Choosing the right Stand in Stand Out can make a big difference when fighting other players, completing raids, or progressing through the story. Some Stands have powerful attacks and excellent combo potential, while others provide useful defensive abilities, movement skills, or special mechanics that make them effective in specific situations.
This Stand Out tier list ranks the available Stands based on their overall performance, including PvP, group fights, story missions, and raids. You will also find explanations of what makes each Stand worth keeping, how to obtain some of the strongest abilities, and which Stands you should consider before using another Arrow.
Stand Out Stands Tier List
The rankings are based on how consistently each Stand can perform during combat. This includes its ability to start combos, punish enemy mistakes, deal damage, escape dangerous situations, and remain useful without depending entirely on EX abilities.
A Stand with high rarity is not automatically better than another option. Some Epic and Rare Stands have useful mechanics that make them competitive in the right situations, while certain Pinnacle Stands require more practice to use effectively. Here is the complete Stand Out tier list:
S Tier – Best Stands in Stand Out
S Tier contains the strongest overall choices and several Stands with unique abilities that can control the pace of a fight. These picks are effective in duels, group PvP, and other activities, although each one has a different playstyle.
- Star Platinum: The World – Pinnacle
- King Crimson (Full) – Pinnacle
- The World – Pinnacle
- Star Platinum – Pinnacle
- The World: Alternative Universe – Pinnacle
- Kraft Work – Epic
A Tier – Very Good Stands
A Tier includes Stands with strong combat abilities and useful mechanics. They may not have the same overall performance as the S Tier picks, but they can still be excellent choices for specific matchups, PvE activities, and group battles.
- Magician’s Red – Legendary
- Silver Chariot – Mythical
- Highway Star – Rare
- Heaven’s Door – Mythical
- Mandom – Mythical
- The Grateful Dead – Legendary
- Beyond the Sea – Epic
- 200 Balloons – Epic
B Tier – Decent Stands
B Tier contains Stands that can perform well when used with the right strategy. Some have excellent utility or specialized abilities, but they also have weaknesses that can make them less reliable in certain fights.
- King Crimson (Doppio Moveset) – Pinnacle
- Hermit Purple – Hamon Quest
- Emperor – Rare
- Glory Days – Legendary
- Catch The Rainbow – Legendary
- Death 13 – Mythical
- Yellow Temperance – Epic
- Notorious B.I.G – Legendary
- Smoke On The Water – Legendary
- Yo-Yo Ma – Mythical
- Under World – Mythical
- Walking Heart – Epic
- The Sun – Legendary
- Tubular Bells – Epic
- Harvest – Epic
- Beach Boy – Rare
- Smooth Operators – Legendary
C Tier – Situational Stands
C Tier Stands are more dependent on their surroundings, preparation, or specific combat situations. They can still be useful, but their abilities are generally less consistent than those in the higher tiers.
- Mr. President – Rare
- Rolling Stones – Mythical
- Burning Down The House – Epic
- Cinderella – Rare
- Hey Ya! – Epic
- Strength – Legendary
- Super Fly – Epic
Unranked – Stands That Need More Testing
Some Stands are not included in the main rankings because their mechanics, performance, or availability still need further testing. Their placement may change once players have more experience using them against different opponents.
- November Rain – Rarity unconfirmed
- Big Mouth Strikes Again – Rarity unconfirmed
- Kiss (Kizz) – Rarity unconfirmed
- West End Girl – Epic
- Tower of Gray – Rare
- Sticky Fingers – Rarity unconfirmed
- Pearl Jam – Rarity unconfirmed
- Anubis – Rarity unconfirmed
- Cat Size – Rare
- Dark Blue Moon – Rarity unconfirmed
- Doggy Style – Rarity unconfirmed
- Eclipse Eight – Rarity unconfirmed
- Hierophant Green – Rarity unconfirmed
- In a Silent Way – Rarity unconfirmed
- John Rod – Rarity unconfirmed
- Made in Heaven – Rarity unconfirmed
- The Hustle – New addition
- The MATTEKUDASAI – New addition
- Lyin’ Eyes – New addition
The rankings cover the pre-release build and may change as the developers adjust abilities or introduce new mechanics. Stands such as November Rain, Kiss, and other newer additions remain unranked until their performance can be properly evaluated.
S Tier Stand Evaluations
Star Platinum: The World
Star Platinum: The World is one of the strongest choices for players who enjoy aggressive combat and fast combos. Its combination of rushdown attacks, Time Stop, and movement abilities makes it difficult for opponents to control the fight. Ora Blitz is especially useful because you can continue attacking while carrying your target, giving you more opportunities to follow up with additional moves.
Its one-bar Panic Time Stop is particularly valuable in duels because you do not need to save your entire EX gauge to threaten an opponent. Bearing Toss provides ranged pressure, while Platinum Parry gives you an answer against players who rely on guns. Time Jump also makes it easier to escape dangerous positions. However, Tandem Rushdown can still be blocked, so you should not depend on it as your only combo starter.
King Crimson (Full)
Full King Crimson is a powerful dueling Stand built around counterattacks, Epitaph, Time Skip, and Time Erase. Its main strength comes from punishing opponents who attack carelessly. Epitaph can help you avoid incoming attacks and create an opportunity to strike from behind, where moves such as Decree become more threatening.
Chop is another useful ability because it can recover faster when it connects, allowing you to continue applying pressure without spending EX. Time Skip helps advance ongoing attacks and effects, while Time Erase lets you reposition behind a decoy. Decree is useful against players who hold block too often, but it can be punished if the opponent parries or avoids the attack. Full King Crimson is an excellent choice for serious duels, although players starting with Doppio must progress through its stages to unlock the complete moveset.
The World
The World combines close-range attacks, knife projectiles, and Time Stop to create a strong offensive moveset. Knife Throw lets you pressure enemies before approaching, while Hole Puncher helps close the distance when opponents refuse to move toward you. Its combination of quick and full Time Stop also gives you different options depending on how much time you have to prepare an attack.
Tandem Flank can pressure opponents from multiple directions, and Stand Jump provides additional movement without requiring you to activate Time Stop. Road Roller is one of its major finishing options, especially when you can take advantage of a long freeze. However, you should consider your opponent’s Ability advantage when fighting other Time Stop users, since it can affect how much time remains after both players activate their abilities.
Star Platinum
Base Star Platinum remains one of the strongest Pinnacle Stands because it does not need to rely entirely on EX abilities to win fights. Star Finger can hit enemies from outside normal punching distance, while Inhale pulls them closer so you can continue with close-range attacks. This combination makes it difficult for opponents to maintain a comfortable distance.
Platinum Parry is another major advantage, allowing you to catch or deflect projectiles while your Stand is summoned. You can also use Stand Jump and Tandem Flank to reposition or pressure enemies from different angles. Its full Time Stop requires four EX bars and has recovery afterward, but the regular moveset is already strong enough to remain effective while you build meter.
The World: Alternative Universe
The World: Alternative Universe is a good option for players who prefer fighting from midrange. Unlike the standard version, this evolution focuses more on gun-based attacks, giving you a reliable way to pressure enemies without constantly approaching them. Deadly Shot is one of its main tools, and you can choose whether to use its follow-up attack depending on the situation and cooldown you want.
Hole Puncher provides a close-range option when enemies try to approach, while Stand Jump lets you change your position and firing angle. Quick Time Stop can help you win close exchanges, and the full version provides a longer attack window when you have enough time to prepare. If you prefer ranged pressure instead of constant melee combat, this version can be a better fit than base The World.
Kraft Work
Kraft Work is an Epic Stand that deserves its S Tier placement because of its unusual projectile control and flexible movement. Fixation can stop projectiles, loose objects, and piloted Stands, meaning enemies who depend on these mechanics may accidentally give you additional tools to use against them. Once you mark a target with Krafted, you can create pressure through held Werk or by releasing stored objects.
Its movement abilities are also useful during combat. Stepping Stones and Kinetic Leap allow you to reach higher positions or escape from dangerous situations without waiting for a complicated setup. However, Contact Fixation can be blocked, held Werk can be perfect blocked, and dismissing your Stand clears stored objects. Kraft Work is strongest when you understand how to manage its stored projectiles and control the battlefield.
A Tier Stand Evaluations
Magician’s Red
Magician’s Red is a strong choice for players who enjoy controlling enemies with fire attacks and forced movement. Life Detector makes Crossfire Hurricane more difficult to avoid, especially when you invest in Ability. However, you need to position the detector carefully because its tracking becomes less useful when enemies move too far away from it.
Red Pull helps bring escaping opponents back into your attack range, while Red Bind allows you to move and attack as your Stand controls a target. Flaming Grasp is useful for finishing weakened enemies, and Crossfire Hurricane can cover a wider area when several opponents are grouped together. Magician’s Red works well in story missions and raids, although its effectiveness can decrease when enemies constantly move away from your detector.
Silver Chariot
Silver Chariot focuses on fast melee attacks and strong pressure with its rapier. Armor Toggle increases your attack speed when you need to take advantage of an opening, while Rapier Rush provides a straightforward way to approach enemies. Blade Eject is useful for dealing chip damage and applying bleed even when opponents attempt to defend themselves with regular blocking.
Your Last Moments is one of its strongest finishing tools because it can bypass ordinary guard and execute weakened targets. However, experienced players can still perfect block the attack, so avoid using it in an obvious pattern. Silver Chariot is a reliable choice for close-range fights and PvE activities, but mobile opponents who constantly escape your sword range can make it harder to use effectively.
Highway Star
Highway Star is a pursuit-focused Stand that specializes in tracking enemies and draining their health. Scent Trap and Pursuit allow you to continue chasing targets even when they try to break line of sight. Once an enemy has been marked, you can send Highway Star after them from a considerable distance instead of relying entirely on melee attacks.
Nutrient Siphon rewards you for getting close to marked enemies, while Footprint Storm provides additional pressure when you have enough meter. Foot Form is also useful for climbing walls and chasing opponents. However, you need to manage your Nutrients carefully. Having less than 60 Nutrients makes you slower and easier to damage while the Stand remains active. Pursuit can also be stopped with a perfect block, while getting Soaked removes the scent effect.
Heaven’s Door
Heaven’s Door is a control-focused Stand that uses books and written commands to restrict opponents. Book Transmutation allows you to access abilities such as Written Command and Page Rip, creating opportunities to control the target and follow up with additional attacks. Fly Away becomes particularly dangerous when your opponent is positioned near a wall, giving you more opportunities to capitalize on the environment.
Safety Lock provides defensive protection against several direct attacks, while Chapter Counter can punish aggressive enemies by turning them into a book. Manga and Become My Character give Heaven’s Door additional control options, making it a difficult Stand to master. Its biggest weakness is getting the first conversion, since opponents who avoid your setup can make it harder to activate the rest of your moveset.
Mandom
Mandom is a strong dueling Stand that can reverse unfavorable exchanges through its time-rewind mechanics. Rewind allows you to undo six seconds of damage and positioning, giving you a chance to recover from a bad situation. This makes it especially useful against players who rely on landing a large combo to secure a fight.
Watch Set lets you continue fighting while a reset is prepared. However, you need to remember where both players were when the ability started because your opponent can also recover their previous health and position. True Man’s World provides another defensive option against lethal damage, but it requires a full EX gauge. Mandom is excellent for controlling duels, although using Rewind at the wrong time can undo your own progress as well.
The Grateful Dead
The Grateful Dead uses aging effects to weaken enemies who remain close for too long. Withering Mist creates an area where opponents gradually become more vulnerable, while Rotten Grasp increases Aging when you get an opportunity to attack at close range. Its On The Train ability spreads the mist over a wider area, making it particularly dangerous during group fights.
High Aging can reduce an opponent’s attack speed and dash power, while reaching the maximum stack can eventually kill players. However, this mechanic should not be treated as a reliable boss-killing strategy. Opponents can use Ice Packs or move away to reset the effect. You should also remember that Senior Citizen slows your own attacks and dashes while building meter, so timing your abilities is important.
Beyond the Sea
Beyond the Sea is a custom Epic Stand designed around crowd control and supporting teammates. Maelstrom pulls enemies toward one location, making it useful for setting up attacks from allies with area damage. Riptide lets you move enemies along a selected route, while Jellyfish Summon creates an additional threat that can retaliate while you focus on other actions.
Its larger abilities, including Humu Summon and Tsunami, provide stronger pressure once you have enough EX. However, you do not need to wait for these moves to contribute because Maelstrom and Riptide already offer useful control. Beyond the Sea performs better in group fights and crowded PvE encounters than in single-target damage races, where its larger attacks may require too much preparation.
200 Balloons
200 Balloons is a flexible Stand with a combination of melee attacks, gun pressure, and projectile defense. MAC-10 is particularly useful because you can use it while your Stand is dismissed, giving you another way to fight when your balloon abilities are unavailable. Inflate allows you to turn nearby objects into additional attacks, while Total Balloons makes shooting directly at you more dangerous.
Relentless Counter can finish an opponent when the attack sequence leaves them below 20% HP. This makes it useful against enemies who are already weakened and still need to approach you. However, Sudden Balloons can be blocked, and Total Balloons consumes EX while active. Its flexibility makes it a strong overall pick, but you still need to manage your resources and surroundings.
B Tier Stand Evaluations
King Crimson (Doppio Moveset)
King Crimson’s Doppio form is different from the full version because it does not have access to the complete moveset. The Frog Phone calls gradually unlock additional abilities, with the first call providing Pocket Projectiles and Epitaph. The second call adds the barrage and Tantrum, giving Doppio more options during combat.
Epitaph helps avoid incoming attacks, while two-arm Tantrum can get you out of stun situations. However, experienced opponents can still parry the attack if they predict when you will use it. Pocket Projectiles also requires you to collect loose objects such as knives, scalpels, and screws before using them as ranged attacks. Doppio can perform well in duels, but it does not have the Time Erase and complete Epitaph options available to full King Crimson.
Hermit Purple
Hermit Purple is obtained through the Hamon quest and offers useful movement and utility abilities. Hermit’s Sling makes traveling across the map easier, especially when you have surfaces to grab onto. During combat, it can also help you change elevation and approach enemies from unexpected angles.
Hermit Grasp can bypass ordinary blocking, while its EX version pulls enemies from a greater distance and can bring airborne targets back toward you. Boulder Hold provides stronger attacks and an armored throw, and charged Hamon adds Ripple effects to certain moves. This makes Hermit Purple a useful choice for travel, pursuit, and Hamon builds, although it is less specialized for raids that require consistent damage against one boss.
Emperor
Emperor is a ranged Stand that focuses on controlling distance through projectile attacks. Ricochets allow you to hit enemies from unusual angles, while Hol Horse Philosophy provides a way to create space when someone approaches too closely. Blind Shots lets you control projectile direction, but using it prevents you from moving freely during the attack.
Held Fan the Hammer provides armor during its preparation and firing sequence. Emperor Shot also deals more damage when charged, although charging slows your movement and prevents jumping. Pulemet is a powerful EX ability that requires four bars, but its individual shots can still be perfect blocked. Emperor works best on maps where you have enough space to maintain distance and control your firing angles.
Glory Days
Glory Days is a gun-based Stand that uses suspended bullets to create pressure across different firing lanes. Its Glory ability lets you prepare shots before releasing them, which is especially effective when you can predict where an enemy will move. Elevator Trap can create additional pressure around narrow paths, while Knock Knock provides a guard-breaking option against opponents who approach too aggressively.
Investing in Ability can increase the number of rounds available in your magazine. This is useful if you frequently run out of ammunition while preparing your next attack. However, patient opponents can avoid your firing lanes or attack while you reload. Glory Days performs better when you can control the battlefield instead of constantly chasing enemies.
Catch The Rainbow
Catch The Rainbow is a specialized Stand that becomes much stronger when weather conditions allow it to use its aerial abilities. Rain Walking lets you fight from elevated positions, making it difficult for many melee-focused opponents to reach you. Rain Transport can also move you behind an enemy without requiring a direct approach from the ground.
Motionless Rain provides projectile defense, while Body Projectile gives you a way to grab enemies without fully returning to ground level. Weapons of Rain applies Soaked, which can interfere with Highway Star’s scent mechanics and help counter certain fire-based attacks. The main weakness is its dependence on rain, fog, or active hydrants. Without suitable conditions, you cannot use its full potential consistently.
Death 13
Death 13 specializes in sleep effects and controlling enemies inside a dream world. Sleeping Powder and Sleepwalk help build Drowsiness, allowing you to prepare an opponent for the Nightmare ability. Once the target falls asleep, you can bring them into the dream and use Scary Box or Phantom Mimicry to continue the attack.
However, you need to maintain pressure because Drowsiness stacks can decrease over time. Enemies who summon their Stand before falling asleep may also retain their first two Stand moves. Another weakness is that your body remains exposed while the dream fight is happening. Death 13 is more effective in isolated duels than chaotic group fights, where outside attacks can wake your target before you finish the setup.
Yellow Temperance
Yellow Temperance is a durable Stand that uses slime-based attacks and defensive mechanics to survive difficult exchanges. Living Armor allows you to absorb attacks that would normally be dangerous, although taking damage drains your air faster. You need to manage this resource carefully and avoid staying in the armor for too long.
Assimilation puddles make close-range combat more difficult for opponents, while spreading stacks across multiple targets increases your damage. Crawling Temperance provides additional movement, and Play Dead can absorb an incoming attack when an enemy commits to a strike. Borrowed Stand can copy another player’s appearance and basic punches, but it does not give you access to their actual Stand abilities.
Notorious B.I.G
Notorious B.I.G is a high-risk Stand that can transform into a more dangerous form by using Mass. Before transforming, Insult increases the damage nearby enemies receive, although it also makes you take 50% more damage while alive. This means you need to be careful when approaching enemies during the first stage of the fight.
After transforming, Consumption and Starving Tendrils help you chase and attack targets, while Flesh Dome provides protection when you are surrounded or stunned. Good Luck lets you spend EX and Hate to transform when you choose. However, Mass continues to drain while you are in the transformed state, and deep water can end your run. It is a dangerous pick in crowded PvP but less reliable against opponents who can escape or force you toward water.
Smoke On The Water
Smoke On The Water uses water-based attacks to apply Soaked and create dangerous steam effects. Super Soaker and Hot Potato help prepare the battlefield, while a direct balloon hit can give you an opening to continue the combo. However, opponents can block the water attacks to avoid receiving Soaked.
Boil Dry turns standing water into a hazard, and Pressure Cooker can launch enemies around hydrants. Flash Boil is a useful finisher because it can defeat a Soaked opponent when the attack leaves them below 15% HP. The main weakness is Heat management, since excessive Heat damages you and incoming attacks can interrupt venting. This Stand is most effective around narrow areas where enemies cannot easily escape your puddles.
Yo-Yo Ma
Yo-Yo Ma is a support and disruption Stand that can help during longer fights. Drooling Menace turns connected water into a hazard, while Whispers reduces enemy damage without requiring you to spend EX. Its Gourmand Of Spirits ability can temporarily remove an opponent’s Stand from combat for ten seconds, although the player can still fight using their own character.
Yo-Yo Ma itself does not take damage, but it can be stunned or knocked away. Controlling it also leaves your character vulnerable if an enemy decides to attack the user directly. Its crafting, healing, and damage buffs make it useful during longer sessions, but it is not the best option if your main goal is quickly defeating bosses.
Under World
Under World uses summoned attacks, airstrikes, and underground movement to control the battlefield. Unearth creates an additional threat near a choke point, giving you time to prepare an airstrike or reposition. You can control the bomber directly or send it along a selected route to attack enemies from a different angle.
Zero Hour costs one EX bar and provides another way to pressure opponents across longer distances. Burrow lets you move underground to change your position, while Underground Illusion Chamber can punish enemies who follow you into the wrong area. Its main weakness is the preparation time needed for some attacks. Under World works better in group fights where teammates can keep enemies inside your attack zones.
Walking Heart
Walking Heart focuses on vertical movement and spike-based attacks. Its ability to climb walls and ceilings allows you to approach enemies from different directions instead of repeatedly attacking from the ground. This movement can be especially useful when fighting opponents who rely on predictable melee combos.
Fully charging Spike Creation can break an enemy’s guard, while Ground Impale punishes players who remain in one position for too long. Impale EX can hit up to three targets, making it useful when several opponents are close together. However, the attacks can still be parried, and some spikes are telegraphed early enough for enemies to dodge. Walking Heart is strongest when the map provides enough surfaces to use its mobility.
The Sun
The Sun specializes in long-range attacks and controlling areas with heat-based abilities. Solar Snipe provides a way to pressure distant enemies, while Solar Onslaught gives you another ranged option as you manage your Heat. Solar Flare is useful when opponents get too close, providing a close-range response when your beam attacks are less effective.
Callous Sol becomes larger as you charge it and leaves burning ground that can restrict enemy movement. This makes it useful when opponents have a reason to remain inside the targeted area. However, its strongest area-control attacks require time or EX, and aggressive enemies can rush you before you finish preparing them. The Sun works best when you have room to attack from a distance or teammates who can protect you.
Tubular Bells
Tubular Bells uses metal objects to create animal-shaped attacks and tracking traps. A scent allows your summoned animals to pursue enemies through walls, while Balloon Flowers can cover important paths as you prepare additional metal objects. Holding Inflate creates larger threats, giving you more options when the opponent enters your setup.
Balloon Parade and Lead Balloons allow you to pressure enemies from different directions. If you save one of each animal type, you can unlock the T-Rex version of Balloon Beast for its four-bar EX ability. Tubular Bells can be troublesome in areas with plenty of objects and metal, but it is less effective in fast duels where you do not have enough time or resources to prepare.
Harvest
Harvest is a mobile colony Stand with useful abilities for both combat and farming. Colony Carry allows you to travel across different surfaces, making it easier to move around the map or reach farming locations. During combat, you can place ambush squads on floors, walls, or ceilings to surprise opponents who approach your position.
Harvest Tornado gives you a way to respond when enemies get too close. However, its Search Party ability is one of the main reasons to keep this Stand. It is useful for scavenging, and investing in Ability improves searches and poison damage. Some of its strongest traps require several colony members or multiple EX bars, so mobile opponents can make it difficult to maintain pressure.
Beach Boy
Beach Boy is an isolation-focused Stand that uses hooks to apply bleed and move enemies away from their teammates. Quickcast is an important opening move because landing the hook allows you to follow up with Double Snag or Set the Hook. These abilities help maintain pressure while preventing the target from escaping easily.
Target Swap lets you change your target without losing most of your hook depth. Fish Filet can remove an arm when the hook reaches full depth, although opponents can perfect block the attack. Focused Fishing slows your movement and consumes EX while reeling in the target. Beach Boy is useful when you want to separate one enemy from a group, but it needs a successful opening hook before it becomes threatening.
Smooth Operators
Smooth Operators is a support-oriented Stand with healing, debuffs, and guard-breaking abilities. Injury Shift lets you recover from damage and transfer some of that damage afterward, giving you another way to respond to unfavorable trades. Anyone’s Weakness can break an opponent’s guard, while Rearrange slows and blurs the target.
Sending out a full colony can also apply an attack debuff, but using all four operators comes with a disadvantage. Additional operators move more slowly and can transfer more incoming colony damage back to you. Zip It and ISHI provide unusual effects, but the most important abilities for combat are Injury Shift and the guard break. Smooth Operators is a useful choice for support and close-range disruption.
C Tier Stand Evaluations
Mr. President
Mr. President focuses on controlling access to a pocket room and protecting players during dangerous situations. Entrap and Room Eject allow you to move players into or out of the room, which can interrupt an enemy’s attack or give teammates time to recover. Shell Defense provides another defensive option when you need to wait out incoming pressure.
Its BANKEY fighting stance adds a forward Key dash, giving you a way to approach enemies instead of relying entirely on the pocket room. However, you need the turtle to be nearby and outside its shell before you can draw the Key. Mr. President is useful for saving players from bad situations, but it lacks the consistent damage needed for straightforward duels and boss fights.
Rolling Stones
Rolling Stones is an unusual Stand that uses an autonomous stone to hunt a marked target. The stone can instantly kill its selected player when it makes contact, but the initial target may not always be the enemy you want to fight. This makes the ability difficult to control during unpredictable PvP encounters.
It also has a special interaction with bosses, where hammer fragments can deal damage equal to half of a boss’s maximum health under the right conditions. You can carry or pause the stone to manage its movement, but carrying it can prevent you from attacking or healing. Rolling Stones can be powerful during planned encounters, although its unpredictable target selection makes it less dependable than conventional combat Stands.
Burning Down The House
Burning Down The House is a utility Stand that provides a room for storing items, preparing supplies, and supporting teammates. You can set up the room before a fight and store throwables or serve snacks that improve movement speed and basic attack speed. This makes it useful when your team has enough time to prepare before entering combat.
Its Giorno’s Theme ability can provide a 30% damage increase for one minute to everyone inside when played correctly. Ghost Revolver also gives you an attack that bypasses block, while Ghost Research helps against a specific Stand matchup when you spend EX. However, most of its benefits require preparation, a suitable location, and teammates who are willing to use the setup.
Cinderella
Cinderella focuses on character customization and pre-fight buffs rather than consistent combat pressure. Change of Face can provide a benefit that remains active until you die, making it useful when you can prepare yourself or a teammate before a fight. Hair Cut can extend an opening, but it also heals both players and gives them EX.
Limb Replacement and Permanent Body Change can create unusual interactions during combat, while stealing another player’s appearance and stats does not copy their Stand abilities. Cinderella can support specific team strategies, but its attacks are less reliable than dedicated combat Stands. It is better suited to players who enjoy its unusual utility mechanics.
Hey Ya!
Hey Ya! is a support Stand that uses luck-based mechanics to provide defensive options and improve throwable attacks. Premonition can give you a counter or help you avoid incoming damage through lucky dodges. Lucky Observation can strengthen a throwable, but you still need to find an object, pick it up, and successfully hit your opponent.
Whispers provides tasks that help maintain the luck system, while investing in Ability increases your luck reserve. However, a larger reserve does not make it fill faster. Ride Along can also be useful when playing with a teammate. Hey Ya! is a reasonable support choice, but it does not provide the same direct damage pressure as stronger combat-focused Stands.
Strength
Strength is a ship-based Stand that provides traps, movement options, and some useful farming mechanics. Hooked and Hull Trap help keep enemies near the ship, while Ship Scraps lets you throw debris over obstacles. Its Power and Speed modes allow you to change how the ship operates depending on your situation.
Investing in Ability makes the ship larger, so you should consider the available terrain before committing to that upgrade. Strength is also limited by its ground-based movement and lack of EX moves, making it harder to respond when a fight moves away from your prepared area. It has a practical use for crate farming near the coast, but it is less suitable for mobile duels and raids.
Super Fly
Super Fly is a defensive Stand built around a tower that can trap players and redirect incoming damage. Damage Redirection punishes enemies who repeatedly attack your tower, and you can also charge the effect yourself when you have enough time to prepare. Screw Volley and the power line provide additional ways to attack or move around the structure.
However, players who become trapped inside the tower can face a serious problem when trying to leave, as a lone prisoner attempting to escape turns to metal. Tower Reposition allows you to move the setup by spending EX. Super Fly works best when you can force opponents to fight around your tower instead of allowing them to leave whenever they want.
Unranked Stand Evaluations
November Rain
November Rain is a newer Stand focused on controlling areas with weather-based attacks. Its moves include Make It Rain, Tilt, and Heavy Rain, giving it several ways to apply pressure over a selected area. However, its final ranking depends on how reliably these abilities can catch moving enemies and how easily opponents can punish their activation.
The Hustle
The Hustle is a melee-focused Stand with defensive bonuses and additional damage against piloted Stands. While summoned, it reduces incoming damage by 10% and increases melee damage by 5%. It also deals 50% additional damage against piloted Stands, making it potentially useful against certain matchups.
Pressing R while blocking allows you to deflect bullets, while Throat Grab and Muscle Spasm provide additional offensive options. The main question is how safely The Hustle can approach defensive opponents and maintain pressure once the fight begins. More testing is needed before assigning it a permanent tier.
The MATTEKUDASAI
The MATTEKUDASAI uses preparation and traps to control an area before enemies arrive. Its abilities include False Structure, The Net, The Gift, and Fake Camera, giving players several ways to create misleading setups. This could make it effective against opponents who do not know where its traps are placed.
However, its performance depends heavily on how well these abilities work against experienced players. Once opponents understand the available traps and know what to look for, the Stand may have a harder time creating openings. It needs more testing before its overall effectiveness can be determined.
Big Mouth Strikes Again
Big Mouth Strikes Again is a disguise-focused Stand with abilities such as Fragmented and Identity Theft. Its main strength appears to come from setting up an ambush and catching enemies who do not recognize the disguise. This could make it useful for surprising players during PvP encounters.
However, its effectiveness depends on how safely it can prepare the disguise and turn it into a reliable attack. The Charming Man boss fight does not provide enough information to judge its full combat potential, so it remains unranked for now.
Lyin’ Eyes
Lyin’ Eyes is Laem Chabang’s Stand and includes abilities such as Yes or No and Locate. Locate gives it a tracking option, which could be useful when trying to find opponents or maintain pressure across the map. However, more information is needed about how its control abilities connect into follow-up attacks.
Its final position will depend on how consistently it can turn tracking into a punish and how frequently its abilities can be used during combat. Until more players have tested the full moveset, it is better to leave Lyin’ Eyes unranked.
Kiss (Kizz)
Kiss was announced in the November 10 update and is another addition that still needs further testing. Its placement depends on how its abilities interact with other Stands, how reliable its combos are, and whether it can perform well against experienced opponents. Until its availability and full moveset are properly evaluated in the public build, there is not enough information to give it a tier.
Other Unranked Stands
Several other Stands also remain outside the active rankings. These include West End Girl, Tower of Gray, Sticky Fingers, Pearl Jam, Anubis, Cat Size, Dark Blue Moon, Doggy Style, Eclipse Eight, Hierophant Green, In a Silent Way, John Rod, and Made in Heaven.
Some of these Stands have been removed from the Arrow pool for reworks, while others still need more information about their current movesets. Cat Size, John Rod, Tower of Gray, and West End Girl are among the Stands taken out of the Arrow pool for reworks. Their rankings may change if they return with updated abilities.
How to Get the Best Stands in Stand Out
Getting a powerful Stand requires more than simply using random Arrows. Different Arrow types have different pools, and some Stands can only be obtained through specific bosses, raids, evolutions, or quests. If you already know which Stand you want, choosing the correct method can save you a lot of time.
You receive your first Mysterious Arrow after completing the tutorial. Additional Arrows can be earned through story progression, Bounties, and raids. Regular Arrows are useful when you are still exploring different abilities, but you should use more specific methods once you have a particular Stand in mind.
Here is how to obtain some of the strongest Stands:
How to Get Star Platinum and The World
If you want base Star Platinum or The World, you can use a Part 3 Mysterious Arrow. This Arrow only rolls Stands from Part 3, giving Star Platinum and The World a 5% chance each.
You can also obtain their Stand Chips through world bosses:
- Star Platinum: Fight Jotaro during daytime for a chance to receive the Star Platinum Chip.
- The World: Find and defeat DIO during nighttime for a chance to obtain The World Chip.
The exact drop rates from these world bosses have not been confirmed, so you may need multiple attempts.
How to Get King Crimson
King Crimson can be obtained through a Part 5 Mysterious Arrow, which has a 5% chance of rolling the Stand. However, getting the full moveset requires additional progression if you start with Doppio.
Complete three Frog Phone calls to progress through the different stages. Once you unlock the full form, hold the Summon button to switch to the complete King Crimson moveset.
There are also two ways to obtain the full King Crimson Chip:
- Get a 1% drop chance from completing the Train Raid on Hard difficulty.
- Purchase the Chip for 200 Train Raid Tokens.
If you prefer a more predictable method, saving tokens is a good alternative to relying entirely on the random drop.
How to Get Kraft Work
Kraft Work is an Epic Stand from Part 5. You can obtain it through regular Arrows or use a Part 5 Mysterious Arrow to narrow the available Stand pool.
Avoid using a Bizarre Arrow if Kraft Work is your target. This Arrow removes Epic Stands from its pool, meaning it cannot give you the Stand you are looking for.
How to Get Star Platinum: The World
Star Platinum: The World is an evolution of base Star Platinum that requires an Opal Roka. Use the Opal Roka while you have Star Platinum equipped to attempt the evolution.
The process has three possible outcomes:
- 10% chance: Star Platinum evolves into Star Platinum: The World.
- 10% chance: You lose your current Stand.
- 80% chance: Your Stand remains unchanged.
Because there is a chance of losing your Stand, it is better to have a backup before using an Opal Roka. Avoid risking your only copy if you are not prepared to lose it.
How to Get The World: Alternative Universe
The World: Alternative Universe is another evolution that requires an Opal Roka. This time, you need to use the item while The World is equipped.
The success rate is the same as the Star Platinum: The World evolution:
- 10% chance: The World evolves into The World: Alternative Universe.
- 10% chance: You lose The World.
- 80% chance: The Stand remains unchanged.
Make sure you understand the risks before using the item, especially if you do not have another way to obtain The World.
Important Tips Before Rerolling Your Stand
Getting a new Stand can be exciting, but you should not immediately replace your current ability every time you receive an Arrow. Some Stands are useful for activities outside PvP, and a lower-ranked Stand may still be valuable for farming, movement, or specific quests.
Before using another Stand Chip, visit D’Arby at the Docks. He can store your current Stand as a Chip, allowing you to keep it for later use. This is particularly important if you have a Stand with a useful moveset that you do not want to lose.
Remember that using another Stand Chip directly replaces your currently equipped Stand. Store your existing Stand first if you want to preserve it before trying a new build.
The best Stand in Stand Out depends on how you prefer to play. Star Platinum: The World, full King Crimson, The World, Star Platinum, The World: Alternative Universe, and Kraft Work are among the strongest overall choices because of their damage, defensive options, movement, and combat flexibility.
However, you should not ignore lower-ranked Stands. Harvest is useful for farming, Hermit Purple provides movement and Hamon synergy, while Catch The Rainbow can become dangerous when the weather conditions are right. Choose a Stand that matches your goals, and remember to store your current ability with D’Arby before risking it on another roll.