All Probably Stolen Events: Effects, Duration, and Customer Spawns Guide

Events in Probably Stolen can change the prices of different items and bring special customers to your shop. Some events increase demand for certain products, while others introduce discounts that allow you to purchase supplies at lower prices. Understanding how these events work can help you make better buying and selling decisions.

As of the 1.0.0.2 update, there are more than 20 naturally occurring events in Probably Stolen. Each event has different effects, durations, cooldowns, and customer spawns. Below is a complete guide covering all currently known events and how they can affect your shop.

All Probably Stolen Events, Effects, Duration, and Customer Spawns

Probably Stolen has several types of events that affect Energy Cells, Medical Supplies, Water, Food, Materials, Household Items, Weapons, and other products. Some events increase selling prices, while others reduce prices and create opportunities to purchase items at a discount.

You can use the Newspaper and Calendar inside the game to check ongoing and upcoming events. These tools are useful for preparing your inventory before an event begins, especially when you know which products will become more expensive or cheaper.

1. Power Outage

  • In-game prompt: powerShortage

  • Effects: Energy Cell prices increase by 66%.

  • Duration: 2 days.

  • Cooldown: 3 days.

  • Special customer: Lower-Level Citizens interested in buying Energy Cells.

  • Additional effect: Upper-Level Charity provides 2x Energy Cells.

During a Power Outage, Energy Cells become more expensive because of the shortage. This is a good opportunity to sell your stored Energy Cells to customers at higher prices. However, the event also forces your shop’s power to turn off unless you have purchased the Power Hijacking Upgrade.

2. Power Plant Maintenance

  • In-game prompt: ScheduledElectricalMaintenance

  • Effects: Energy Cell prices increase by 33%.

  • Duration: 1 day.

  • Cooldown: 3 days.

  • Special customer: Lower-Level Citizens interested in buying Energy Cells.

Power Plant Maintenance is another event that increases Energy Cell prices, although the price bonus is smaller than during a Power Outage. Since this event lasts only one day, make sure you have enough Energy Cells available before it starts to take advantage of the increased selling price.

3. Who Turned Out the Lights?

  • In-game prompt: StationWideBlackout

  • Effects: Energy Cell prices increase by 100%, while Weapon prices increase by 25%.

  • Duration: 2 days.

  • Cooldown: 3 days.

  • Special customers:

    • Upper-Level Citizens interested in buying Energy Cells.

    • Panicked Shopkeepers interested in buying Weapons and Armor.

  • Additional effect: Upper-Level Charity provides 2x Energy Cells.

This is one of the more useful events for players who have Energy Cells and Weapons in their inventory. Energy Cell prices receive a massive 100% increase, while Weapons also become more expensive. Similar to Power Outage, this event will turn off your electricity unless you own the Power Hijacking Upgrade.

4. Oxymore Addiction on the Rise

  • In-game prompt: OxymoreWave

  • Effects: Medical item prices increase by 25%.

  • Duration: 2 days.

  • Cooldown: 3 days.

  • Special customer: Clinic Volunteer offering free Naloxgone.

This event increases the value of Medical items, giving you an opportunity to earn more money from medical supplies. However, there is also a reputation mechanic involving Naloxgone that you should understand before selling it.

  • Giving Naloxgone for free increases your reputation with Lower-Level Citizens by 1 point per item.

  • Charging customers for Naloxgone decreases your reputation with Lower-Level Citizens by 4 points per item.

If you want to improve your reputation, giving away Naloxgone during this event is a better option than selling it.

5. Medical Supplies Shortage

  • In-game prompt: MedicalSuppliesShortage

  • Effects: Medical item prices increase by 50%.

  • Duration: 2 days.

  • Cooldown: 3 days.

  • Special customer: Pharmacist with the No Contraband trait, interested in buying Medical Supplies.

Medical Supplies Shortage makes medical products more expensive, with a 50% price increase. This is a good time to sell any Medical Supplies you have been saving. You may also encounter the Pharmacist, a special customer who can purchase these products and comes with the No Contraband trait.

6. Water Supply Crisis

  • In-game prompt: water_treatment_breakdown

  • Effects:

    • Water prices increase by 100%.

    • Water Ration prices increase by 100%.

    • Beverage prices increase by 90%.

    • Water Purification Supply prices increase by 80%.

  • Duration: 3 days.

  • Cooldown: 3 days.

  • Special customers:

    • Corporate Representative: Buys base water and spring water from Lower-Level shops. Also sells one 2-litre bottle and one 750ml bottle.

    • Spacer (Panic Buyer): Buys Ghostwater and sells one 450ml bottle and one 750ml bottle. Has a chance to spawn with the No Contraband trait.

  • Additional effect: Upper-Level Charity provides 2x bottles of high-quality Water (750ml).

Water Supply Crisis is one of the best events for selling water-related products because several categories receive major price increases. Water and Water Rations both become 100% more expensive, while Beverages and Water Purification Supplies also receive significant increases.

Make sure to prepare your water inventory before this event begins. You can also look out for the Corporate Representative and Spacer, as both customers can bring additional trading opportunities.

7. Minor Water Shortage

  • In-game prompt: scheduled_treatment_maintenance

  • Effects:

    • Water prices increase by 35%.

    • Water Ration prices increase by 35%.

    • Beverage prices increase by 30%.

    • Water Purification Supply prices increase by 25%.

  • Duration: 3 days.

  • Cooldown: 3 days.

  • Special customer: Lower-Level Citizen interested in buying base water. They can also sell one 2-litre bottle and one 750ml bottle.

Minor Water Shortage works similarly to Water Supply Crisis, but the price increases are smaller. Water and Water Rations receive a 35% increase, while Beverages and Water Purification Supplies receive lower bonuses.

You can use this event to sell your stored water products for additional profit. Keep an eye out for the special Lower-Level Citizen because they can also provide extra water supplies.

8. Water Supply Surplus

  • In-game prompt: miner_return_ice_asteroid

  • Effects:

    • Water prices decrease by 25%.

    • Water Ration prices decrease by 25%.

    • Beverage prices decrease by 20%.

    • Water Purification Supply prices decrease by 15%.

  • Duration: 2 days.

  • Cooldown: 3 days.

  • Special customer: Ice Miner (Lower-Level Citizen) selling one 2-litre bottle of high-quality Water and one 750ml bottle of high-quality Water.

Unlike water shortage events, Water Supply Surplus reduces the prices of water-related products. This can be a useful opportunity to purchase supplies at lower prices and prepare your inventory for future shortages.

The Ice Miner also appears during this event and offers high-quality water bottles. Consider taking advantage of the lower prices if you regularly sell water in your shop.

9. Bad Nutrifruit Harvest

  • In-game prompt: BadNutrifruitHarvest

  • Effects: Food prices increase by 50%.

  • Duration: 3 days.

  • Cooldown: 3 days.

  • Special customer: Food Buyer, a Lower-Level Customer interested in buying Food.

Bad Nutrifruit Harvest causes a shortage of food supplies, increasing Food prices by 50%. Players who already have plenty of Food in their inventory can benefit from this event by selling their stock at higher prices.

The Food Buyer may also appear during the event, providing another opportunity to sell your available products.

10. Nutrifruit Seed Shortage

  • In-game prompt: SeedShortage

  • Effects:

    • Food prices increase by 33%.

    • Seed prices increase by 50%.

  • Duration: 2 days.

  • Cooldown: 3 days.

  • Special customer: Farmer/Seed Buyer, a Lower-Level Customer interested in buying Seeds and selling 6x Nutrifruit. Can spawn with the No Contraband trait.

This event affects both Food and Seeds, making it useful for players who keep these products in stock. Seeds receive a 50% price increase, while Food becomes 33% more expensive.

You can also encounter the Farmer/Seed Buyer, who purchases Seeds and offers six Nutrifruit. This makes the event useful for both selling and restocking your shop.

11. Nutrifruit Harvest

  • In-game prompt: NutrifruitHarvest

  • Effects: Food prices decrease by 20%.

  • Duration: 3 days.

  • Cooldown: 3 days.

  • Special customers: No special customers spawn.

Nutrifruit Harvest is the opposite of Bad Nutrifruit Harvest. Since the harvest increases the available food supply, Food prices decrease by 20% for three days.

This event is a good opportunity to purchase Food at lower prices. You can save money by restocking during the discount and keeping those supplies for future events that increase Food prices.

12. Construction Projects

  • In-game prompt: construction_project

  • Effects: Material prices increase by 30%.

  • Duration: 3 days.

  • Cooldown: 3 days.

  • Special customer: Foreman, a Lower-Level buyer interested in purchasing Materials.

Construction Projects increases the demand for Materials, causing their prices to rise by 30%. This event can help players earn more money if they already have Materials stored in their shop.

The Foreman may also visit your store during this event. Since this customer specifically wants Materials, make sure you have enough stock available to take advantage of the increased demand.

13. Material Surplus

  • In-game prompt: MiningExpeditionReturn

  • Effects: Material prices decrease by 25%.

  • Duration: 1 day.

  • Cooldown: 3 days.

  • Special customer: Miner, a Lower-Level buyer and seller who offers Metal Ores with a 15–25% wholesale discount.

Material Surplus reduces Material prices by 25%, making it a good opportunity to purchase additional supplies. The event only lasts one day, so you should prepare your money and inventory space beforehand.

You may also encounter a Miner who sells Metal Ores at a wholesale discount of 15–25%. This gives you another chance to purchase materials for less than their usual price.

14. Household Item Surplus

  • In-game prompt: storeroom_excavated

  • Effects: Household item prices decrease by 20%.

  • Duration: 1 day.

  • Cooldown: 3 days.

  • Special customer: Scavenger, a Lower-Level seller offering Toothpaste, 4-in-1 Wash, and Toilet Paper with a 15–20% wholesale discount.

Household Item Surplus reduces the prices of Household products by 20%. Instead of selling your supplies immediately, you can use this event to purchase more items at a lower cost.

The Scavenger is another reason to pay attention to this event. They offer several household products at a wholesale discount, including Toothpaste, 4-in-1 Wash, and Toilet Paper.

15. Household Relief Drive

  • In-game prompt: ul_household_relief

  • Effects: Household item prices decrease by 40%.

  • Duration: 1 day.

  • Cooldown: 3 days.

  • Special customers: No special customers spawn.

Household Relief Drive provides an even bigger discount than Household Item Surplus. Household item prices drop by 40%, making it one of the better events for purchasing these products at a lower cost.

Since the event lasts only one day and does not introduce special customers, focus on restocking your Household items while the discount is active.

16. Illegal Weapon Shipment

  • In-game prompt: bm_illegal_weapon_shipment

  • Effects: Weapon prices decrease by 35%.

  • Duration: 1 day.

  • Cooldown: 8 days.

  • Special customers: No special customers spawn.

Illegal Weapon Shipment causes Weapon prices to drop by 35%. This event can be useful if you want to purchase Weapons without spending as much money as usual.

However, keep in mind that the cooldown is eight days, which is longer than most other events. Make sure you use this opportunity to restock before prices return to normal.

17. Increased Weapons Demand

  • In-game prompt: rev_mobilization_secret

  • Effects: Weapon and Ammunition prices increase by 25%.

  • Duration: 3 days.

  • Cooldown: 3 days.

  • Special customers: No special customers spawn.

Increased Weapons Demand raises the prices of Weapons and Ammunition by 25%. This event is useful for players who have been saving these products because they can sell them for more money.

Unlike some other weapon-related events, there are no special customers during this period. You will need to rely on your regular customers to sell your available stock.

18. Lower Level Lynching

  • In-game prompt: lower_level_mob_justice

  • Effects:

    • Weapon prices increase by 33%.

    • Armor prices increase by 33%.

    • Ammunition prices increase by 33%.

  • Duration: 1 day.

  • Cooldown: 10 days.

  • Special customer: Angry Citizen, a Lower-Level buyer interested in purchasing Weapons and Armor.

Lower Level Lynching increases the prices of three important product categories: Weapons, Armor, and Ammunition. Each receives a 33% price increase, making this a useful event for selling combat-related supplies.

The Angry Citizen can also visit your shop and purchase Weapons and Armor. However, this event has a 10-day cooldown, so it may take longer to appear again naturally.

19. Tourist Influx

  • In-game prompt: CruiseShipDocked

  • Effects: No changes to item prices.

  • Duration: 2 days.

  • Cooldown: 3 days.

  • Special customers:

    • Tourist: An Upper-Level buyer interested in Food, Water, and Substances.

    • Station Tourist (JunkSouvenirBuyer): An Upper-Level buyer interested in Makeshift Items, Materials, Junk, and Variety.

    • Station Tourist (WeaponSouvenirBuyer): An Upper-Level buyer interested in Weapons.

Tourist Influx does not increase or decrease product prices. Instead, the event brings several types of tourists to your shop, each looking for different products.

This can be a good opportunity to sell items from multiple categories. Make sure your shop has a variety of products available because the different tourists have different purchasing interests.

20. Meteor Shower

  • In-game prompt: MeteorShower

  • Effects: Material prices increase by 50%.

  • Duration: 3 days.

  • Cooldown: 3 days.

  • Special customer: Foreman, a Lower-Level buyer interested in purchasing Materials.

Meteor Shower increases Material prices by 50%, making it one of the more valuable events for players who regularly sell these products.

The event also brings the Foreman to your shop. Since this customer is interested in Materials, having enough stock ready can help you earn more money throughout the three-day event.

21. Security Budget Increase

  • In-game prompt: sec_budget_increase

  • Availability: Spawns on Day 10.

  • Effects: No changes to item prices.

  • Duration: 1 day.

  • Cooldown: 10 days.

  • Special customers: No special customers spawn.

Security Budget Increase is a special event that becomes available on Day 10. Unlike most other events, it does not affect product prices or introduce unique customers to your shop.

Since there are no direct changes to your trading opportunities, you can continue managing your shop as usual while waiting for the next event.

Important Things to Know About Probably Stolen Events

Understanding the event descriptions is only part of managing your shop effectively. There are a few additional mechanics you should remember when preparing for upcoming events, especially if you want to make the most of price changes.

  • Multiple events can happen together: Probably Stolen allows more than one event to spawn at the same time. This means you should check all active events instead of focusing on just one.

  • Check the Newspaper: Use the Newspaper to learn about current events and understand which products may become more valuable.

  • Use the Calendar: The Calendar helps you prepare for upcoming events, allowing you to purchase supplies before prices increase.

  • Pay attention to special customers: Some events introduce unique visitors who buy or sell specific products. Their appearance can create additional trading opportunities.

  • Understand event cooldowns: Not every event returns at the same rate. Some have longer cooldowns, such as Illegal Weapon Shipment and Lower Level Lynching.

Also, remember that the information above covers naturally occurring events based on the 1.0.0.2 patch. Shady Customers can trigger their own events, and their effects may differ from the natural versions.

Probably Stolen has more than 20 events that can change how you manage your shop. Some provide opportunities to sell products at higher prices, while others introduce discounts that make restocking cheaper. Special customers can also appear during certain events, giving you more ways to trade and earn money.

Make sure to check the Newspaper and Calendar regularly so you can prepare your inventory before an event starts. Since multiple events can occur together, understanding their effects will help you make better decisions and manage your shop more efficiently.

Jay: A Content writer for Roonby.com Contact me on Jason@roonby.com, we can't reply to gmail for some reason.

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