haunted DVD. Her true identity remains one of the biggest mysteries in the story.

Who Is the Tall Dark Monster?

The tall, dark creature is another important part of the horror story. It appears several times throughout the game, both inside the girl’s house and in the strange images shown on the television.

Unlike Suzy, the creature does not seem interested in playing games. Instead, it appears to be searching for the girl and possibly controlling the supernatural events happening around her.

Suzy’s comments about something calling to her suggest that the monster may be the real source of the curse. It could be a demonic entity that uses Suzy as a way to communicate with children and lure them into its world.

The creature may also be responsible for keeping the children trapped inside the digital void. However, its exact origin and purpose are never fully explained.

Why Did the Uncle Bring the Haunted DVD Home?

Another unanswered question is why the uncle gave the girl the Suzy Says! DVD in the first place. According to the story, he found the game through his work and left it on the table as a surprise for his niece.

There is no clear indication that he knew the DVD was dangerous. He most likely believed it was an ordinary interactive game that would entertain the girl while her mother was away. This makes the situation even more unfortunate because the uncle’s innocent gift becomes the reason the girl encounters the supernatural creature.

It is also possible that the DVD was deliberately placed into circulation to attract new victims. However, the story does not provide enough information to confirm whether the uncle was involved or simply unaware of its true nature.

Suzy Says! takes a familiar children’s game and turns it into a disturbing horror experience. What begins as a simple Simon Says-style activity slowly becomes a dangerous ritual involving a mysterious girl, a tall monster, and a digital world that traps its players.

The bad ending shows what happens when the protagonist follows every instruction, while the alternative ending suggests that destroying the DVD can prevent the curse. Although several questions about Suzy and the monster remain unanswered, the story leaves enough clues for players to create their own theories about what really happened.

Jay: A Content writer for Roonby.com Contact me on Jason@roonby.com, we can't reply to gmail for some reason.

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