7 Days As A Pet Guide, How to Get All Endings

If you enjoyed playing 7 Days Cat-Sitting, you might want to try its follow-up game, 7 Days As A Pet. This time, instead of taking care of a cat, you become the pet while someone else looks after you. However, things are not as normal as they seem because a strange creature is trying to enter your home.

Your owner has gone on a trip and left you under the care of Marnie, a pet sitter. Your job is to complete your daily tasks, avoid dangerous situations, and survive until your owner returns. There are also several endings to discover, including good endings, funny endings, and some that require you to make terrible decisions. In this guide, we will explain how to play 7 Days As A Pet and how to unlock all the currently known endings.

How to Play 7 Days As A Pet

The main objective is to survive for seven days while completing your daily pet activities. You cannot talk like a human, so you need to communicate through actions such as meowing and interacting with objects around the house.

Marnie is supposed to take care of you, but there is another creature that looks like her. This monster is called Not Marnie, and you need to be careful whenever you encounter it.

You have three hearts, and making the wrong decisions can cause you to lose them. If all three hearts disappear, your run will end. However, you can recover one heart by completing all your daily tasks and sleeping through the night.

Daily Tasks in 7 Days As A Pet

Every day, you need to complete several activities to keep your character healthy and avoid negative effects. Here are all the regular tasks you should complete:

  • Eat Your Food: Eat the food provided in your food bowl.
  • Drink Water: Drink from your water bowl.
  • Scratch the Post: Use your scratching post.
  • Take a Nap: Sleep on the mat where the sunlight reaches.
  • Use the Litter Box: Go to the litter box when needed.
  • Evening Call: Stay in the living room during the evening call with your owner.

Try to finish every task before the day ends. If you miss one or more activities, you will receive debuffs the following day. These effects can be removed by taking a nap, so make sure you find time to sleep.

How to Deal With Not Marnie

Not Marnie is one of the main threats in the game. This creature looks similar to your pet sitter, but its face is noticeably different and much more disturbing. Whenever you see something that looks like Marnie but has an unusual appearance, do not approach it casually. You can use the Meow button to hiss at the creature and make it leave.

You will also encounter other strange events throughout the seven days. Some situations require you to make the correct decision, while others can lead to dangerous endings. Remember that you only have three hearts. Try to avoid unnecessary mistakes unless you are intentionally trying to unlock one of the bad endings.

All Confirmed 7 Days As A Pet Endings

There are many endings available in 7 Days As A Pet. Some are unlocked by surviving the entire week, while others require you to interact with specific objects or deliberately make dangerous decisions.

You can unlock multiple endings in one playthrough if you continue playing after discovering an ending.

Here are all the currently confirmed endings and how to get them.

1. Good Pet

This is the ending you get by successfully surviving all seven days of the original story. Make sure you complete every daily task and avoid making mistakes throughout the week.

Keep eating, drinking, sleeping, and using the litter box as required. You also need to attend the evening call with your owner. Complete everything correctly until the seventh day to unlock Good Pet.

2. Best Friends

For this ending, you need to build a closer relationship with Marnie. After Day 3, choose to sleep on Marnie every night instead of using your usual sleeping spot.

Continue doing this until you unlock the ending. Make sure you interact with the correct Marnie and avoid confusing her with the creature.

3. Pet Pile

This ending requires multiplayer because you need all the pets to sleep in the same location on the same night.

Invite other players and coordinate where everyone will sleep. Once all pets gather in the same sleeping spot, you can unlock Pet Pile.

4. Dear Diary

To unlock Dear Diary, you need to find every page of Marnie’s Diary throughout the game. These pages are scattered around the house, so pay attention to your surroundings while exploring.

Once you have collected all the pages, finish the first week to receive the ending.

5. Okay Pet

Unlike Good Pet, this ending allows you to make a few mistakes during the seven-day story.

You do not need to complete everything perfectly, but you still need to survive until the end. Avoid losing all three hearts and finish the original story to unlock Okay Pet.

6. Mystery Meat

This ending requires you to eat something you definitely should not touch.

When you find Wrong Food inside your food bowl, the game will give you a warning to tip it over. Instead of following the instruction, eat the food.

After that, eat it again. You need to ignore the warning twice to trigger the Mystery Meat ending.

7. Follow The Dot

During your playthrough, you may notice a mysterious dot appearing on the floor.

Instead of ignoring it, follow the dot until it leads you into the bedroom closet. This will trigger the Follow The Dot ending.

8. Staring Contest

This ending requires you to stare directly at Not Marnie.

When you encounter the creature, do not immediately hiss at it or run away. Instead, stay and participate in the staring contest to unlock the ending.

9. Treat Time

You can unlock this ending by following the sound of a treat bag during the middle of the night.

When you hear the rustling sound, investigate it instead of staying in your sleeping area. Despite the warnings, continue following the sound to trigger Treat Time.

10. Great Escape

For Great Escape, you need to find the front door open and leave the house.

Once you notice that the door is unlocked, approach it and go outside. This will trigger the escape ending.

11. Wrong Lap

This ending is similar to Best Friends, but you need to choose the wrong character.

Instead of sleeping on Marnie’s lap, approach Not Marnie and sleep on its lap. This will unlock Wrong Lap.

12. Wrong Marnie

At the end of the story, you will need to make a choice involving Marnie.

For this ending, select Not Marnie instead of the real pet sitter. Choosing the wrong character will trigger Wrong Marnie.

13. Vet Visit

You can get this ending by refusing to eat dinner for two consecutive days.

Skip your evening meal twice in a row, and Marnie will start thinking that something is wrong with you. She will eventually take you to the veterinarian, unlocking Vet Visit.

14. It Got Comfortable

For this ending, you need to allow Not Marnie to stay in your home without scaring it away.

When the creature appears, do not use the Meow button to chase it away. Let it remain inside until the ending is triggered.

15. This Is Fine

This ending involves the stove in the kitchen.

Find the stove and turn all its burners to the maximum setting. This will trigger This Is Fine.

16. Toilet Trained

Instead of using your regular litter box, head to the bathroom and use the toilet.

Once you have finished, flush the toilet to unlock Toilet Trained.

17. Toilet Sommelier

This ending is another bathroom-related achievement, but the requirement is even stranger.

Simply go to the bathroom and drink directly from the toilet instead of using your water bowl.

18. Bath Time

There are two ways to trigger this ending. You can jump into the bathtub or eat poop until your character throws up.

Either action will lead to Bath Time.

19. Fluff Cycle

Head to the laundry room and find the dryer.

Instead of using your regular sleeping mat, climb inside the dryer and take a nap. This will unlock Fluff Cycle.

20. Chicken Heist

For this ending, you need to steal an entire chicken from the kitchen.

Find the refrigerator, open it, and eat the whole chicken. Once you finish, you should unlock Chicken Heist.

21. Hollowed Out

This is one of the more straightforward bad endings.

You simply need to get caught by the monster. Allow the creature to reach you instead of trying to escape, and you will unlock Hollowed Out.

22. Noise Complaint

This ending requires you to make too much noise.

Keep pressing the Meow button repeatedly until your neighbors become annoyed and complain about the noise. This will trigger Noise Complaint.

23. Not Microwave Safe

Go to the kitchen and find the roll of aluminum foil.

Take the foil and put it inside the microwave. Turning on the microwave will cause the situation to go wrong and unlock Not Microwave Safe.

24. Tag, You’re It

For this ending, you need to get caught by Not Marnie during a chase.

When the creature starts chasing you, do not escape successfully. Allow it to catch you to unlock Tag, You’re It.

Unconfirmed 7 Days As A Pet Endings

Besides the confirmed endings, there are several other ending names that have been discovered but still need more testing.

Their exact requirements have not been confirmed yet, so the following list is only for reference:

  • Flushed Away
  • Hole In One
  • Don’t Blink
  • Extended Stay
  • Understudy
  • Peeping Marnie
  • Bunk Buddy
  • Gravity Tester
  • If I Fits
  • Loaf
  • Zoomies
  • Fetch Forever
  • Beep Beep Beep

These endings may require specific interactions, hidden activities, or unusual decisions during the story. More testing is needed to confirm how to unlock each one.


7 Days As A Pet has plenty of endings to discover, ranging from simple achievements to strange situations involving Not Marnie. If you want the Good Pet ending, focus on completing all your daily tasks and surviving the seven days without mistakes.

However, if you want to collect every ending, you will need to experiment with different objects, characters, and choices around the house. Remember that some endings require you to make bad decisions, so do not be afraid to try unusual interactions when exploring.

Jay: A Content writer for Roonby.com Contact me on Jason@roonby.com, we can't reply to gmail for some reason.

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