By Jay / / Games

Rings in Capybara Go! can make or break your build, yet many players stop at the weapon and armor slots without digging into the ring options. There are seven rings in total—three Non-SR (common) and four SR (rare)—and each brings its own mix of buffs and damage effects. In this guide, we’ll walk through every ring from what I consider the weakest pick to the most powerful, explain how their effects stack up over a typical battle, and help you decide which rings fit your play style best. Check out our Capybara GO Codes for more redeemable rewards.


Non-SR Rings

1. Eagle Ring (Common)

  • Base Bonus: +10% global attack
  • Special Effect: Every 4 turns, summons two light spears that deal 30% of your attack each; grants +25% basic attack for 2 turns
  • Why It Ranks Lowest: Over 12 rounds you deal about 180% extra damage from the spears, and the two-turn basic attack buff only boosts your regular hits. If you rely on skills or multi-hit combos, that 25% extra on basic attacks won’t move the needle much.

2. Magic Ring (Common)

  • Base Bonus: +10% global attack
  • Special Effect: Every 3 turns, casts two lightning bolts dealing 30% of your attack each, hitting all enemies
  • Why It’s Better than Eagle: In 12 rounds you get around 240% extra damage, and it hits every foe on screen. Still, there’s no shield or extra damage on basic attacks, so its value drops in single-enemy fights.

3. Guardian Ring (Common)

  • Base Bonus: +10% global HP
  • Special Effect: Every 4 turns, launches two daggers for 45% of your attack each; immediately gives a shield equal to 10% of max HP
  • Why It Beats the Others: Over 12 rounds you land about 270% extra damage from the daggers, and the shield adds survivability. Even with slightly lower attack than the Magic Ring, you’ll do around the same damage while staying healthier.

SR Rings

All SR rings give +10% global attack on the Uncommon stat and +25% global attack on the Epic stat.

4. Shadow Ring (SR)

  • Effect: Every 4 turns, summons an ice spike dealing 30% attack
  • Why It’s the Bottom of SR: You only get the spike damage, no extra crit rate or shields. Over 12 rounds it barely outpaces the top Non-SR picks, so it’s my low-priority SR choice.

5. Dragon Ball Ring (SR)

  • Effect: Every 3 turns, launches a spear for 30% attack; grants +10% crit rate on basic attacks for 2 turns
  • Key Point: The crit rate boost helps your regular hits crit more often, but it doesn’t increase crit damage. Still, that uptime makes it more versatile than the Shadow Ring.

6. Judgment Ring (SR)

  • Effect: Every 4 turns, calls down two lightning strikes at 30% attack each; grants +10% crit rate on skills for 2 turns
  • Why It’s Strong: Lightning hits apply to all enemies and boost your skill crits. Great for fast clears, especially when you need burst on groups.

7. Sky Flame Ring (SR)

  • Effect: Starts on turn 4, then every turn afterward unleashes a flame strike (~30% attack) with a chance to apply a burn stack
  • Burn Mechanics: First burn deals ~20% attack over time. After two stacks, each flame strike also deals extra burn damage (around double the first stack).
  • Why It Tops the List: In longer fights—like boss rounds where enemy health stays high—the stacking burns snowball. Each turn the burn damage adds up, making this ring devastating over time.

Choosing the right ring comes down to your build and the fights you face. If you need consistent burst against mobs, the Judgment or Dragon Ball rings can shine. For endurance battles or boss runs, the Sky Flame ring’s burning damage takes first place. And if you’re on a budget, the Guardian ring brings both damage and a reliable shield without needing an SR slot. Try these out and see which fits your style—then tweak as you go for optimal results.

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About Jay
A Content writer for Roonby.com Contact me on [email protected], we can't reply to gmail for some reason.